[REL] No Ship Reflections for SH5
Hi,
Taken the idea from old 2010 mod by ddrgn and HanSolo, this mod get rid of boats water reflections not realistic with fog ingame. Water reflections aren't fog affected in SH5, and we can follow a ship in fog just by its water reflection. This cheating as seen below is gone with the mod: http://img15.hostingpics.net/thumbs/...ith10value.jpg First version for use with SH5 game patched v1.2 and/or OHII Full v2.2. Fifi_NoReflections_incl Gap NDD Rocket: http://www.mediafire.com/download/b0...NDD_Rocket.zip Second version for use with SH5 game patched v1.2 + OHII Full v2.2 + RPM Hydrophone Merchants v2.0 by Macardigan. Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.0: http://www.mediafire.com/?pqbhqp1lta328at Third version for use with SH5 game patched v1.2 + OHII Full v2.2 + RPM Hydrophone Merchants v2.1 by Macardigan (including Gap NDD Rocket). Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.1 (incl Gap NDD Rocket): http://www.mediafire.com/download/x6...DD_Rocket).zip Fourth version is for use with RPM Hydrophone Merchants v2.2 by Macardigan: Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.2_(incl_Gap_NDD_Rocket) http://www.mediafire.com/download/ui...DD_Rocket).zip Latest version for use with RPM Hydrophone Merchants v2.2.1 by Macardigan: Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.2.1 http://www.mediafire.com/download/7u...ants_2.2.1.zip Good hunting! |
good work fifi
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In two versions - with and without HunSolo's funnel smoke.. in my opinion FXU funnel smoke looks not realistic.. and FXU smoke is the same for all vessels.. If you need it, of course.. |
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I think i'll never see them? or am i wrong? Is there an OHII campaign in Pacific? :06: |
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Anyway, I'm going to make this edition for own usage (ship reflection + HanSolo's smoke).. so, if anyone want it I can/will upload it here or elsewhere.. |
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Hi, fifi, DC barrel fix 2 SC_Music_DasBoot FX Update torpedoes (modified for torpedoes patches) RPM Hydrophone merchants 2.0 -for OHII full v2.2- (english) <----------- This mod is useless because your mod overwrites files xxxx.sim. _addon chart_RPM Hydrophone Merchants 2.0 -for OHII full v2.2- Wordeees' Actual Footage Menu No Ship Reflections Hi Fifi, Your mod is incompatible with "RPM Hydrophone merchants .." We can fix it. You mod has default values: "MAX_SPEED", "max_force" eng_power, eng_rpm "(inside .sim files), overwriting my mod. Then my mod no longer works. We can work if you put the correct values of my mod into yours. Without affecting your mod. I can give you the correct values by Private message. These values do not change core values of your mod. Option 2: Remove my mod of your list :_( . . . EDIT: I have already installed and running (with changes). thanks fifi.:up: |
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On a side note, I wish we could tone down those reflections, especially at long range, without giving them up completely :hmm2: |
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Just finished revision of Sea folder.. that's weird, I counted 98 objects for editing.. in the Fifi's mod just 67 :hmmm: |
Because i didn't include Japanese boats (they are many) nor all others sea objects (buoys, mines...)
I'll add all japanese boats soon, then. But little sea objects can keep reflections imo. I don't know if reflections can be just tune down, because it's value is either 1 or 0... Maybe 0.5 could tune it down? :06: |
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30 Japanese ships? I don't think so.. which folder Sea have you revised? Quote:
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Added version compatible with RPM Hydrophone Merchants 2.0 by Macardigan :up:
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In my list, this is OHII 2.2 wich comes with all the boats involved in game...(and in Macardigan mod too, but its boats are already without reflection in my mod) so i added the boats in my mod i found in OHII that were missing in the original No reflections mod :hmmm: Excepted for the japanese boats (for the moment) all boats i encounter ingame (my career) doesn't have any reflections :yep: |
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