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-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

ceh 11-12-20 09:56 AM

Everything seems like a small fix when someone else is doing it :)

bigbear 11-12-20 11:56 AM

Quote:

Originally Posted by ceh (Post 2706560)
Everything seems like a small fix when someone else is doing it :)

I suspect that it actually is a small fix in this case since they already worked out the logic for all the other screens. It's just the conning tower that is the problem (as far as I can see so far).

Pisces 11-12-20 12:14 PM

How is it not working in the conning tower? Screen rendering distortion? Black out when entering it? Straight out game crash? Usually screenshots help to tell what the issue is. They can't fix what they can't know.

ceh 11-12-20 01:35 PM

Quote:

Originally Posted by bigbear (Post 2706597)
I suspect that it actually is a small fix in this case since they already worked out the logic for all the other screens. It's just the conning tower that is the problem (as far as I can see so far).

Well, I don't know how much work each resolution is, TBH. It could be a tweak, it could be a few hours of work... In any case, as Pisces said, some information wouldn't go amiss :)

bigbear 11-12-20 04:54 PM

Quote:

Originally Posted by Pisces (Post 2706605)
How is it not working in the conning tower? Screen rendering distortion? Black out when entering it? Straight out game crash? Usually screenshots help to tell what the issue is. They can't fix what they can't know.

Normally, as you move your cursor to the right or the left, the screen view will adjust itself to where you point it. In the case of the conning tower, when you try to move the cursor to the left or right, the cursor will not move past a certain limited range -- thereby preventing you from placing the cursor over any of the necessary sub's controls that fall outside of that range, such as the periscope or navigation controls. The screen viewport width was defined to be within a certain limited number of pixels based on a smaller screen size. The viewport width isn't being set the same way that it is on the other sub environments. If you look at the code, you will almost certainly see that is the case, which is why I am convinced it is an easy fix, but since I don't have access to the code, I can't say precisely where the problem is. Although I can see various sub controls to the right and left of the ladder that is in the center of the screen, the cursor doesn't quite allow me to move past that ladder in any direction to the right or left. I hope that explains it.

Pisces 11-12-20 04:58 PM

Seems a pretty clear problem description now. I'm sure the devs have something to work with now. I only have 1920x1080 so I can't help to replicate it.

Usurpator 11-13-20 04:59 PM

Weekly update
 
Hello everyone!
This week we've been working on foam effects for the water asset. Here is a work-in-progress screenshot.

https://media.discordapp.net/attachm...828&height=413

Usurpator 11-20-20 03:01 PM

Weekly update
 
Hello everyone!
This week we've been improving the waves and wake simulation. We want it to look as nice as possible before we put it all together and add more effects.

Onkel Neal 11-27-20 03:59 PM

Work on the water asset continues, this week they have been working on integrating the different subsystems and optimization. Next week they will work on skybox integration.

Usurpator 12-04-20 11:33 AM

Weekly update
 
Hello everyone! Work on the water asset continues. This week we have been working on improving the wave spectrum and buoyancy model.

https://media.discordapp.net/attachm...828&height=431

https://media.discordapp.net/attachm...828&height=440

ChrisPhoenix 12-04-20 01:50 PM

May i ask a question about the upcoming update? Can waves go over the boat now? And if yes, will the water go into the bilge if the hatch is open?

Usurpator 12-11-20 04:21 PM

Quote:

Originally Posted by ChrisPhoenix (Post 2711357)
May i ask a question about the upcoming update? Can waves go over the boat now? And if yes, will the water go into the bilge if the hatch is open?

Not at the moment, but we are looking into it.

Usurpator 12-11-20 04:22 PM

Weekly update
 
Hello everyone! This week we have been working on integrating the skybox and weather system with the new water asset.

Usurpator 12-18-20 06:15 PM

Weekly update
 
Hello everyone! This week we have continued working on the skybox and weather system. We are also happy to announce that a new developer has joined the team. Welcome Axel!

Blackcloud161 12-22-20 02:34 PM

Idea for more customers
 
As they say advertisement is key.
I know this has been covered before but please hear me out.
Youtube is a fantastic way to advertise. I found your game and was compelled to buy it because of Wolfpack345 game play. But as of now no more videos of game play have been made on Youtube for months. I think it would help if gamers could record game files that could be played back, after game play ended to create cinematics in their videos. This would generate new interest and give you loads of free advertising. Take a look at Wolfpack345 SH3 videos. Granted the camera he uses is during game play (which we would not want for Wolfpack as it breaks immersion), but it adds so much interest to the game that I am sure many have found their way into a uboat because of videos like these. Please consider this option for the future.

Thank you and your amazing team for all the hard work.
James


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