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-   -   [TEC] Solve this mod conflict please (https://www.subsim.com/radioroom/showthread.php?t=245828)

Bubblehead1980 07-09-20 11:37 AM

Solve this mod conflict please
 
Love Vickers better smoek mod, can see the smoke 10+miles away(as could in real life) which helps with visual tracking, esp before radar. There is a wonderful better depth charge explosions and shell splash mod as well, but they conflict, if enable the better smoke after, no longer get the wonder depth charge explosions, if enable splash mod after, no longer get the smoke. Someone with the know how fix this please? Would love to have both. Running TMO 2.5

Captain Dave 07-09-20 03:47 PM

I'm no expert, but here goes.



Looking at Vickers different smoke for TMO and splash effect DC bombs, both have a Particles dat. file in Library. Opening up smoke mod Particles I see a funnel smoke light and funnel smoke dark. DC splash only has a single funnel smoke listed. There's other differences as the smoke mod Particles file is larger.


Comparing the 2 Particle dat. files and changing them to match each other should work. You would still have to add both mods because of other files not related.



Hope I've shed some light on your problem.

Bubblehead1980 07-10-20 01:42 PM

Quote:

Originally Posted by Captain Dave (Post 2682424)
I'm no expert, but here goes.



Looking at Vickers different smoke for TMO and splash effect DC bombs, both have a Particles dat. file in Library. Opening up smoke mod Particles I see a funnel smoke light and funnel smoke dark. DC splash only has a single funnel smoke listed. There's other differences as the smoke mod Particles file is larger.


Comparing the 2 Particle dat. files and changing them to match each other should work. You would still have to add both mods because of other files not related.



Hope I've shed some light on your problem.


Thanks. I have tried comparing and renaming etc seems to not work. Why I reached out. Thanks for the info though. Two excellent mods which really enhancing SH 4 , need to get this resolved.

vickers03 07-11-20 04:15 AM

Quote:

Thanks. I have tried comparing and renaming etc seems to not work. Why I reached out. Thanks for the info though. Two excellent mods which really enhancing SH 4 , need to get this resolved.
give me a link to the splash mod and i'll merge them:up:

Bubblehead1980 07-11-20 06:35 PM

Quote:

Originally Posted by vickers03 (Post 2682662)
give me a link to the splash mod and i'll merge them:up:


Vickers,

You are the best, thank you.

https://www.subsim.com/radioroom/dow...o=file&id=3777

vickers03 07-12-20 05:13 AM

Merged smoke mod with Depth charge surface/splash effect for TMO (by SkyBaron)
(if you have EAX, install smoke/splash mod last)

http://www.mediafire.com/file/fpogku...Splash.7z/file


thanks for pointing out to this great mod i totally forgot about:up:

Bubblehead1980 07-12-20 11:30 PM

Quote:

Originally Posted by vickers03 (Post 2682822)
Merged smoke mod with Depth charge surface/splash effect for TMO (by SkyBaron)
(if you have EAX, install smoke/splash mod last)

http://www.mediafire.com/file/fpogku...Splash.7z/file


thanks for pointing out to this great mod i totally forgot about:up:

No problem, it is an excellent mod and again, your smoke mod really changes the sim, especially prior to SJ radar being around. Would esp work great for FOTRS since so many units have radar detectors in that mod and cant leave it on for tracking(even though IJN radar detectors were not nearly as effective as are in the game) Thanks again for fixing the issue, will load it up on next patrol.


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