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-   2008 Mystery Subsim Challenge (https://www.subsim.com/radioroom/forumdisplay.php?f=239)
-   -   Mystery Subsim #72 (https://www.subsim.com/radioroom/showthread.php?t=145227)

Onkel Neal 12-06-08 04:46 PM

Mystery Subsim #72
 
Here is the initial shot of Mystery Subsim #72
http://www.subsim.com/mystery/ms72a.jpg

Be the first to guess correctly the name of this subsim or naval game and have your name added to the prize pool.

If you guess, and you are wrong, then you have used one of your three wrong guesses alloted to each player. Each player gets only three wrong guesses in the whole contest before your participation ends, so guess wisely (if you are really sure). If you don't know, don't waste a guess! :) You can only guess incorrectly three times in the contest.

You cannot EDIT your post in this contest. An edited or deleted post counts as a wrong guess.

Remember the rules!!

If no one tries to guess this shot, or no one guesses correctly, there will be an expanded shot to follow.

Good hunting!
Neal

Subnuts 12-06-08 05:13 PM

Age of Sail II: Privateer's Bounty. Or perhaps Privateer's Bounty: Age of Sail II. Or even just Privateer's Bounty.

Hell, you know what I'm talking about. ;)

Onkel Neal 12-07-08 10:20 AM

Welcome back!

That's right, Age of Sail II: Privateer's Bounty

http://www.subsim.com/mystery/privateers%20bounty1.jpg

About the game:

Quote:

Privateer's Bounty covers the same ground that Age of Sail II did, which is to say that it's a pausable real-time strategy game covering naval combat during the golden age of 18th- and 19th-century naval combat from roughly the American Revolutionary War to the wars of Napoleon Bonaparte. Ships are represented by beautiful 3D models that display details down to the current state of your sails (furled, battle, or full), depict battle damage like fallen masts, torn sails, and fires, and even show individual crewmen on the decks--although this last effect makes it look like the ships are full of spinning children's tops and could have been left out. Otherwise, the presentation does a wonderful job of creating an atmosphere of preindustrial warfare, along with some really neat weather effects. Amazingly, this engine runs decently even on midrange computers, unless you try to play one of the really big scenarios.
Mystery Subsim #73 on the way.

Neal


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