I have a quote in my signature from Jimbuna that perfectly fits this. I would also like to thank Fader_Berg for what he has accomplished with this. I would also like to thank Stiebler and h.sie for what they have done - in fact, I'd like to thank ~ALL~ the modders who have done anything for the modding community, conforming to "standards" or not (by whose definition are these "standards", btw?). It ain't easy doing this modding stuff, because as can be seen, someone seems quick to criticize. Do it constructively and politely please... whoops - my soapbox collapsed from my body weight... sorry. :salute:
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Defining a counterproductive Mod, it is an unfortunate expression and I want to hope for a simple "writing" error. :salute: |
..."standar"....:doh:...come on guys...lets get a little bit serious here.
i would not say such thing for ANY mod at all !! All these years in subsim , i can say ,for sure, this: if there were any "standards" now you would all play with mods made back at 2005-6. for example, i use Fader_berg's patch and its obvious to me (for many reasons) that Fader_berg's skills are in no doupt. I stongly believe that if someone can "judge" his work are ONLY those who can "see" what executables do (and probably will tell you that Fader_berg is one of the best around). I really trust this guy on whatever generously offers to sh3 :yep: bottom line, someone can use it or not but can't "judge" it (unless he knows what work has been done in its files) |
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I do sympathize here as concerns to working with other people's code that may not have the same disciplines as yourself, same education or even understanding of design principles. It's quite frustrating (not to say that either of those developers in question used bad practices as I haven't spent much time looking at the source. I do know however, that working with assembly is so low-level that any design concepts, if they can be applied, that are common with higher level languages can't be applied to assembly.). I'd really hate to design a whole application in assembly to begin with, why not read the byte values in a higher level language and output the modified bytes to executable? |
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This comment pisses me off. Could have said this in a nicer way... He did it for free, as all modders do. If you don't like it, learn ****ty assembly and rewrite it yourself. |
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I tried at first. In some parts of the patSH3r source code you can still see that I tried it. It's mentioned in the comments (which I've forgotten to update when I gave up). If I make one patch I might end up having to write two or more patches to make it compatible with hsies. One when hsie.A i enabled. One more when hsie.A is disabled. Fu*k... it crashes. This because a variable in the hsie.A-code are also being used in hsie.C and -F-code too, and doesn't get updated correctly now. I have to figure out how this variable works in fragmented, disorganized and very sparse commented code in gerrman. By the way... which other hsie-features uses this variable also?! Not to mention all variables that are being used between A, B, G and O that I may have missed, and doesn't result in a crash. That's gonna affect the game somehow. It probably ends up in some "when I got 56% oxy left and the clock is 12:42 a friday the submarine crashdives"-bug. I just puked in my mouth. No! If I have to fill my my spare time with something extremely hard and boring. I rather work extra and make some money instead. |
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This sounds like is using global variables here when he should be using local variables? Or he is referencing the same variable from the same package over and over again? This is a design issue. What about copying these globals to local variables in the scope you need to use it in, and edit them as such, not affect the global variable itself (assuming you don't need the edits on these variables to be outside of your current scope)? |
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To be able to remedy this I (or anyone else for that matter) need to analyze and understand pretty much everything he has written. Since, like I told you, the code is very sparsely commented in german (with even most of the variable names being made in german, scattered around the source in a non logical way). it's damn frustrating and hard to cope with. It's not impossible off course, Anyone can do it. It just takes time and effort I'm not willing to invest. |
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i guess you would have said the same for the mods used by 90+% of players back at 2005-6 |
<dead thread> Shame this wasn't developed further especially in regards to working with H.sie's/Stiebler's patches.
Some really great functions and work done with this patch. |
I agree
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Long time no see... everybody.
I was going through an old external harddrive and found the old patSH3r with sources. I thought it was lost when I couldn't find it years back. But there it was. I uploaded it for you guys who want to use this legacy version (which still has support for hsies patch). Mostly 'cause you want the WO & HY targeting I guess. The binary can be downloaded here and the sources here. Have a nice day. |
Nicely done!
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Thanks!:up:
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