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-   -   [TEC] How to use: TheDarkWraith .GR2 Editor (https://www.subsim.com/radioroom/showthread.php?t=198840)

BIGREG 09-30-12 01:34 PM

[TEC] How to use: TheDarkWraith .GR2 Editor
 
Hello :salute:

All thank must be done to: TheDarkWraith and Privateer :yep:

I get try to explain you,how to use the fabulous TDW .GR2 editor
and how to add/change objects and textures ...

First here the two TDW .GR2 editor versions, with i work :

Version 1.1.272.1 : https://dl.dropbox.com/u/99234496/TD..._1_1_272_1.zip
(used to export/import and for displace bones/meshes)

Version 1.1.265.1 : https://dl.dropbox.com/u/99234496/TD..._1_1_265_1.zip
(used for add new materials/textures)

Before you begin, if you know what file (. GR2), you want to change ,you need to create a folder for your mod with the same path...

https://dl.dropbox.com/u/99234496/Tutorial_02.jpg

Now,we can open the TDW .GR2 Editor...

https://dl.dropbox.com/u/99234496/Tutorial_01.jpg

https://dl.dropbox.com/u/99234496/Tutorial_03.jpg
Displacement of the mouse... https://dl.dropbox.com/u/99234496/souris12.gif
https://dl.dropbox.com/u/99234496/Tutorial_04.jpg

https://dl.dropbox.com/u/99234496/Tutorial_05.jpg

https://dl.dropbox.com/u/99234496/Tutorial_06.jpg

BIGREG 09-30-12 01:35 PM

https://dl.dropbox.com/u/99234496/ShadokPaint.jpg

Here some links to download the sofware,i use frequently (all are free) :

Autodesk 3DsMax : http://usa.autodesk.com/3ds-max/ (Normaly : one year free for student :know: and 30 day free trial version...)

Wings3D Manifold : http://s331378245.onlinehome.us/manifoldlab_releases/
Last Beta version : wings-1.4.1.2012-06-03---14-17 : http://s331378245.onlinehome.us/manifoldlab_daily/

PainDotNet : http://www.getpaint.net/download.html#download

Gimp : http://www.gimp.org/

DxtBmp : http://www.btinternet.com/~mnwright/programs/dxtbmp.htm

xNormal : http://www.xnormal.net/Downloads.aspx

To start simply, we'll just change the texture of the floor, it will only be used in this room...

For make this easier for the beginner,we get use the great PVC Floor from GAP : http://www.subsim.com/radioroom/showthread.php?t=198715

After download/unzip the files,we'll copy / paste the textures in our folder we created previously, and rename them...

https://dl.dropbox.com/u/99234496/Tutorial_07.jpg

After ,the best is to enable the mod with JSGME to have the new textures in the SH5 folder ...

https://dl.dropbox.com/u/99234496/Tutorial_08.jpg

Next step : add the textures links to the .GR2 editor ...

https://dl.dropbox.com/u/99234496/Tutorial_09.jpg

Rest,to change the materials...For that,we go rename them...

https://dl.dropbox.com/u/99234496/Tutorial_10.jpg

https://dl.dropbox.com/u/99234496/Tutorial_11.jpg

https://dl.dropbox.com/u/99234496/Tutorial_12.jpg

Ingame...

https://dl.dropbox.com/u/99234496/SH...1_17.20.31.jpg

https://dl.dropbox.com/u/99234496/Tutorial_13.jpg

https://dl.dropbox.com/u/99234496/Tutorial_14.jpg

https://dl.dropbox.com/u/99234496/Tutorial_15.jpg

The next lesson : Create a new Material "Menu" ...

But before we will: create a Bump texture and convert the textures in .DDS (including one with an Alpha channel ...)

The textures to download : https://dl.dropbox.com/u/99234496/CapBed.zip
Note: unzip and copy/paste the textures in your mod folder with the other (with the Floor_PVC...)

