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-   -   Red Storm Rising Damage Repair (https://www.subsim.com/radioroom/showthread.php?t=244815)

John Pancoast 04-25-20 02:37 PM

Red Storm Rising Damage Repair
 
How is this done ? Can't find a key command to do it and messing with various keys doesn't do anything either.

kgsuarez 04-29-20 02:32 PM

It has been a while since I played, but I don't recall being able to repair damage at sea. Looking at my manual, it looks like all you can do is check the damage report with the "b" key. If you want to repair the damage then you have to go back to port. During your refitting in port all damage will be repaired.


I don't think this detracts from the gameplay and it is probably more realistic this way. In reality, a hit from a modern weapon is likely to sink the sub outright. So if the sub survives the hit then it would make sense that the damage would be so severe that it would require that repairs be made in port.


This is a great old game. Much better than any of the modern games, in my opinion. In this game my main priority is always the safety of my ship, so I rarely get hit. If I do get hit and receive damage I immediately head back to port to get it repaired. Limping home from a brush with death is part of the fun.


In case you don't have them, you can find all the manuals and maps for download here: http://www.abandonia.com/en/games/48...rm+Rising.html

John Pancoast 04-29-20 04:40 PM

Quote:

Originally Posted by kgsuarez (Post 2666992)
It has been a while since I played, but I don't recall being able to repair damage at sea. Looking at my manual, it looks like all you can do is check the damage report with the "b" key. If you want to repair the damage then you have to go back to port. During your refitting in port all damage will be repaired.


I don't think this detracts from the gameplay and it is probably more realistic this way. In reality, a hit from a modern weapon is likely to sink the sub outright. So if the sub survives the hit then it would make sense that the damage would be so severe that it would require that repairs be made in port.


This is a great old game. Much better than any of the modern games, in my opinion. In this game my main priority is always the safety of my ship, so I rarely get hit. If I do get hit and receive damage I immediately head back to port to get it repaired. Limping home from a brush with death is part of the fun.


In case you don't have them, you can find all the manuals and maps for download here: http://www.abandonia.com/en/games/48...rm+Rising.html

Yes, figured it out thanks. It is an outstanding game. Only thing I wished it had was a mouse driven interface vs. the keyboard one but no big deal.

Have you tried Cold Waters yet ?

XenonSurf 04-29-20 08:31 PM

Repairs are done automatically by the crew, just a damage report screen with B key. You cannot influence what is repaired or not I think, the report screen is just for info. Most of the time damages are permanent and not repaired until you return at port, this depends on the difficulty level I think.


XS

John Pancoast 04-29-20 09:00 PM

Quote:

Originally Posted by XenonSurf (Post 2667050)
Repairs are done automatically by the crew, just a damage report screen with B key. You cannot influence what is repaired or not I think, the report screen is just for info. Most of the time damages are permanent and not repaired until you return at port, this depends on the difficulty level I think.


XS

Yes, this is exactly how it works, thanks.

kgsuarez 05-09-20 01:14 PM

Quote:

Originally Posted by John Pancoast (Post 2667012)
Yes, figured it out thanks. It is an outstanding game. Only thing I wished it had was a mouse driven interface vs. the keyboard one but no big deal.

Have you tried Cold Waters yet ?


I agree, it would be nice to be able to use the mouse more. However, if I recall correctly you can use the mouse when launching weapons. The target reticle can be moved around with the mouse, instead of the keyboard. That's a great feature because I can move the reticle around much quicker with the mouse.


I have not tried Cold Waters yet. I don't have much time to learn new games these days, so when I have the time I tend to stick to the classics that I already know and enjoy.



Personally, the simplicity of older games makes them much more fun. These old games run great in DOSBox. Everything loads quickly. The games themselves were expertly programmed and they never seem to crash or lock up like newer games.

John Pancoast 05-09-20 01:26 PM

Quote:

Originally Posted by kgsuarez (Post 2669522)
I agree, it would be nice to be able to use the mouse more. However, if I recall correctly you can use the mouse when launching weapons. The target reticle can be moved around with the mouse, instead of the keyboard. That's a great feature because I can move the reticle around much quicker with the mouse.


I have not tried Cold Waters yet. I don't have much time to learn new games these days, so when I have the time I tend to stick to the classics that I already know and enjoy.



Personally, the simplicity of older games makes them much more fun. These old games run great in DOSBox. Everything loads quickly. The games themselves were expertly programmed and they never seem to crash or lock up like newer games.


Exactly, couldn't agree more. Plus you don't have dozens of ctrl-esc-del-fn-shift-f1-enter-crossyourfingers key combos to learn :D


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