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-   -   Looking for a 3D guru (https://www.subsim.com/radioroom/showthread.php?t=249997)

Sledgehammer427 07-13-21 10:33 PM

Looking for a 3D guru
 
Hello my fellow modders, long time no see!
(now all I can think of is that one clip of Steve Buscemi carrying a skateboard going "hello my fellow youth," gods I feel old around here sometimes)

anyway. As has happened in my time of building new 3D models for SH4 ships in my modeling programs, I have run into the classic channel snag, where the model is only one texture channel and the AO map is present and unwrapped, but the model shows up in-game with no textures. The model is complete and works great in game, the textures show up in S3D, but alas. I know this can be fairly quickly fixed by someone more competent than I as I've exhausted my options trying to do it between Misfit Model 3D (my main program) and Blender (which I used to perform exorcisms make fine adjustments to the model)
In any case, if anyone would be willing to help me with this simple fix, you too can enjoy the updated mod I am working on once its complete. I'm sure most of you would like it ;)

JapLance 07-14-21 01:03 AM

Hi Sledgehammer427,

first thing to check: does the file for the ship in the roster include the path to the textures?

[Texture 1]
TextureName=data/Sea/NBB_Yamato/NBB_Yamato_T01.tga
LightmapTextureName=data/Sea/NBB_Yamato/NBB_Yamato_O01.tga
NormalmapTextureName=data/Sea/NBB_Yamato/NBB_Yamato_N01.tga
StartDate=19140101
EndDate=19451231
Frequency=1

Sledgehammer427 07-14-21 02:23 AM

Quote:

Originally Posted by JapLance (Post 2757695)
Hi Sledgehammer427,

first thing to check: does the file for the ship in the roster include the path to the textures?

[Texture 1]
TextureName=data/Sea/NBB_Yamato/NBB_Yamato_T01.tga
LightmapTextureName=data/Sea/NBB_Yamato/NBB_Yamato_O01.tga
NormalmapTextureName=data/Sea/NBB_Yamato/NBB_Yamato_N01.tga
StartDate=19140101
EndDate=19451231
Frequency=1

I perhaps should have mentioned that this is a playable submarine :oops:
I've had this issue crop up before, and really all it takes is someone with a more comprehensive program (and not bouncing between two) to adjust the channels and it should be right as rain.

JapLance 07-14-21 09:27 AM

As far as I know, playable submarines work the same way as AI ships.

In the Roster section the .cfg file needs to point to the textures. If your model has only one channel, the second line (LightmapTextureName, playable subs don't have a third one) needs to be invalidated (adding a ; in front).

propbeanie 07-14-21 04:20 PM

The conning tower is the culprit... images linked to the Textures folder. We have tried multiple "hammers", each one bigger than the other, in an effort to get things to bend to our wills, to no avail thus far... lol :arrgh!:

Sledgehammer427 07-14-21 09:46 PM

Quote:

Originally Posted by JapLance (Post 2757733)
As far as I know, playable submarines work the same way as AI ships.

In the Roster section the .cfg file needs to point to the textures. If your model has only one channel, the second line (LightmapTextureName, playable subs don't have a third one) needs to be invalidated (adding a ; in front).

I tried that, hung on the splash screen loading saying it couldn't locate the texture file :hmmm:

Quote:

Originally Posted by propbeanie (Post 2757794)
The conning tower is the culprit... images linked to the Textures folder. We have tried multiple "hammers", each one bigger than the other, in an effort to get things to bend to our wills, to no avail thus far... lol :arrgh!:

really?! I wonder how that works... I know in the past I've built models that were all black because I didn't have a texture (specifically, an AO map texture) channel present and my multiple attempts to force it through Misfit Model 3D or Blender was met with....the channel still not being present :doh:

propbeanie 07-15-21 10:10 AM

In the "texture" nodes for the conn and its various parts. I tried using just one texture, linked several different ways, and the result is always the same. The best I can get is texture applied to the "light" side, while the "shadow" side is absolutely skinless. Looking at the sail in Blender, it does seem to have a bit of an issue with "faces", but I have no clue how to fix, much less describe what it looks like... all things 3D, for me, may as well be "InfinityD" for all I understand. :roll: :D :salute:

yubba 07-15-21 12:38 PM

Where is a 3d editor that isn't a pain in the butt to download and install I got lucky reworking the PT 109,, there was alittle more I wanted to do ,,I lost my game box

iambecomelife 07-15-21 07:59 PM

Quote:

Originally Posted by yubba (Post 2757921)
Where is a 3d editor that isn't a pain in the butt to download and install I got lucky reworking the PT 109,, there was alittle more I wanted to do ,,I lost my game box

I use wings3d....free and simple. It took me about 2 years to get comfortable doing ships with that program, and I am a slow learner ... many people have said it is an easy program to learn. The downside is that it is not as versatile as other programs.

To Sledgehammer427, have you given all 3d sub-components a Unified Render Controller? I noticed that without a unified render controller, some of my new ships have incorrect colors or no colors at all.

Sledgehammer427 07-16-21 02:30 AM

Quote:

Originally Posted by iambecomelife (Post 2757981)
I use wings3d....free and simple. It took me about 2 years to get comfortable doing ships with that program, and I am a slow learner ... many people have said it is an easy program to learn. The downside is that it is not as versatile as other programs.

To Sledgehammer427, have you given all 3d sub-components a Unified Render Controller? I noticed that without a unified render controller, some of my new ships have incorrect colors or no colors at all.

honestly I don't have much experience with URCs in S3D or otherwise. Typically I'm halfway decent at building models and someone else goes and finishes it for me against my will, and, being as far gone as I have been from modding SH4 over the last few years, I'm so out of practice I should be put in a nursing home :P

Jeff-Groves 07-16-21 12:45 PM

You need to provide a link to download your work if you want a fix.
:03:

propbeanie 07-16-21 03:08 PM

We've got a link Jeff... look for a PM and NDA... :har:

Sledgehammer427 07-16-21 10:01 PM

Mod in question is for the version of FOTRS that was out around July last year, just a heads up that there may need to be some tweaking to get her to work in the most current version :doh:

Jeff-Groves 07-17-21 08:53 AM

Got the files.
:up:

Jeff-Groves 07-17-21 09:16 AM

Quote:

Originally Posted by propbeanie (Post 2757794)
We have tried multiple "hammers", each one bigger than the other, in an effort to get things to bend to our wills, to no avail thus far... lol :arrgh!:

Sometimes a "hammer" don't work!
:haha:

Time for the "Old Voodoo Magic". Anyone got a chicken to donate?
:har:


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