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-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

Usurpator 04-16-21 02:09 PM

Hello everyone!
This week I have been working on integrating the water, and fixing bugs. I have added a torpedo mesh that is visible, and that will leave a trail in the water. I have also updated the lighting and buoyancy model. Einar is texturing the machine room, Axel is tinkering with the new network protocol, and Koji is continuing his work on the new merchant ships.

https://cdn.discordapp.com/attachmen...550/water6.png

snak3gam3r! 04-16-21 07:37 PM

Quote:

Originally Posted by Usurpator (Post 2741413)
Yes! Check out the latest development update on Steam: https://store.steampowered.com/news/...73656378969501

Thank you so much for sharing this. The ship looks splendid. Every single detail of it looks real as hell.

kozel1 04-17-21 04:26 PM

Thanks for another update. I might grab a copy of the game for my friends as well!

Usurpator 04-23-21 12:14 PM

Hello everyone!

This week I've been working on texturing the new interior, mainly the engine room. Work in progress-video and screenshots posted below.

Oscar has been reworking the character controller.
The new turbulent water was shifting the sub at extreme angles, causing the character to get stuck, and to sometimes glitch through the walls and fall to their death.
A number of other smaller character related issues have also been fixed.
Axel is testing the new netcode and fixing bugs.
Koji is working on the new merchant ships.

https://www.youtube.com/watch?v=vJSd4g-aNeY

https://cdn.discordapp.com/attachmen...20236328/5.png

https://cdn.discordapp.com/attachmen...48978484/3.png

https://cdn.discordapp.com/attachmen...89940530/4.png

Lost At Sea 04-25-21 11:28 AM

Wow, that is some outstanding work :up:

Cheers,
Lost

Pisces 04-25-21 11:32 AM

It looks awesome. But I fear my framerate will be dripping at the rate the bilge fills at.

Torpex77 04-26-21 07:37 AM

Damn! This is awesome work!! :up::up:

Usurpator 04-30-21 09:08 AM

Weekly update
 
Hello everyone!
This week Oscar has been working on rendering optimization and refactoring the code. Axel is working on netcode bugs and edge cases, as well as laying the groundwork for chat and voice functionality. Koji is modeling new merchant ships. I'm working on textures for the new compartments.

Usurpator 05-07-21 09:21 AM

Weekly update
 
Hello everyone!
This week I've been working on the new interior. The aft torpedo room is now modeled and basic texturing is finished. I have also made minor adjustments to the other new compartments. Work in progress-video posted below.
Koji is working on the new merchant ships as well as detail work on the corvette.
Oscar has added curvature to the water and object placement in the world, so that far away objects disappear behind the horizon.
Axel finished the developer console, integrated it with the netcode (for stuff such as remote server administration) and is preparing to wrap up initial netcode and to start writing user tests in the coming weeks.

https://www.youtube.com/watch?v=BudxSGJCOuU

Lost At Sea 05-07-21 10:21 AM

Looks fantastic once again !
Can't wait to be standing right next to those roaring diesels and humming (?) electrics :03:

Cheers,
Lost

PL_Andrev 05-07-21 10:33 AM

Mother of God...
:o

Now it looks like iron coffin...
:timeout::salute:

Konrad Friedrich 05-07-21 01:30 PM

Nice, Einar.
Good work.


But you should move the Junkers compressor forward.

The way it looks, you placed it according to photos from U-995.

In U-995 this was moved almost a meter back because of the door that was cut into the pressure hull.

Onkel Neal 05-11-21 06:38 AM

Thanks for that info. :Kaleun_Salute:

Noobicum4Ever 05-11-21 07:54 AM

Quote:

Originally Posted by Konrad Friedrich (Post 2746551)
Nice, Einar.
Good work.


But you should move the Junkers compressor forward.

The way it looks, you placed it according to photos from U-995.

In U-995 this was moved almost a meter back because of the door that was cut into the pressure hull.


This is why the SubSim community seems to me the best and most unique!

Usurpator 05-14-21 11:52 AM

Weekly update
 
Hello everyone!
This week I've been working on the new compartments, tweaking textures and lighting. Axel's added message optimization to network messages (such as reliable and unreliable messages) as well as functionality for voice and text communications. Koji is working on the corvette and the new merchants. Oscar has been working on the curved ocean (video below), and optimizing rendering.

https://www.youtube.com/watch?v=mmwtbS-vaZQ

Onkel Neal 05-14-21 12:23 PM

Curved sea, will make "smoke on the horizon" mean a lot more.

skipjack578 05-15-21 06:09 PM

Looking very good, keep it up guys.
Curved sea :D of course...we love curved sea as long as it doesn't spill on the other side. :O: But I prefer eye-sight-narrowing-down-effect...which is the same, just make more sense :03:

Usurpator 05-21-21 09:59 AM

Weekly update
 
Hello everyone!
This week Oscar has reworked the projectile calculation and deck gun handling to work with the curved ocean.
He will spend the next week fixing AI problems related to the new stormy water.
The week after that will be spent on skybox integration, and when that is done, we will begin internal testing.

I'm updating the textures in the control room in accordance with the brighter paint scheme we'll introduce in version 0.26.
Koji is working on the corvette and the new merchants and Axel is focusing on the netcode.
He'll soon move on to the global world map for version 0.28.

Aktungbby 05-21-21 11:36 AM

Welcome aboard!
 
readyfire!:Kaleun_Salute:

Pikes 05-22-21 06:57 PM

Curved ocean is a first to be shown and probably make a live game. That looks fantastic!


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