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-   -   [WIP] Turm Flags for OM (https://www.subsim.com/radioroom/showthread.php?t=181401)

etheberge 03-16-11 02:22 AM

[WIP] Turm Flags for OM
 
Turm Flags for OM

http://www.subsim.com/radioroom/pict...pictureid=3788

Estimated Date of Release: When it's done.

Done so far: Type IX, IXB, IXC, IXC/40, IXD2.
Edited 03/19/11: Type IIB, IIC and IID done.
Edited 03/21/11: Type VIIB done.
Edited 04/04/11: Type VIIC, VIIC41, VIID done.

Two versions will be available: 1 Flag on Turm only or 1 pennant on Turm + 1 flag at stern.

Includes flagstaff and ropes. Flag and ropes are not visible when submerged. Model provided by Privateer.

Will include a selection of flags. Pennants will be sporting flotilla emblems.

Open to suggestion regarding the flag/pennant selection but keep in mind one side of the flag will always be mirrored so any writing like tonnage, etc, is not really practical.

Slyguy3129 03-17-11 05:53 AM

Hey since your working on flags I was wondering if you were also planning on moving the flags on ships.

What I mean is that 90% if the ships I have encountered in OM have the flag on the stern of the ship.

Nothing is more frustrating than to spend hours hunting down a ship, maneuvering into a final solution position and even have torpedo tubes open to finally see the flag and its Panama (The last one I saw) or some damn place like that :haha:.

Is this something you had in mind, or just strictly for subs? Either way it looks cool. BTW are those flags historical correct or in lines with Germany's law of forgetting WW2 ever happened?

EDIT: Never mind I guess I didn't see the Swastika first time around.

Madox58 03-17-11 07:36 PM

Nice work Mate!
:up:

Did you edit the dds for the triangular Flag?
I could do a new Animation if needed.

ReallyDedPoet 03-17-11 07:40 PM

Nice :up:

etheberge 03-19-11 04:57 PM

Quote:

Originally Posted by Slyguy3129 (Post 1621144)
Hey since your working on flags I was wondering if you were also planning on moving the flags on ships.

What I mean is that 90% if the ships I have encountered in OM have the flag on the stern of the ship.

Nothing is more frustrating than to spend hours hunting down a ship, maneuvering into a final solution position and even have torpedo tubes open to finally see the flag and its Panama (The last one I saw) or some damn place like that :haha:.

Is this something you had in mind, or just strictly for subs?

Just for U-boats. I'd like to move the flags on all those ships too but from what I'm seeing working on this mod it would be a royal pain in the ass.

Quote:

Originally Posted by privateer (Post 1621799)
Nice work Mate!
:up:

Did you edit the dds for the triangular Flag?
I could do a new Animation if needed.

Thanks. Yeah all I did was duplicate the model and edit the alpha channel of the second DDS. The triangular flag animation looks fine at first glance but I haven't paid close attention to it. Still just placing the two models on all the U-boats and turms...sigh...

etheberge 03-19-11 05:02 PM

I'm having a little issue. It's not a big problem but it's bothersome. When the boat is submerged and the camera is slightly above the surface looking down, you can still see a white outline of the flag through the water at certain angles. But if you move the camera under the surface that white outline is gone and things look as expected. I'm wondering if I might not have screwed something up. Does anyone know what can cause this?

http://www.subsim.com/radioroom/pict...pictureid=3782

http://www.subsim.com/radioroom/pict...pictureid=3783

Madox58 03-20-11 05:36 PM

Can you send me a link to your Flag dat?
I deleted the original I had.
(I never keep anything around long)

Also, when a Ship sinks, do you see the same effect of the flag?
It is after all just a shrunken version of the Ships flags.

Ducimus 03-20-11 10:38 PM

Quote:

Originally Posted by etheberge (Post 1623424)

I noticed that too. I blew it off, although i sat there wondering how many people would notice. :O:

Maybe its a texture resource issue. Have to set the proper settings perhaps? id compare it to the flags used by ships, and see what differences there are if any.

etheberge 03-21-11 06:35 PM

Quote:

Originally Posted by privateer (Post 1624207)
Can you send me a link to your Flag dat?
I deleted the original I had.
(I never keep anything around long)

Here you go: http://www.box.net/shared/65iceriiqz

It's not your original though, it's a tweaked version with different IDs and stuff. Feel free to let me know if I messed something up. I don't have the original anymore either :-)

Quote:

Originally Posted by privateer (Post 1624207)
Also, when a Ship sinks, do you see the same effect of the flag?
It is after all just a shrunken version of the Ships flags.

