SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Sub/Naval & General Games Discussion (https://www.subsim.com/radioroom/forumdisplay.php?f=177)
-   -   Rumor has it that DCS (digital combat simulator) is making a Carrier Module. (https://www.subsim.com/radioroom/showthread.php?t=224099)

oscar19681 01-29-16 10:06 PM

Rumor has it that DCS (digital combat simulator) is making a Carrier Module.
 
" We see 2016 as a big year for aircraft carrier operations as we plan to release both Nimitz-class aircraft carrier and Kuznetsov-class aircraft carrier modules. Both of these modules will be incredibly detailed models with working elevators, interior hanger bays, animated ship systems, and the ability to walk around inside the ships. These will be optional modules that would replace the existing ships currently in DCS World. "

http://forums.eagle.ru/showthread.ph...16#post2659916

I,ve been waiting for so long for someone to do a propper carrier simulation like for ever!
I have high hopes this could be it!

oscar19681 01-31-16 01:02 AM

Hey thanks for sharing oscar 19681. Hey your welcome!

james_nix 01-31-16 01:22 AM

So can you actually pilot the carrier or is it just going to be a storage hanger thing.

Either way it sounds cool!

I might have to give it a try!

Cybermat47 01-31-16 01:26 AM

Quote:

Originally Posted by oscar19681 (Post 2378230)
Hey thanks for sharing oscar 19681. Hey your welcome!

But... you are oscar1981... :06:

Falkirion 01-31-16 05:10 PM

Sometimes we forget that and post a thank you in our own created topics anyway. I know I've done it on here, Dowly called me out on it a few years back

Minoslas 10-20-19 06:43 AM

Sorry to "refloat" that post from 2019, the DCS SuperCarrier module continue on develop by ED. Some features has:

https://forums.eagle.ru/showpost.php...&postcount=211
Quote:

DCS: Supercarrier Update
Since our last update on this eagerly awaited module, our team has been focused on several core features of simulation of a Nimitz-class aircraft carrier:

Creating the most accurate and detailed carrier model ever created for a flight simulation. This is not simply an update to the existing John C. Stennis aircraft carrier that we released last year, but rather a new object that is built from the ground up with accurate dimensions, high-resolution mesh and textures; animations for the elevators, antennas, defense systems, launch officer bubble, risers, catapults, jet blast deflectors, and more. The module will include unique skins for all ships of the Roosevelt sub-class that includes the Theodore Roosevelt (CVN-71), Abraham Lincoln (CVN-72), George Washington (CVN73), John C. Stennis (CVN-74), and the Harry S. Truman (CVN-75). Not only will there be the correct names and CVN numbers, but we also plan unique textures and deck weathering for each ship!

The Supercarrier will include the most accurate simulation of carrier communications you have ever heard in a game. This includes Case I, II, and III operations and unique voice overs for departure, marshal, approach, tower, the landing signal officer (LSO), and even messages over the 5 MC. Many of these parts are voiced by service members that filled the actual roles! We will also include the needed voice over files to support all aircraft types that have flown from a Nimitz-class aircraft carrier, including the F-14.

To make the carrier deck feel alive, deck crew is a must. We are doing this through a combination of static-placed deck crew with animations that mission creators can place and fully pathed and animated deck crew that support launch operations from all four catapults. We are pushing this feature past anything that has been done before.

In addition to these three core areas, we are also working on / planning:
Up to 18 spawning locations on the carrier deck.
Flood lights in addition to standard lighting.
Long Range Laser Lineup System.
Barricade net.
Deck equipment like the crane, fire truck, and mules.
Detailed Landing Signal Officer (LSO) station with functional panels to control cut lights, wave off lights, manual ball control, and PLAT camera. This can be crewed while in VR.
“Burble” effect behind the carrier.
Air Boss station that can also be occupied in VR and allow control of the flood lights, barricade, and view the PLAT camera.
Immersive, 3D, Ready Room with functions to view briefings, load aircraft, view PLAT camera, vie the “Greenie Board”, view kill board that is tied to online statistics. All of this with a VR option.
Combined Arms support for steering the carrier and using weapons.
At this time, we have no release date or pricing, but they will be available at our very soonest.
https://www.digitalcombatsimulator.c...carrier-13.jpg
https://www.digitalcombatsimulator.c...carrier-11.jpg

