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-   -   Looking for Depth Charge Disturbance Mod (https://www.subsim.com/radioroom/showthread.php?t=246661)

Bubblehead1980 09-07-20 02:10 PM

Looking for Depth Charge Disturbance Mod
 
Anyone have the Depth Charge Disturbance mod by The DarkWraight for TMO? The fix as well? Searched and it won't come up?

Moonlight 09-07-20 03:28 PM

I've uploaded the version that I've got, I never used it so you can be the guinea pig for it. :haha:
https://ufile.io/5sibpv32

Bubblehead1980 09-19-20 11:33 PM

Quote:

Originally Posted by Moonlight (Post 2694253)
I've uploaded the version that I've got, I never used it so you can be the guinea pig for it. :haha:
https://ufile.io/5sibpv32

Thanks. Not sure if it is for TMO?

KaleunMarco 09-20-20 11:00 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2694241)
Anyone have the Depth Charge Disturbance mod by The DarkWraight for TMO? The fix as well? Searched and it won't come up?

i found this....buried in Ralles Modpack. it appears to be the product of some moofmilker named Bubblehead1980.

the link is broken but i have the mod pack if you want it.

New Depth Charges- by Bubblehead1980
http://www.subsim.com/radioroom/down...o=file&id=4201


Most of us play TMO for the tough escorts who are an actual threat but the part that bothers me is how the depth charges work in the game in general, not just in TMO.From what I understand, the "death blow" or lucky golden BB was rare, most subs lost to depth charges were lost to a build of damage to key systems, overwhelming the crew and equipment.This mod simulates this by making the death blows less likely.Basically, you wont have depth charge exploding far away applying its full force(hitpoints) and sinking your sub.They will have to be close, very close as in real life to cause a death blow.However, the distance at which they can damage you has been extended.Basically, you will see more minor damage piling up throughout an attack that could lead to your boat being compromised.The sensors are the same, ability to detect hunt etc has not changed, just the depth charges are more historically accurate.

Bubblehead1980 09-20-20 11:25 AM

Quote:

Originally Posted by KaleunMarco (Post 2696429)
i found this....buried in Ralles Modpack. it appears to be the product of some moofmilker named Bubblehead1980.

the link is broken but i have the mod pack if you want it.

New Depth Charges- by Bubblehead1980
http://www.subsim.com/radioroom/down...o=file&id=4201


Most of us play TMO for the tough escorts who are an actual threat but the part that bothers me is how the depth charges work in the game in general, not just in TMO.From what I understand, the "death blow" or lucky golden BB was rare, most subs lost to depth charges were lost to a build of damage to key systems, overwhelming the crew and equipment.This mod simulates this by making the death blows less likely.Basically, you wont have depth charge exploding far away applying its full force(hitpoints) and sinking your sub.They will have to be close, very close as in real life to cause a death blow.However, the distance at which they can damage you has been extended.Basically, you will see more minor damage piling up throughout an attack that could lead to your boat being compromised.The sensors are the same, ability to detect hunt etc has not changed, just the depth charges are more historically accurate.

I have my own mod lol. In fact I have uploaded new versions of my depth charge mod, recently that represent the different performance of japanese depth charges, Type 95 and Type 2.

Mod I am looking for created an underwater noise and disturbance when a depth charge explodes, making for a short time enemy's hydrophones useless. Something the devs left out that was a key factor. I had the mod few years back and it worked great. I was able to locate the fix that stopped the CTD fix when using mod with TMO. I believe the mod below is correct version but will find out, starting a patrol later today.

KaleunMarco 09-20-20 11:58 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2696431)
I have my own mod lol. In fact I have uploaded new versions of my depth charge mod, recently that represent the different performance of japanese depth charges, Type 95 and Type 2.

Mod I am looking for created an underwater noise and disturbance when a depth charge explodes, making for a short time enemy's hydrophones useless. Something the devs left out that was a key factor. I had the mod few years back and it worked great. I was able to locate the fix that stopped the CTD fix when using mod with TMO. I believe the mod below is correct version but will find out, starting a patrol later today.

ok...just wanted to help.:03:

sometimes, people misplace their own things: i have kids.:hmmm:

razark 09-20-20 12:20 PM

Are you still looking for a copy of the disturbance mod?

Bubblehead1980 09-20-20 12:43 PM

Quote:

Originally Posted by razark (Post 2696445)
Are you still looking for a copy of the disturbance mod?

I am. For TMO

razark 09-20-20 01:13 PM

https://www.subsim.com/radioroom/dow...o=file&id=5662

Bubblehead1980 09-20-20 02:58 PM

Quote:

Originally Posted by razark (Post 2696454)

Thank you!


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