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-   -   76MMgun angle problem (https://www.subsim.com/radioroom/showthread.php?t=161716)

noxx123 02-12-10 07:02 AM

76MMgun angle problem
 
Hi everyone,
as we know the 76gun of FFG in DW can't fire on the front and back targets.
I try to change the enable angle by DWEdit.But it dose not work.:wah:
I notice the F100 FFG in MOD Alfa Tau 3.1 can't fire either.(even the gun locate fornt hull)
Is that means:we have no way to change the enbale anle now?:hmmm:

goldorak 02-12-10 09:25 AM

It is possibile to change the fire angle, the next version of RA will have a correct firing angle for the Udaloy cannon.

noxx123 02-12-10 10:59 AM

Quote:

Originally Posted by goldorak (Post 1265703)
It is possibile to change the fire angle, the next version of RA will have a correct firing angle for the Udaloy cannon.

That's a good news!!!
and would you tell the way to change? :salute:

goldorak 02-12-10 11:09 AM

Quote:

Originally Posted by noxx123 (Post 1265812)
That's a good news!!!
and would you tell the way to change? :salute:


Sorry but I have no idea how the modders of RA changed the firing angle of the cannon. Go here : http://www.redrodgers.com/forums/ in the Dangerous Waters section and you ask them directly.

noxx123 02-13-10 06:10 AM

Quote:

Originally Posted by goldorak (Post 1265822)
Sorry but I have no idea how the modders of RA changed the firing angle of the cannon. Go here : http://www.redrodgers.com/forums/ in the Dangerous Waters section and you ask them directly.

thanks a lot:salute:

Fleet Command CC 02-13-10 11:23 PM

Hey noxx123.

Its unlikely the RA team will tell you how they did, because I've ask them for help some time ago. They said we are to busy for helping other modders unfortunately. Which is shame because, what will probably happen is they will release this up and coming mod and that will be it.

All the modding information will be lost which is just wrong, sharing modding info keeps forums like this one going. The more people that know how to mod DW, the more chance of there being new mods for DW.:salute:

noxx123 02-14-10 05:55 AM

Quote:

Originally Posted by Fleet Command CC (Post 1267265)
Hey noxx123.

Its unlikely the RA team will tell you how they did, because I've ask them for help some time ago. They said we are to busy for helping other modders unfortunately. Which is shame because, what will probably happen is they will release this up and coming mod and that will be it.

All the modding information will be lost which is just wrong, sharing modding info keeps forums like this one going. The more people that know how to mod DW, the more chance of there being new mods for DW.:salute:

hi ,
Maybe you are right.
Now I am trying to use ollydbug to analyse by myself,but I just start study on it and ineffective currently
But I can most sure the key file is the
"Dangerous Waters\Interfaces\FFG\WeaponsControl.dll"
that's my known
:salute:

Fleet Command CC 02-16-10 12:00 AM

Quote:

Originally Posted by noxx123 (Post 1267436)
hi ,
Maybe you are right.
Now I am trying to use ollydbug to analyse by myself,but I just start study on it and ineffective currently
But I can most sure the key file is the
"Dangerous Waters\Interfaces\FFG\WeaponsControl.dll"
that's my known
:salute:

Hey noxx123.

I couldn't get my head round the ollydbug software, and I gave up with using the Hex editor too. The WeaponsControl.dll would be a good file to look at first, if you do find out please let us know. :salute:


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