Torpedo in CW...... very, very annoying.
It took me a while to learn to like CW's. But I do like it. But the torpedo function drives me nuts. The torpedo's "fall for" the noisemakers EVERY SINGLE TIME. This causes the torpedo to go around in a circle, reacquire the sub and as it gets close, the enemy sub releases another noisemaker and of course, the torpedo chases the noisemaker all over again......rinse and repeat.
It's utterly ridiculous. I wish this one part of the game was fixed. Agree? |
If it is wire-guided you can control the torpedo.
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In my own sub, if I release a noisemaker too early or too late it has no effect on a homing torp.
The enemy AI seems to get it right every time. ;-) |
The torpedoes guidance system goes into countermeasure homing mode when it detects a CM. This is normal. But at some point the torpedo will make it to its intended target. So can't say I've seen an endless cycle of CM's myself.
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Since each vessel only has 20 noisemakers, it's probable that the torpedo was able to hit because the target ran outta noisemakers. It surely should be the case for larger ships that require 2+ torps to sink, SSBNs, capital ships etc.
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While watching Jive Turkeys video's I saw he had MK48ADCAP swim out torpedoes...Where and how do I get them??:hmmm:
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ADCAP torps are defined in the weapons.txt control file. Whether or not a sub uses them is defined in the specific vessel txtfile.
Before mucking about with the default control files, best to make a copy for safe keeping so you can easily return to the default configs if you need to. |
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