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-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

Usurpator 04-29-22 11:37 AM

Weekly update
 
Hello everyone!

This week Oscar has added animations and sound effects to all doors and telephones, and fixed some bugs. Einar has been optimizing the interior model, and Koji has started working on new equipment for the radio room. Axel has been working on the VOIP implementation for the new network protocol.

VonHoffman 05-05-22 06:50 PM

Looking awesome!!!

I've been looking forward to being able to traverse the entire boat and interact with everything.

:Kaleun_Cheers::Kaleun_Cheers::Kaleun_Cheers:

Usurpator 05-06-22 11:15 AM

Weekly update
 
Hello everyone!

This week Oscar has been working on the lighting system, using the new and improved meshes that Einar produced last week. We have spent the bulk of the week fixing lightmap errors and dealing with problems that arise when turning lights on and off. Things have been going well, and most of the problems are solved. Once the light functions the way we want it to in the whole sub, we will release the current build on the beta branch.
Axel has been working on solving more VoIP issues, as well as correcting some minor Steamworks-related issues in the dedicated server architecture. Koji is working on new equipment for the radio room.

ReallyDedPoet 05-06-22 04:48 PM

Looks-sounds great :up:

Usurpator 05-13-22 11:59 AM

Weekly update
 
Hello everyone!

This week we have finished lighting the interior. Einar has made some new textures for the intercom, and we have been fixing minor things like the wrong material being applied to meshes, or things being in the wrong layer. We have also done some last minute fixes for the VOIP system, as a serious bug was found. This has been resolved now, so we will be able to release a build to the testing branch soon.

Kallale 05-17-22 12:10 AM

Question about dev team
 
Which modders from subsim, if any, are a permanent part of this development team?

Usurpator 05-20-22 01:21 PM

Weekly update
 
Hello everyone!

This week we have found and fixed a number of issues with the new lighting system. We have released a build to our internal test branch. The interior is looking better than ever, and will be made available on the beta as soon as we have cleared up a few more problems.

Usurpator 05-27-22 12:37 PM

Weekly update
 
Hello everyone!

This week we have been fixing bugs found by the testers, mostly related to the light. A new test version will be released soon. When the test version is stable we'll release it to the beta branch. Axel has been fixing issues related to headless (meaning no graphical client) dedicated servers, including debug and console output options as well as some minor refactors related to network data. Koji is working on new equipment for the radio room.

Usurpator 06-03-22 11:06 AM

Hello everyone! This week we have been fixing bugs found by the testers, and improving the lighting. We are releasing a new version to our testers today. If no major bugs are found, it will be released on the beta branch.

Usurpator 06-10-22 09:50 PM

Weekly update
 
Hello everyone!

This week we have been solving bugs and fixing things. We have updated the vertical scale in the periscope to 1/16th of a degree (instead of milliradians). We have updated the tables in the recognition manual to reflect this. We have also started working on some anti griefing-systems that many players have been requesting for a long time. We have released a new build on the testing branch.

Usurpator 06-17-22 12:29 PM

Weekly update
 
Hello everyone!

This week we have added all of the features of the new anti-griefing system to the testing branch. The new system consists of a permanent ban list, and a change to the way the crew roles work.

Bans work on both a server level and a crew level. If you are the host, players on your ban list can not join your server (it will be invisible to them).
When joining a crew, the first player that joins becomes the captain. When the next player tries to join, the captain gets a question whether he wants the person to join the crew or not. If the person is on the captain’s ban list, the person is automatically rejected. If the person is on any of the crew member's banned lists, the captain will get a warning message that one of his crew members has banned the person. The captain can then choose to accept or reject the request.

The last safety net is that we have chosen to decouple player roles from the join order. When the game starts, everyone who is not the captain will have the “passenger” role. In this role, they can not interact with any of the controls in the boat, but they can talk, move around and write in the chat. The captain can then choose to promote (or demote) the other crew members as they wish.

Axel has been testing and fixing join/disconnect-in-progress issues, added better console integration and server management settings, and is currently investigating a memory-related issue that can over long periods of time cause a crash. Koji is working on equipment for the radio room.

von faust 06-19-22 04:07 AM

Quote:

Originally Posted by Usurpator (Post 2814323)
Hello everyone!

This week we have added all of the features of the new anti-griefing system to the testing branch. The new system consists of a permanent ban list, and a change to the way the crew roles work.

Bans work on both a server level and a crew level. If you are the host, players on your ban list can not join your server (it will be invisible to them).
When joining a crew, the first player that joins becomes the captain. When the next player tries to join, the captain gets a question whether he wants the person to join the crew or not. If the person is on the captain’s ban list, the person is automatically rejected. If the person is on any of the crew member's banned lists, the captain will get a warning message that one of his crew members has banned the person. The captain can then choose to accept or reject the request.

The last safety net is that we have chosen to decouple player roles from the join order. When the game starts, everyone who is not the captain will have the “passenger” role. In this role, they can not interact with any of the controls in the boat, but they can talk, move around and write in the chat. The captain can then choose to promote (or demote) the other crew members as they wish.

Axel has been testing and fixing join/disconnect-in-progress issues, added better console integration and server management settings, and is currently investigating a memory-related issue that can over long periods of time cause a crash. Koji is working on equipment for the radio room.

as much as I am looking forward to the next update these developments are extremely important. Thank you

Usurpator 06-23-22 11:14 AM

Hello everyone! This week we have fixed some bugs with the anti griefing system, and added back the water drip effect / wet floors across the entire sub. We have also added a feature to set the brightness of the recognition manual and other menus. This build will be made available on the beta branch next Friday.

Usurpator 07-01-22 11:14 AM

Version 0.25 BETA released
 
Hello everyone!

We are happy to announce that update 0.26 has been released on the beta branch!
This is the first iteration of the interior, and not all interactable systems have been added or integrated yet.
Up next is the fully animated and interactable engines, the new playable engine chief officer,
adding the missing equipment and details from the radio and sonar rooms as well as torpedo reloading.



https://www.youtube.com/watch?v=qyoHk8L4kBs

Check out the Steam page for more information: https://store.steampowered.com/news/...53291725389278

GrenSo 07-01-22 11:24 AM

Quote:

Originally Posted by Usurpator (Post 2816420)
Hello everyone!

We are happy to announce that update 0.26 has been released on the beta branch!

https://www.youtube.com/watch?v=qyoHk8L4kBs

Check out the Steam page for more information: https://store.steampowered.com/news/...53291725389278

:Kaleun_Thumbs_Up::Kaleun_Applaud:


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