Crew animations are in progress
https://forums.eagle.ru/showpost.php...&postcount=201
Quote:

Aircraft Carrier Deck Crew Animations
A key aspect of creating the new Nimitz-class aircraft carrier module is the inclusion of animated deck crew. These are particularly vital for launch operations from the bow and waist catapults. This includes yellow shirt plane directors, green shirt catapult crew, red shirt weapons crews, etc. Between the animated deck crew, advanced carrier radio communications, and a highly detailed carrier model, we are striving to create the most detailed and accurate carrier environment ever done for the PC.
https://www.digitalcombatsimulator.c...mations-05.jpg
https://www.digitalcombatsimulator.c...mations-03.jpg
https://www.digitalcombatsimulator.c...mations-01.jpg

https://youtu.be/JL-khGrzoY4
https://youtu.be/W2qHY2t46Qw
https://youtu.be/Cu6aFsXkwHg

On a Wags Interview (Eagle Dynamic Productor) about DCS Work, talk about others features and module incoming.
https://www.mudspike.com/mudspike-am...r-matt-wagner/
Quote:

With the CVN module coming soon, what else can we expect in the future for other Naval assets? Any chance of updated damage/ sensor models, or other ships and units?

Our focus is on the Supercarrier updates and after that the Arleigh Burke destroyer and Admiral Kuznetsov carrier. Once these are released, we will evaluate their success and determine the level and composition of other naval-focused content. One step at a time as this is a deep rabbit hole.
....
With regards to hints of a squadron room in the upcoming super carrier module – can you please elaborate a little more on the features especially in regards to multiplayer? Have you thought about integrating common online collaboration technology for briefing/debriefing like showing slides or even providing templates for common briefing topics?

While still very much subject to change, the Supercarrier briefing room is designed to allow players to view the briefing, arm their jets, watch the PLAT CAM, and walk to the jet. This Briefing room will not be delivered during the early access period.
We expected other update at late October 2019

Minoslas 11-01-19 06:36 AM

Carrier update:
https://forums.eagle.ru/showpost.php...&postcount=221
Quote:

Another item in development is the DCS: Supercarrier module. We recently completed the external model, and we plan to make CVN-71 & CVN-74 versions available at early access launch. The team is now focused on implementing the high-poly Landing Signal Officer (LSO) and Air Boss stations. Here is a list of the planned Early Access features, but this list is subject to change.

Early Access Features
New Nimitz-class aircraft carrier model:
Highly detailed polygon model.
High-resolution textures that include realistic weathering and markings
Animated arresting wires and blast shields
Animated radar antennas
Animated aircraft elevators
Catapult bubble between catapults 1 and 2
Steam from catapults
Risers (guard rails) around aircraft elevators when lowered
Long-range line-up lights
IFLOLS
Animated “rabbit lights” along landing area centerline
Deck lighting
Functional air defence weapon systems:
Sea Sparrow
CWIS
Sea RAM
Option for Nimitz-class aircraft carriers of the Roosevelt sub-class:
CVN-71 Theodore Roosevelt
CVN-72 Abraham Lincoln
CVN-73 George Washington
Deck parking allowing up to 14 aircraft to be spawned on deck. We will review the possibility of increasing this number to 18 in the coming months.
Carrier radio communications for Case I, Case II, and Case III.
Static deck vehicles (AS32A-31A Flight Deck Tractor, AS32A-32A Hangar Deck Tractor, AS32A-36 Aircraft crash and salvage crane, P-25 Fire Fighting Vehicle) that can be placed by mission designers.
Static deck crew that can be placed by mission designers.
Animated deck crew for bow and waist catapults launches.
https://scontent.fmad3-6.fna.fbcdn.n...3c&oe=5E168FB6
https://www.digitalcombatsimulator.c...carrier-04.jpg
https://www.digitalcombatsimulator.c...carrier-02.jpg

Threadfin 11-04-19 12:48 PM

Which unfinished, released module did they take artists and coders from to make the carrier? I bet it's the Hornet. No, the Viper. Err, maybe the Viggen. Is it all of them?

Minoslas 11-11-19 07:31 PM

No, SuperCarrier Naval module has building by a personal outside of "airplane" module teams and 3rd parties.

Sailor Steve 11-12-19 12:07 AM

Looks good so far. :sunny:


All times are GMT -5. The time now is 05:08 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.