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-   -   Mission started - but people get kicked (crash) (https://www.subsim.com/radioroom/showthread.php?t=84344)

Krieg-Schwein 09-13-05 09:06 AM

I have been working on a new mission alternate history NY Harbor and had it working fine but went back and complete redid it cause I didn't like some of the thing and the way the stupid DD's just run ashore with out following the path I provided ..added mnes....lots of mines in a dense area, possibly my undoing? any way..when people try to connect they all get bumped off when it finally starts..I hate to redo the the whole thing I tried removing the mines..no luck..any help appreciate.

also I read int one of the tutorials that every thing needs a waypoint Even stationary land object?? is this even necessary even for a docked ship??

Danke

FAdmiral 09-13-05 01:20 PM

Unfortunately yes, all platforms need a waypoint !! It's kind of
silly but its the way the game handles the info. Even mines need
a waypoint. Just create a straight line waypoint and give the
non-moving units a 0 speed. The editor is kinda touchy about
how the player sets it up so sometimes it's a trial & error sort
of thing.....


JIM

Krieg-Schwein 09-13-05 04:20 PM

Mines I can understand because other wise there would not be and field and also radius area but a stationary gun on land ??
any way I have made a waypoint an all objects since and even tried removing mines (" I had a very dense field protecting some ships from torpedos...torps can go over subnets" ) and a few aother things , so what will make it so ather players are kicked off when they connect to the game??thanks

FAdmiral 09-14-05 03:49 PM

Are you trying to use your mission as multiplayer?
Or are the players getting kicked using just single mission by
themselves?


JIM

Krieg-Schwein 09-14-05 06:43 PM

Its a MP Mission, I'm getting in OK but not the other players,
I don;t have problems with other MP games, and I have checked out everything making sure it is set as MP number of players Way-points on all objects Etc,

I'm thinking that possibly it was the mines but cause I have a dense field protecting some Docked ships so that torpedo's have about a 50 50 chance of either hitting a mine or hitting a ship, I would use a subnet but torps go Right over them.,
I tried to remove them but it still didn't work?
I wish there was a better way to protect them

if I lower the mines as you suggested in an other post will the torpedo's still hit them ?

I have since restarted the mission but I'm still having problem

Danke
for the help!!

Krieg-Schwein 09-14-05 07:41 PM

1 more thing I figures out is the the DD will take the straightest path to me coming in to the bay which happens to be LAND as because the bay is curved so I have to take a curve path to get in but the stupid DD's don;t see the land between me and them?
I thought that the AI was supposed to be smart enough to see things like DOCK, LAND, SUBNETS, ETC, the only thing I have seen them ovoid is other ships, I have tried setting them all to Elite but they are still Stupid?

Danke

FAdmiral 09-15-05 02:42 PM

Main problem with MP is that every player has different mods
installed. Some will not effect MP but some will. I expect that
all players will have to be modded exactly the same to get the
MP to work properly. Can't help you more then that because
I have never created a MP game to test this out....


JIM

Col7777 09-15-05 04:38 PM

@ FAdmiral,

Jim, just a thought, if you can add way-points to mines, can a single mine be made to look like it has broke loose it's mooring and drifting in the sea?
I know this did happen from time to time, it might be interesting if a ship struck a loose mine or worst still if the player sub hit it.

The Avon Lady 10-10-05 12:21 AM

What do you mean by "kick"? Do you mean they crash to desktop (CTD)?

If so, I found out that this happens when your mission makes use of a boat or object class that was introduced by a mod, which the player does not have installed.

Could that be your problem? :hmm:

Spike 10-10-05 12:29 AM

No..I mean when other players join after it finishes loading,the other players are kicked from the game.I don't have any other ships(mods) in,just sound and grapics like airplanes.So I know its nothing to do w/the settings of the map or mods.None of the grapics change important files.Anything I put in,I test to make sure it doesn't mess the game up.The only thing I can think of ,it is some kind of a bug w/the editor.I have read,that other people have had the same problem.But was wondering if anyone knows how to fix this, instead of re-doing the mission again.It seems like it happens after you re-open a mission and make changes.This is not the first time it has happened,look at the mission,it is not a very complicated one,it should work,fine.It might be the order of the way I am doing the changes,that cause it,not sure,see if you can get it to work,it should work.It validates fine.But not able to host it without it kicking the players out,frustrating.

The Avon Lady 10-10-05 09:23 AM

Quote:

Originally Posted by Krieg-Schwein
and the spelling of the mission will not make any difference to anything, you could put Chinese in it and it wouldn't matter

Yes. We knew that. :roll:

Spike 10-10-05 07:42 PM

Can you give me the order in the way you build a mission,I did it from scatch and it did it again,about ready to give up.Help!

Krieg-Schwein 10-14-05 09:32 AM

This may be a silly question but are you using the NO CD fix in order to use your computer without Starforce also saving the wear and tear for your DVD?

These are handy files to use cause you can use your game normally in all respects with out Starforce except the missions may have a problem if they were made using these files, if so just use the normal files and load the mission up and re-save it!

I really don't thing that it matters how or what order you do it in.
have you tried to use the mission validater


try starting out with 2 subs and 1 or 2 targets and work your way up
PM me and I'll try to get with you and help to logon to your mission
tonight! and maybe we can figure out why people can't get in!

TigerOmega 10-14-05 06:18 PM

Sure looks like one of my missions. Is it Tigers? If so I played it many times with no one getting kicked. Mind if I ask where you got it or did you make it yourself?

TigerOmega 10-14-05 06:27 PM

I had a look at it and it looks to be mine but with added ships. I am pretty sure anyway. If you want the one I made PM me. It works because I played online quite a few times. :up: :up:


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