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bracer 04-01-2020 11:18 AM

Wishlist and feature ideas
Do you have some ideas about how a battleship sim would work?
Feel free to share your wishlist and feature requests here.

I will start off with some visions I have:

-A rank system where you start off as captain of your ship, with little choice but to follow orders from the admiral. Perform well and become an admiral with control over destroyers, cruisers and battleships in your taskforce. With a good reputation you can have influence over Uboat and luftwaffe patrols.

-Advanced ship management, where you can setup the engines performance.

-Advanced damage system where each individual engine, and every electrical system can be damaged and reduce you ships performance. Loose one diesel generator and you may not be able to use the power hungry radars.

-A dynamic, replayable campaign.

agathosdaimon 05-09-2020 08:27 AM

hi Bracer

sorry i forget what i may have queried already - but will the game have weather and visibility and sea state changes - i see the ship bobs up and down now on the waves, how does this effect firing and other things currently?

a dynamic campaign is always the gold star thing to achieve but likely the hardest of all

i think a custom mission generator would be good too- especially in the interim
in fact , if you have a few more scenarios - historical encounters (gotta have North Cape and sinking of Ark Royal to some approximation at least) and a custom mission maker or even just random mission generator then you have pretty much a complete game and the campaign can just come later

other wishes would some command of other ships - maybe some destroyers, not simulating them, but just that you can issue some orders to them and which they might even not follow if during the heat or battle or if there is some comms damage , or bad weather.

- a scout plane that can be launched and retrieved - perhaps it just comes down and lands somewhere in the vicinity of the BB and either you animate the crane to pick it up and bring it back in (showing this would have to be a first for naval simulation games i think) or just if the plane gets close enoughyou will just automatically pick it up and it would be ready to use again after some estimated time it takes to reset and refuel etc - of course weather and ship damage would be factors

bracer 05-09-2020 09:29 AM

Hey agathosdaimon!

Good suggestions! I actually have plans for all these wishes.

Friendly AI and mission editor is very high on the todo list.

Scoutplanes are also mandatory to implement, atleast as a nonvisual aid, but preferably modelled in 3d as you mention.

Regarding the ships movement on the waves, it has little actual effect. The Scharnhorst is equipped with stabilizers for the directors (which you can turn off the see the effect) and the guns also has triggers connected to the stable element which holds fire until the roll/pitch of the ship is in level.

If the stabilizers break from damage, then there is a problem...

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