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-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

jaxa 06-09-10 12:23 PM

When I try to enable Merchant Fleet Mod I see warning from jsgme:
"NLL_.eqp" has already been altered by the "Rbs1_SH4_Effects_GWX_30_71" mod.
"NLL_.val" has already been altered by the "LifeBoats&Debris_v4" mod.

What are these files for? What to do - I like these mods but want to try MFP too :hmmm:

iambecomelife 06-09-10 12:30 PM

Quote:

Originally Posted by jaxa (Post 1415381)
When I try to enable Merchant Fleet Mod I see warning from jsgme:
"NLL_.eqp" has already been altered by the "Rbs1_SH4_Effects_GWX_30_71" mod.
"NLL_.val" has already been altered by the "LifeBoats&Debris_v4" mod.

What are these files for? What to do - I like these mods but want to try MFP too :hmmm:

Go ahead and overwrite them. The eqp file controls the ship's weaponry. The val file controls various items, including when debris starts to appear from a sinking ship. AFAIK these will not cause critical changes.

Let me know how it goes.

Ping Jockey 06-09-10 12:56 PM

MFM 3.2 runs fine and looks great with stock SH3. Am running it now. CTD with career if I have GWX 3.0 installed with new career?

jaxa 06-09-10 01:21 PM

Works fine during naval school. AK01A ship silhuette is too big for recognition book page. Museum loading time is very very very long and after that I have CTD.

Wreford-Brown 06-09-10 01:47 PM

Quote:

Originally Posted by Fubar2Niner (Post 1415262)
@WB have you tried using the 4GB patch?

Best regards.

Fubar2Niner

Yes, I'm using the 4GB patch but no joy.

Seeding back up and running after my wife switched off the bloody computer. :doh:

Fubar2Niner 06-09-10 02:08 PM

All running fine and dandy here IABL, using Sundays original upload. Thanks very much mate, it's beautiful :rock:

My mods list, if it helps anyone

GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
GWX - VIIC41 Player Sub
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
WAC4.1 SubPen_animated_18.02.2010
GWX3.0 All_Weather_Guns
M.E.P v3
MEP v3 VisualSensors for gwx3
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
Conning Tower open Hatch TestFMfood
BritishAsdicMkIFinal
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Combat Radio Frequency
Fubars58 VIIC
SH4StyleFlags_GWX
Flags_enlighten
b25_ConningTower_Mid
Torpedo damage Final ver2.0
SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default)
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
U-Boat Bases Map with New St Nazaire
Real Depth Charge
Aces' Multimod compatability fix release v1.3 public beta
Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on
Merchant_Fleet_Mod_3
____________________________

This all on an existing career, just enabled MFM3 whilst in port.

Best regards.

Fubar2Niner

Fubar2Niner 06-09-10 02:10 PM

Quote:

Originally Posted by Wreford-Brown (Post 1415443)
Seeding back up and running after my wife switched off the bloody computer. :doh:


Women......... Can't live with 'em, Can't live with 'em. :03:


Best regards.

Fubar2Niner

Wreford-Brown 06-09-10 03:13 PM

Tested on a fresh install of GWX 3.0 and... AWESOME WORK IABL! :yeah:

I'm gradually adding some more mods and will report back once I find out which one(s) is/are causing the CTDs.

Jimbuna 06-09-10 03:52 PM

Yep, tis starting to look like it works best on a FRESH INSTALL of GWX3.0.

Wreford-Brown 06-09-10 04:17 PM

Quote:

Originally Posted by jimbuna (Post 1415538)
Yep, tis starting to look like it works best on a FRESH INSTALL of GWX3.0.

It is working fine with bbw's Wilhelmshaven mod as well.

iambecomelife 06-09-10 07:42 PM

Glad to hear some people are having luck with this:

The skin packs have been uploaded yet again. To avoid problems, try using 7zip and not winrar to extract (it shouldn't make a difference, but just as a precaution...)

http://www.filefront.com/16699739/MF...in_Packs-1.7z/

http://www.filefront.com/16699881/MF...in-Packs-2.7z/

Reece 06-09-10 08:08 PM

Quote:

Originally Posted by Wreford-Brown (Post 1415443)
Seeding back up and running after my wife switched off the bloody computer. :doh:

Yes it's working now, thanks.:yep:

Sailor Steve 06-09-10 10:10 PM

Downloading 3.2 again. I tried the torrent but it said 7-Zip "cannot unzip the archive".

Once I get it I'll try it, and if that doesn't work I'll try the fresh install route. I've gotta have these ships! :rock:

Jimbuna 06-10-10 05:03 AM

Quote:

Originally Posted by Wreford-Brown (Post 1415553)
It is working fine with bbw's Wilhelmshaven mod as well.


Rgr that http://www.psionguild.org/forums/ima...s/thumbsup.gif

Fubar2Niner 06-10-10 12:28 PM

@IABL

Quick question mate, are the two new skin packs good to use with your original MFM mod released Sunday? Or do I need to d/l 3.2? Also do I just enable all the skins via JSGME and they will show when the appropriate time date comes around, or, do I have to enable only those applicable to the year I am playing? Many thanks.

Best regards.

Fubar2Niner


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