SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Ship Pack for TMO RSRD (https://www.subsim.com/radioroom/showthread.php?t=231511)

Bubblehead1980 05-29-17 04:29 PM

Ship Pack for TMO RSRD
 
http://www.subsim.com/radioroom/down...o=file&id=5224

succerpunch 05-30-17 05:25 AM

Pics or no clicks

razark 05-30-17 06:32 AM

Quote:

Originally Posted by succerpunch (Post 2487473)
Pics or no clicks

Your loss, then.

Bubblehead1980 05-30-17 01:44 PM

Quote:

Originally Posted by razark (Post 2487481)
Your loss, then.


I agree.

propbeanie 05-30-17 01:48 PM

Nicely done! :salute:

Rhodes 05-31-17 01:20 PM

My mod list is the following:
Generic Mod Enabler - v2.5.0.150
[E:\SH4\MODS]

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Convoy Routes TMO+RSRD
TMO_SubTextures_FooSkin
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC_Realistic Scopes for 4 to 3 RSRDCv502
Traveller Mod v2.04 for TMO
Traveller Mod 2.04 OTC 1.5 patch
Rescue Sub v 1.2 for Traveller Mod v2.04
TMO2_fix_for_TDW_DC_Water_Disturbance_v2_0_SH4

Can I enable this mod after all or should I do it after the TMO+RSRD+other mods (but before travalers mod)?

Bubblehead1980 05-31-17 02:20 PM

Quote:

Originally Posted by Rhodes (Post 2487780)
My mod list is the following:
Generic Mod Enabler - v2.5.0.150
[E:\SH4\MODS]

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Convoy Routes TMO+RSRD
TMO_SubTextures_FooSkin
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC_Realistic Scopes for 4 to 3 RSRDCv502
Traveller Mod v2.04 for TMO
Traveller Mod 2.04 OTC 1.5 patch
Rescue Sub v 1.2 for Traveller Mod v2.04
TMO2_fix_for_TDW_DC_Water_Disturbance_v2_0_SH4

Can I enable this mod after all or should I do it after the TMO+RSRD+other mods (but before travalers mod)?


Enable after. Be advised the mod was made with TMO and RSRD only. While I don't believe these ships will cause problems, the names.cfg file in the roster section was changed. Some ships in the other mods may have different names, which could cause issues, not sure.

Rhodes 05-31-17 04:53 PM

Thank you!

LCQ_SH 06-01-17 06:49 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2487793)
Enable after. Be advised the mod was made with TMO and RSRD only. While I don't believe these ships will cause problems, the names.cfg file in the roster section was changed. Some ships in the other mods may have different names, which could cause issues, not sure.

:hmmm: what about the recog. man of OTC and the reference spot (mast or stack?)

Looks really nice :salute:

Bubblehead1980 06-01-17 08:19 PM

Quote:

Originally Posted by LCQ_SH (Post 2487988)
:hmmm: what about the recog. man of OTC and the reference spot (mast or stack?)

Looks really nice :salute:


Mod was not made using OTC. Reference points for stad are the masts.

Rhodes 06-02-17 04:56 AM

All is well. I enable after both of your new mods and didn't had any problem playing the game.
Currently I am patrolling Area 7...

Bubblehead1980 06-02-17 02:41 PM

Quote:

Originally Posted by Rhodes (Post 2488043)
All is well. I enable after both of your new mods and didn't had any problem playing the game.
Currently I am patrolling Area 7...

Sounds good. Currently they may only show up as singles in RSRD since RSRD convoys don't have random ships but specific types and none of these ships were around when RSRD was created.

I am releasing updated RSRD traffic soon and you will see these ships in some convoys.

LCQ_SH 06-02-17 06:58 PM

Quote:

Originally Posted by Rhodes (Post 2487780)
My mod list is the following:
Generic Mod Enabler - v2.5.0.150
[E:\SH4\MODS]

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Convoy Routes TMO+RSRD
TMO_SubTextures_FooSkin
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC_Realistic Scopes for 4 to 3 RSRDCv502
Traveller Mod v2.04 for TMO
Traveller Mod 2.04 OTC 1.5 patch
Rescue Sub v 1.2 for Traveller Mod v2.04
TMO2_fix_for_TDW_DC_Water_Disturbance_v2_0_SH4

Hi Rhodes,

I was wondering if you could still see ship lengths in the recog manual?? I lost mines afet enabling Traveller's mod using the same mod order you have :hmmm:

Bleiente 06-03-17 08:05 AM

Ahoi Bubble!

I would like to insert your ship compilation into my Modpack.
For simplicity, you could post the missing but necessary entries for the Names.config here?
This would save me a lot of time ... quite apart from "eye cancer". :doh:

My thanks in advance. :salute:

Rhodes 06-03-17 09:11 AM

Quote:

Originally Posted by LCQ_SH (Post 2488184)
Hi Rhodes,

I was wondering if you could still see ship lengths in the recog manual?? I lost mines afet enabling Traveller's mod using the same mod order you have :hmmm:

No, there are blank. I was also following the recon. manual thread and got that conclusion. Have to read the info in travellers to see if it is on purpose or not.

Edit: could not find any information in travellers mod info file about the recognition manual, so could be a incompatibility.


All times are GMT -5. The time now is 03:24 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.