Development Updates
Hello everyone, here comes some updates!
As you may have noticed, it is currently very complicated to connect to a host behind a router. This is because of network address translation, meaning that the router gives the computer behind the router an internal IP address, and then translates any outgoing call from that address to it’s own. To bypass the problem, both parties need to connect to a third party server that performs a NAT punchthrough operation. Since we are greenlit now, we should be able to use Steam’s services to connect players. This, however, means rewriting most of the net code, so this might take a while. In the meanwhile we’ll try to get the game on steam as is, meaning you still have to play through a virtual private network if you are hosting behind a router. Having the game on Steam is still beneficial, since it enables automatic updating, bug reporting and other nice features, but the goal is to use Steam’s matchmaking and friend lists to set up online multiplayer matches. While Oscar is working on integrating the game with Steam, I have started creating player avatars. This first set of avatars will be placeholders for more detailed models that will be added at a later stage in development. The avatars will be implemented as soon as possible. / Einar ------------------------- Update Nov 2020 Original Roadmap https://www.subsim.com/radioroom/pic...ictureid=11621 Actual features added during post-EA release. During the ongoing development, the team found it more time-efficient to complete some features out of sequence from the original roadmap. https://www.subsim.com/radioroom/pic...ictureid=11620 https://www.subsim.com/radioroom/sho...55#post2684255 https://steamcdn-a.akamaihd.net/stea...8050fde7db.jpg Current roadmap: as determined by the most time-efficient path. https://cdn.cloudflare.steamstatic.c...g?t=1598454991 |
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I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?
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Current multiplayer can be 1 person per sub, or 4 people per sub (multiplayer with multicrew), or anywhere in between. Single player is what I understand AI crewmembers will be used in.
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Good news. Steam is a standard and using their tools for matchmaking is perfect.
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any news Neal ? :Kaleun_Periskop:
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We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....
http://www.subsim.com/radioroom/pict...pictureid=9108 http://www.subsim.com/radioroom/pict...pictureid=9110 |
I hope it doesnt become like a job . Enjoy :up:
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Some small weekly steps reports are nice welcomed. :sunny: |
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http://www.wolfpackgame.com/img/gallery/lg-8.jpg :yeah: |
Work in progress
https://scontent.xx.fbcdn.net/v/t1.0...d8&oe=584E7BC5 |
Hm, hm, hm...
Does it mean that we will see another crew or co-op players in game? Hope you are not repeating "doll's crew system" idea spotted at SH5... They looks good only at SH5 trailer... :roll: |
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are we talking for a simulator around here or no ? 3d eye-candies can be done at the end or in an update |
Original post revoked by Nsomnia.
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From yesterday :up:
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Single player ideas
Hi,
I think there should be AI whenever there are less than 4 players, including a replacement if a human disconnects or joins after game start. The game should save on the captain's PC so an ongoing mission is possible. There should be a chat window for cases when/where the voice gets disconnected or a player doesn't have the voip setup. If the captain gets disconnected, game is saved on Exec machine. A log book should be available to the captain and crew so that a player who joins an existing mission can read up on what has been happening. The game should automaticaly put an AI icon in place when a human isn't present at game start and again any time a human leaves his post or disconnects. |
Sept update:
The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation. Einar has been busy making the instrumentation for the radio/sonar room, while I have been building the new systems for the propulsion and buoyancy. The next thing to be modeled is the hydrophone station. Video Artwork |
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