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-   -   Helo & Flightsim Screenshot Thread! (https://www.subsim.com/radioroom/showthread.php?t=102648)

Kratos 06-22-08 07:42 AM

It def. doesn't even come close with adobe,I use it for editing frapped ntrk's and compression, I even get my screencaps from vdub using the ntrk. It lets you compress the huge fraps file to about a tenth the size.

Quote:

so can you add effects and stuff.
no much in the way of effects

Oberon 06-22-08 08:19 AM

Who is the HunterICX in the middle there? :lol: ;)

Valantine 06-22-08 08:28 AM

It's Bielson, he dropped out right at the end of the mission so his plane started dipping through the floor! :damn:
V

Dowly 06-22-08 11:07 AM

Quote:

Originally Posted by Kratos
I just flew a couple of the dcg campaigns we've been doing (just for testing purposes) to try and figure out this ntrk prob. Done the more than 25 aircraft and the more than 50 aircraft. and i had no probs with the ntrk's. IE: playback and frapping. Run them through vdub..''potential to make a nice movie'' ;) Sooo my assumptions are ''DCG has difficulty with the online sorties'',seems to be a lot of lagging going on ''yea a know the clouds play a major factor'' but there was lots of cloud formation when i played campaigns. Would the number of players on the server play a part? Not that there is ever a lot of players on the server, Wouldn't mind getting to the bottom of this one, because we've had some good sorties the last few nights.

It's the online games when the tracks go crazy. Lagg + lots of planes.

Kratos 06-22-08 11:17 AM

Oh the Ferrets back ;) W.B.Dowly where yea been Lad?

Funny i had a lotta lotta planes flying in my offliner and i never got near the lag we're experiencing online, unless there's a lot of activity going on unseen in the campaign ie: ground stuff etc. :hmm:

Dowly 06-22-08 11:24 AM

Quote:

Originally Posted by Kratos
Oh the Ferrets back ;) W.B.Dowly where yea been Lad?

Funny i had a lotta lotta planes flying in my offliner and i never got near the lag we're experiencing online, unless there's a lot of activity going on unseen in the campaign ie: ground stuff etc. :hmm:

Ta, mate. Was at our summerhouse all weekend, ******* waste of time it was hardly can remember anything. :shifty:

As for the tracks, like I said it's usually the online games that fock it up because IL2 have to move data between the players and if there's even a slightest hiccup in the connection the track is becomes corrupt.

Kratos 06-22-08 11:27 AM

:up: aye that makes sense m8 '' Soooo were blaming HunterICX's connection'':rotfl::rotfl::rotfl: j/k Hunter :lol:


Summerhouse????? in Finland hehe

Kratos 06-22-08 11:48 AM

A couple of caps from Tobruk43 SOT

http://i224.photobucket.com/albums/d...imation1-4.gif

Kratos 06-23-08 06:50 AM

Eat sand you crazy Jarmin pilot...took me ages to bag that sucka :p

http://i224.photobucket.com/albums/d...de/me30000.jpg

Dowly 06-23-08 07:25 AM

Quote:

Originally Posted by Kratos
Eat sand you crazy Jarmin pilot...took me ages to bag that sucka :p

http://i224.photobucket.com/albums/d...de/me30000.jpg

Someone's been playing with paintshop again. :p Love the smoke!! :up: Was that taken from another image or did you draw extras to the in-game smoke? If it was from another image, could you PM it to me? I could prolly use it for my tests. :hmm:

Kratos 06-23-08 07:35 AM

Just used the dodge and burn tool in p.s m8

Dowly 06-23-08 08:54 AM

Quote:

Originally Posted by Kratos
Just used the dodge and burn tool in p.s m8

Okie, no worries, dont need it anymore. ;) Was thinking of replacing the black smoketrail texture with a better looking one, but I figured out how to make me a nice thick black smoke when plane is badly hit. Tho, dont know how big FPS hit there is if multiple planes are smoking, the stock black smoke has a limit of IIRC 256 particles, I made it 2048. :rotfl:

Kratos 06-23-08 10:17 AM

Quote:

Tho, dont know how big FPS hit there is if multiple planes are smoking, the stock black smoke has a limit of IIRC 256 particles, I made it 2048. :rotfl:
well i would imagine there will be a huge fps hit :p

Dowly 06-23-08 10:55 AM

Quote:

Originally Posted by Kratos
Quote:

Tho, dont know how big FPS hit there is if multiple planes are smoking, the stock black smoke has a limit of IIRC 256 particles, I made it 2048. :rotfl:
well i would imagine there will be a huge fps hit :p

There wasnt! Na na naa! :p

Kratos 06-23-08 04:04 PM

Quote:

There wasnt! Na na naa! :p
Screenshots?, quick vid perhaps?, like to see it m8 :up:
c'mon your workin on summit, tell us more ;)

Dowly 06-23-08 09:53 PM

Quote:

Originally Posted by Kratos
Quote:

There wasnt! Na na naa! :p
Screenshots?, quick vid perhaps?, like to see it m8 :up:
c'mon your workin on summit, tell us more ;)

Not my work this one, but I'm doing the same thing + I've managed to add the contrails to the bullets, similar to what you see in real guncams. Also, managed to add a better fire when engine or something is on fire.
http://www.youtube.com/watch?v=PRQW1AQfAcw

I'll post some shots sometime later today.

Stealth Hunter 06-24-08 02:13 AM


Dowly 06-26-08 02:22 PM

Dawn Patrol :sunny:
http://i230.photobucket.com/albums/e...ret/Patrol.jpg

Kratos 06-26-08 05:34 PM

Like it m8 very nice :rock:

Kratos 06-26-08 06:05 PM

Afternoon Assualt ;)
http://i224.photobucket.com/albums/d...de/me30007.jpg

Last of the escorts gone...time to get the stuka's :up:


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