Never noticed but I'll check.

Quote:

Originally Posted by Ducimus (Post 1624433)
I noticed that too. I blew it off, although i sat there wondering how many people would notice. :O:

Maybe its a texture resource issue. Have to set the proper settings perhaps? id compare it to the flags used by ships, and see what differences there are if any.

Thanks for the tip Ducimus and Privateer.
It's not a show-stopper but after you notice it once it does get annoying.

Also you were quite right in the other thread, placing those objects is pretty painful.

Sailor Steve 03-21-11 07:31 PM

Is anyone planning to duplicate Anvart's work for SH3? Flags and antennae going up and down on command?

etheberge 03-21-11 08:19 PM

Well the solution for the white flag outline is to remove the checkmark from "Disable z-buffer write+enable alpha blend" for the material chunk of the texture.

HOWEVER, when you do that the flag is still visible when looking at the submerged sub with the external cam above the water. When the cam is below the surface, the flag is gone.

It looks like the solution for that is to somehow replace the "VisibleUnderWater" controller with the "WaterInteraction" controller as discussed in these two threads --> http://www.subsim.com/radioroom/show...ibleunderwater and http://www.subsim.com/radioroom/show...ibleunderwater

Unfortunately my S3D skills are too lame to figure out where to place that controller and how to implement it to have the flag object disappear and reappear based on the sub's depth. Tried a few different ways but didn't get anywhere.

Will try again some other time.

Quote:

Originally Posted by Sailor Steve (Post 1625086)
Is anyone planning to duplicate Anvart's work for SH3? Flags and antennae going up and down on command?

Maybe after a year of playing with S3D I could figure it out but for now I wouldn't hold my breath on that one Sailor Steve. :rotfl2:

Madox58 03-24-11 04:38 PM

Anvart had a MotherBoard death about a month back.
:nope:
But I'm sure he would grant permission to adapt it to SH4.
He'd probably do it himself if not for the MB problem.
:yep:

Anvart 03-28-11 11:47 AM

Quote:

Originally Posted by etheberge (Post 1625120)
Well the solution for the white flag outline is to remove the checkmark from "Disable z-buffer write+enable alpha blend" for the material chunk of the texture.

...

IIRC, in SH3, if you use alpha blending and water reflection for submerged flags... you will have artefacts...
try to disable water reflection for flag (with alpha blending)...
How in SH4 i don't remember already...
IIRC, in SH4, if you use VisibleUnderWater = false for some object and if you (camera) are not submerged (over water), you will see this object in any case (if water is transparented)...
Quote:

Originally Posted by privateer (Post 1627099)
Anvart had a MotherBoard death about a month back.
:nope:

... already two months... :wah:
Quote:

Originally Posted by privateer
But I'm sure he would grant permission to adapt it to SH4.
...

Of course. :woot:

Good luck,
Alexander.

Jan Kyster 03-29-11 02:09 AM

Quote:

Originally Posted by Anvart (Post 1629672)
Quote:

Originally Posted by privateer
Anvart had a MotherBoard death about a month back. :nope:

... already two months... :wah:

No need for crying! :D

What cpu do you use? I have a couple of motherboards doing nothing but waiting for some action...

Anvart 03-29-11 01:36 PM

Quote:

Originally Posted by Jan Kyster (Post 1630254)
No need for crying! :D

What cpu do you use? I have a couple of motherboards doing nothing but waiting for some action...

:DL
Thanks, Jan Kyster.
I have had MoBo Asus P4P800 Deluxe with mPGA 478 socket and Pentium 4 Processor 2.8E GHz and hardware RAID 0 with two HDDs... but it's very old system (more then 7 years worked for me)...
Therefore, may be, more rationally to buy (and assemble) new machine...
may be... MoBo Asus P8P67 Pro - 1155 socket, P67 (B3) chipset... Processor i7 2600K and so on.
But in Russia to buy needed computer's set not easy task...


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