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-   -   New "No Ship Reflections" mod (https://www.subsim.com/radioroom/showthread.php?t=204375)

Fifi 05-14-13 12:51 AM

[REL] No Ship Reflections for SH5
 
Hi,

Taken the idea from old 2010 mod by ddrgn and HanSolo, this mod get rid of boats water reflections not realistic with fog ingame.
Water reflections aren't fog affected in SH5, and we can follow a ship in fog just by its water reflection.
This cheating as seen below is gone with the mod:
http://img15.hostingpics.net/thumbs/...ith10value.jpg

First version for use with SH5 game patched v1.2 and/or OHII Full v2.2.
Fifi_NoReflections_incl Gap NDD Rocket:

http://www.mediafire.com/download/b0...NDD_Rocket.zip

Second version for use with SH5 game patched v1.2 + OHII Full v2.2 + RPM Hydrophone Merchants v2.0 by Macardigan.
Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.0:

http://www.mediafire.com/?pqbhqp1lta328at

Third version for use with SH5 game patched v1.2 + OHII Full v2.2 + RPM Hydrophone Merchants v2.1 by Macardigan (including Gap NDD Rocket).
Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.1 (incl Gap NDD Rocket):

http://www.mediafire.com/download/x6...DD_Rocket).zip

Fourth version is for use with RPM Hydrophone Merchants v2.2 by Macardigan:
Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.2_(incl_Gap_NDD_Rocket)
http://www.mediafire.com/download/ui...DD_Rocket).zip

Latest version for use with RPM Hydrophone Merchants v2.2.1 by Macardigan:
Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.2.1
http://www.mediafire.com/download/7u...ants_2.2.1.zip

Good hunting!

Sjizzle 05-14-13 01:15 AM

good work fifi

volodya61 05-14-13 05:42 AM

Quote:

Originally Posted by Fifi (Post 2056356)
Note: i didn't update for Japanese boats! lol

I can make it for all the ships presented in the game now, I mean in OHII..
In two versions - with and without HunSolo's funnel smoke.. in my opinion FXU funnel smoke looks not realistic.. and FXU smoke is the same for all vessels..
If you need it, of course..

Fifi 05-14-13 05:50 AM

Quote:

Originally Posted by volodya61 (Post 2056408)
I can make it for all the ships presented in the game now, I mean in OHII..

I added all ships i found in v2.2 for europe and not present in old mod, but i left all Japanese boats without modif.
I think i'll never see them? or am i wrong?
Is there an OHII campaign in Pacific? :06:

volodya61 05-14-13 06:11 AM

Quote:

Originally Posted by Fifi (Post 2056412)
I think i'll never see them? or am i wrong?
Is there an OHII campaign in Pacific? :06:

Monsun Gruppe :03:

Anyway, I'm going to make this edition for own usage (ship reflection + HanSolo's smoke).. so, if anyone want it I can/will upload it here or elsewhere..

gap 05-14-13 07:14 AM

Quote:

Originally Posted by volodya61 (Post 2056419)
Monsun Gruppe :03:

Anyway, I'm going to make this edition for own usage (ship reflection + HanSolo's smoke).. so, if anyone want it I can/will upload it here or elsewhere..

yes, please :up:

Macardigan 05-14-13 07:33 AM

Quote:

Originally Posted by Fifi (Post 2056412)
I added all ships i found in v2.2 for europe and not present in old mod, but i left all Japanese boats without modif.
I think i'll never see them? or am i wrong?
Is there an OHII campaign in Pacific? :06:

(google translation)

Hi, fifi,

DC barrel fix
2 SC_Music_DasBoot
FX Update torpedoes (modified for torpedoes patches)
RPM Hydrophone merchants 2.0 -for OHII full v2.2- (english) <----------- This mod is useless because your mod overwrites files xxxx.sim.
_addon chart_RPM Hydrophone Merchants 2.0 -for OHII full v2.2-
Wordeees' Actual Footage Menu
No Ship Reflections

Hi Fifi,



Your mod is incompatible with "RPM Hydrophone merchants .."

We can fix it.

You mod has default values​​: "MAX_SPEED", "max_force" eng_power, eng_rpm "(inside .sim files), overwriting my mod.

Then my mod no longer works.

We can work if you put the correct values ​​of my mod into yours. Without affecting your mod.

I can give you the correct values ​​by Private message. These values ​​do not change core values ​​of your mod.


Option 2: Remove my mod of your list :_(

.
.
.
EDIT: I have already installed and running (with changes). thanks fifi.:up:

volodya61 05-14-13 07:42 AM

Quote:

Originally Posted by gap (Post 2056433)
yes, please :up:

A little later :), between the our other projects :up:

gap 05-14-13 08:04 AM

Quote:

Originally Posted by volodya61 (Post 2056447)
A little later :), between the our other projects :up:

:haha: :03:

On a side note, I wish we could tone down those reflections, especially at long range, without giving them up completely :hmm2:

volodya61 05-14-13 09:17 AM

Quote:

Originally Posted by gap (Post 2056460)
:haha: :03:

On a side note, I wish we could tone down those reflections, especially at long range, without giving them up completely :hmm2:

Yes, there is something to think about.. any fresh thoughts?
Just finished revision of Sea folder.. that's weird, I counted 98 objects for editing.. in the Fifi's mod just 67 :hmmm:

Fifi 05-14-13 03:39 PM

Because i didn't include Japanese boats (they are many) nor all others sea objects (buoys, mines...)
I'll add all japanese boats soon, then. But little sea objects can keep reflections imo.

I don't know if reflections can be just tune down, because it's value is either 1 or 0...
Maybe 0.5 could tune it down? :06:

volodya61 05-14-13 03:45 PM

Quote:

Originally Posted by Fifi (Post 2056586)
Because i didn't include Japanese boats (they are many) nor all others sea objects (buoys, mines...)
I'll add all japanese boats soon, then. But little sea objects can keep reflections imo.

I didn't meant buoys or mines..
30 Japanese ships? I don't think so.. which folder Sea have you revised?

Quote:

Originally Posted by Fifi (Post 2056586)
I don't know if reflections can be just tune down, because it's value is either 1 or 0...
Maybe 0.5 could tune it down? :06:

No.. just 'Yes' or 'No'.. 0 or 1 :-?

Fifi 05-14-13 03:53 PM

Quote:

Originally Posted by volodya61 (Post 2056588)
which folder Sea have you revised?

The one from the old mod compared to the OHII v2.2...

volodya61 05-14-13 04:20 PM

Quote:

Originally Posted by Fifi (Post 2056593)
The one from the old mod compared to the OHII v2.2...

Then try to check game's Sea folder after mods were enabled.. and I don't mean/count clones..

Fifi 05-14-13 04:59 PM

Added version compatible with RPM Hydrophone Merchants 2.0 by Macardigan :up:
Install last.

Quote:

Then try to check game's Sea folder after mods were enabled..
I don't see what you mean my friend :oops: (damned language barrier)
In my list, this is OHII 2.2 wich comes with all the boats involved in game...(and in Macardigan mod too, but its boats are already without reflection in my mod) so i added the boats in my mod i found in OHII that were missing in the original No reflections mod :hmmm:
Excepted for the japanese boats (for the moment) all boats i encounter ingame (my career) doesn't have any reflections :yep:


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