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-   -   [REL] Fifi Compilation for OM+OMEGU (https://www.subsim.com/radioroom/showthread.php?t=240804)

s7rikeback 05-03-19 04:26 PM

Quote:

Originally Posted by propbeanie (Post 2607040)
Love it! Fantastic, sir! I especially love this in your first post:

https://image.noelshack.com/fichiers...0-resultat.jpg

all you need to do is catch it at sunset sometime... :har:

:yeah:

It's currently my new desktop wallpaper..:oops:

Fifi 05-06-19 07:04 AM

Currently working on changing telegraph and compass for better ones...

Before:

https://image.noelshack.com/fichiers...8-resultat.jpg

After:

https://image.noelshack.com/fichiers...6-resultat.jpg

I'll do it for all VII types (here the VIID), but leave the types II alone with old ones because they fit better in their conning tower.
Types IX have already the nice items.

Hope you'll like it :salute:

Niume 05-06-19 10:15 AM

Quote:

Originally Posted by Fifi (Post 2607700)
Currently working on changing telegraph and compass for better ones...

Before:

https://image.noelshack.com/fichiers...8-resultat.jpg

After:

https://image.noelshack.com/fichiers...6-resultat.jpg

I'll do it for all VII types (here the VIID), but leave the types II alone with old ones because they fit better in their conning tower.
Types IX have already the nice items.

Hope you'll like it :salute:

Awesome improvments

Fifi 05-06-19 10:45 AM

Thanks Niume!

Did exact same thing for VIIC_1, but for some reason compass is not working anymore...
Have to figure out why now :haha:
Time consuming always :wah:

Niume 05-06-19 11:44 AM

Is it realistic to be spotted while deck awash at 1,5 km Night 6 m/s wind, My u-boat is directly pointing at destroyer 1940 January? Would be nice addition to compilation is Deck awash button which replaces snorkel depth.

Fifi 05-06-19 12:11 PM

Quote:

Originally Posted by Niume (Post 2607792)
Is it realistic to be spotted while deck awash at 1,5 km Night 6 m/s wind, My u-boat is directly pointing at destroyer 1940 January.

1,5Km seems a bit too far, you might be right.
But was it an elite DD? Could be!

Be aware i didn’t touched any sensor file, nor campaign files.
Those are still regular stock OM made by Lurker :yep:

My main work is to enhance OM graphics for the moment. And try to solve some 3D glitches. It’s in good way :up:
(I solved the compass not working btw)

I have others ideas to improve conning towers interior :)

lurker_hlb3 05-08-19 07:28 AM

Nicely done mod:Kaleun_Salute:

Fifi 05-08-19 08:56 AM

Quote:

Originally Posted by lurker_hlb3 (Post 2608207)
Nicely done mod:Kaleun_Salute:

Thanks a lot Lurker! Nice to see you around! :Kaleun_Cheers:


Other little improvement for next release, on types IX, i changed the ugly triangles on the wires for better ones (don't know the exact name for those items)

Before:

https://image.noelshack.com/fichiers...0-resultat.jpg

After:

https://image.noelshack.com/fichiers...1-resultat.jpg


I also fixed the type VIID radio antenna glitch, the watch crew no more levitate on all U-Boats (Some crew were levitating - hence to high/tall), and adjusted the default deck views for all U-Boats (when we accessed the deck)
Still many things to enhance though...but it’s coming slowly.


:salute:

Slyguy3129 05-08-19 04:09 PM

Quote:

Originally Posted by Fifi (Post 2606329)
I’m afraid not (yet).
So far i was able to hear every single ship, but i know there is a bug in SH4 when a ship is sailing too slowly, the prop sound can’t be heard.
Of what i understood in the FOTRSU thread, the only way to fix this is to set all ships speed in campaign files so they are sailing above a certain speed...a huge work it seems :yep:

If/When you get around to doing so. I would be more than willing to help out with that. So long as someone can explain what and how I need to do it!

I'd like to learn if for no other reason than to learn how.


Quote:

Originally Posted by lurker_hlb3 (Post 2608207)
Nicely done mod:Kaleun_Salute:

The Chosen One has returned to us!!!!!!!!

Fifi 05-09-19 01:26 AM

Final work with the cable/wire stuff...i think i got it right now, much better :up:

https://image.noelshack.com/fichiers...8-resultat.jpg

It's details, but i like details :)
Hope you'll like it :salute:

Niume 05-09-19 06:21 AM

Awesome

Fifi 05-09-19 01:17 PM

UPDATE RELEASED! See end of post # 1

As the first mod was quite heavy due to new sounds, i decided to release updates instead of whole new mod. It will save some download time:yep:
This update has to be activated last on top of list.

First update is out, hope you’ll like it ... but it’s not finished, still some work to be done :03:

Fifi 05-10-19 02:30 AM

I plan to replace the UZO pedestal using texture of the hull (wich i think is not adapted) for a new one imported from WAC...

What do you think?

Stock old one:

https://image.noelshack.com/fichiers...9-resultat.jpg

New one from WAC:

https://image.noelshack.com/fichiers...8-resultat.jpg

I have to control the pedestal height though...cause it’s slightly taller than stock one.
The UZO binoculars beeing still slightly lower than crew eyes, so it might be good anyway to my opinion...

Fifi 05-10-19 05:34 AM

Even better :D
Lowered the pedestal 3D object to be more accurate, and added a graduated gyrocompass to it...
Now it's more in harmony with the deck telegraph and compass.

https://image.noelshack.com/fichiers...6-resultat.jpg

https://image.noelshack.com/fichiers...7-resultat.jpg

Sailor Steve 05-10-19 12:47 PM

And the goodness just keeps on coming! Great work, man!

Fifi, is your expertise all in graphics or do you also handle other problems? One of the things that has always bugged me about OM is the Type II crew. That boat comes with a crew of 45 or so, rather than the 25 they really carried. I find myself dismissing crew members just to bring it down to the realistic number. Is there any way to fix this short of faking it that way?


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