You need : xNormal and DxtBmp ... the links are in this Post :03:

1 - create a Bump texture with xNormal ...

https://dl.dropbox.com/u/99234496/Tutorial_15bis.jpg

Note: I have use a "Smooth" value: 5.0000 for do you good see the relief ...

2 - Convert the .Bmp to .DDS with DxtBmp ...

https://dl.dropbox.com/u/99234496/Tutorial_15Ter.jpg

After ,you can delete the two .Bmp textures and enable the mod ... (If the mod is enable: disable and enable it to transfer the new textures in the SH5 folder...)

3 - Open the 1.1.265.1 GR2 Editor...

https://dl.dropbox.com/u/99234496/Tutorial_16.jpg

https://dl.dropbox.com/u/99234496/Tutorial_17.jpg

Very important ! ,Before we continue, show or download this "list" to understand (a little) the "schmilblick" :doh: : https://dl.dropbox.com/u/99234496/Te...20Room_QR1.jpg
(i can not post as a picture this is too long...) and this is why, i have take many time ... :shifty:

https://dl.dropbox.com/u/99234496/Tutorial_18.jpg

BIGREG 09-30-12 01:51 PM

Now how to add the new material ...

https://dl.dropbox.com/u/99234496/Tutorial_19.jpg

For the last Capitain Bed chapter :The UVs ,you need this software : LithUnwrap : http://www.geeks3d.com/20090303/lith...r-for-windows/

But,before export/import ,you need to create 2 folders (with also subfolders)

1 - " Import " with a subfolder " CapBedImport "
2 - " Export " with a subfolder " CapBedExport "

https://dl.dropbox.com/u/99234496/NewFolders.jpg

After,Open the .GR2 editor version 1.1.272.1

https://dl.dropbox.com/u/99234496/Tutorial%2021.jpg

Open LithUnwrap ...

https://dl.dropbox.com/u/99234496/Tutorial%2022.jpg

Note : LithUnwrap can make many more ... (other UV mapping modifier,optimize the meshes etc ...) :yeah:

Go back in the .GR2 editor...

https://dl.dropbox.com/u/99234496/Tutorial%2023.jpg


Et voila ... :D








https://dl.dropbox.com/u/99234496/anishadok.gif



For, wait ... (be sure to set your eyes before :doh:...)

What do you see :06: :D

https://dl.dropbox.com/u/99234496/Dans%20le%20ciel.jpg

BIGREG 09-30-12 02:21 PM

Here the Bones Tutorial :
(Targor will be happy :03:)

https://dl.dropbox.com/u/99234496/Bones%20Tutorial.jpg

https://dl.dropbox.com/u/99234496/Tutorial%2024.jpg

BIGREG 09-30-12 02:26 PM

reserved

BIGREG 09-30-12 02:43 PM

reserved

BIGREG 10-01-12 10:46 AM

:salute: Hi all

Now you can post your comments...

I think,I have enough posts to explain everything :03:

Targor Avelany 10-01-12 11:39 AM

aaaand added to my "sh5 mod knowledge" bookmark folder... :salute:

LemonA 10-01-12 11:48 AM

A tutorial is very much needed. Thx.

gap 10-01-12 03:43 PM

Wunderbar, Herr Bigreg :yeah:

Trevally. 10-01-12 03:54 PM

Fantastique :Kaleun_Applaud:

gap 10-01-12 04:09 PM

Quote:

Originally Posted by Trevally. (Post 1942754)
Fantastique :Kaleun_Applaud:

To think that Bigreg did it without need for crisps...

Trevally since when do you speak french? ;) :D

Trevally. 10-01-12 04:38 PM

you mean chips:hmmm::D

Targor Avelany 10-01-12 04:45 PM

Quote:

Originally Posted by Trevally. (Post 1942779)
you mean chips:hmmm::D

beer?

Cybermat47 10-01-12 08:27 PM

ooh, Nice Job!


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