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Blur Effect
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NOW I know what you are talking about LOL. What a difference actually reading provided documentation makes! This is a restricted periscope usage fix which causes blurring when you attempt to use the periscopes over a certain speed. It DOES add to realism like you say. In the past, I've been merrily using my periscopes when going flank speed like a bat out of Hades. Certainly not realistic. Do you think you will ever be able to provide us with an English version of your manual? I took two years of Russian in college, but mentally dozed off most of the time so I unfortunately can't read your Russian version. Keep up the good work! |
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as for russian with the translates which exists all is going very well ... :up::up: more read ne tu pas..lack of reading is very often the cause of failure during assembly of mods .. voila Greeting KM_U669 :salute::salute: |
English Translation
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http://image.noelshack.com/fichiers/...68-capture.png :up::salute::subsim: |
Nice Find
I never thought of using "Googles Translate". Got the GWX ONEALEX EDITION MANUAL RUSSIAN translated. Nice. From time to time, I ask ONEALEX a question or 2, of something I can't find an answer too. I can probably recite the GWX 3 Manual but this, the GWX ONEALEX EDITION MANUAL RUSS in English, really helps take care of a lot I wanted to know. Thanx MADLOU
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:Kaleun_Cheers: KUrtz |
@Onealex
Which hardcode fixes do you done in your mod? I ask, because I think about to do a German translation and it is necessary to edit the de_help.txt, because it needs more space and separations in German. |
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February 1944. The U-977 was attacked by two single destroyers and counterattacked. Escort ships are sunk. The boat is intact. Convoy attack on February 10 in the evening, 2/4 torpedoes are defective. 2 ships were sunk. The escort ships did not find the boat the storm helped. On February 11 in heavy fog the U-boat was spotted by a destroyer and attacked from a deck gun. Urgent dive to periscope depth + evasion maneuver. Light damage to the hull and modules. Counterattack. Torpedo impact to the destroyer. Doesn't sink! The second torpedo provoked an ammunition explosion. Sunk. Repaired surfaced heading to base. Damn radar detector doesn't work well in fog and rain! On the night of February 11-12, in bad weather, the boat was rammed by a destroyer and sunk...
https://c.radikal.ru/c35/2108/1a/3b6e7ad17396.jpg https://c.radikal.ru/c16/2108/0b/c20c7572964a.jpg https://c.radikal.ru/c38/2108/81/902f1548040c.jpg https://b.radikal.ru/b24/2108/e2/4aee74ef2a23.jpg https://c.radikal.ru/c40/2108/45/3b834d7aaec6.jpg https://c.radikal.ru/c11/2108/c0/3626b005ffd5.jpg https://a.radikal.ru/a13/2108/c4/1fc304b73dd8.jpg |
Oh man! the last time I tried that I went strait to Davie Jones locker. :doh:
I've created a very small mod one removes friend or foe and makes all map contacts black dots. the other does the same but removes all map contacts but leaves the hydrophone contact, might be useful for people just starting out using the four bearing method. it's jsgme ready. If you approve I can upload it here. |
using full interior mod and thought the sailor sitting at the dining table moved along with the engine mechanic listening to the engine.. or which version supermod was that
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ok sorted it out now the animations work :Kaleun_Salute:
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Interior
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