Weapon Loads Limits
Have you ever wanted to change the weapon loadout amounts Limits?
For example I've always wanted 50+ capacity of missile and torpedoes on the Seawolf SSN221. If you would like to know post a message. :salute: |
Here the Original Weapon Loadout of the Seawolf SSN221.
http://i562.photobucket.com/albums/s...ponLoadout.jpg Here the New Weapon Loadout of the Seawolf SSN221. http://i562.photobucket.com/albums/s...ponLoadout.jpg Now I know you would never get a 10066329 capacity of missiles and torpedoes on any Submarine of today, I'm not sure any one Nations has got so many Sub base weapons, may be the USA or Russia has. :salute: |
I'ld like to know how to change the weapons loadout. Can you send me a PM?
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Ummm.......no thanks:nope:
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All I did was I modify some of the code in one of the .dll files form the Interfaces\ssn21 folder. May I ask have you got a Hex Editor, and also do you know the basics of using it? I only know the basics myself. :salute: |
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In answer to your question I'm using Hex Editor Neo, here is the link below. :salute: http://www.hhdsoftware.com/ |
You wouldn't happen to have knowledge on how to change reload times would you?
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I haven't look into that, but I will no probs. :salute: |
**Disclaimer** -- S.C.S - Sonalysts Combat Sims, Inc. are not supporting any modifications made by the end users. This is at your own risk. Please do not call or email their customer support for help with these files. This info is in no way connected to, or affiliated with the Developers of Dangerous Waters i.e. S.C.S - Sonalysts Combat Sims, Inc, its employees, representatives, consortium's, or other persons or companies associated with it. Therefore the creator this info will take no responsibility for harm that it might do to your game or computer by trying it.
Doing this has not harmed my game or computer but use this info at your own RISK OK. How to modify the weapon loads on the Seawolf Sub. Before we start backup your game!!! Go to wherever Dangerous Waters is install on your computer, open the Interfaces folder, then the ssn21 folder. Next open the wpnloadout.dll file with the Hex Editor Neo. Then click Edit. Next click Go To Offset... and type in the Offset: box ( 00002791 ). Next just change 2a to 0a this will give you a weapon cap of 160. Next save and close the the wpnloadout.dll Next open the DB Editor find the Seawolf 0006:SeaWolf Midtubes P2 launcher and edit the amount of rounds, nothing specific just change the amount then apply and save. :salute: |
Here are a few more Hex codes for different weapon loadout caps. :salute:
a1 = 26 a2 = 42 a3 = 58 a4 = 74 a5 = 90 a6 = 106 a7 = 122 a8 = 138 a9 = 154 a0 = 160 |
Here are a few more Hex codes for different weapon loadout caps. :salute:
b0 = 176 b1 = 177 b2 = 178 b3 = 179 b4 = 180 b5 = 181 b6 = 182 b7 = 183 b8 = 184 b9 = 185 |
Here are a few more Hex codes for different weapon loadout caps. :salute:
c0 = 192 c1 = 193 c2 = 194 c3 = 195 c4 = 196 c5 = 197 C6 = 198 c7 = 199 c8 = 200 c9 = 201 |
Here are a few more Hex codes for different weapon loadout caps. :salute:
d0 = 208 d1 = 209 d2 = 210 d3 = 211 d4 = 212 d5 = 213 d6 = 214 d7 = 215 d8 = 216 d9 = 217 |
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