What are the top 3 or 4 best and most stable Mega-Mods for SH4?
As someone who has long played and loved modded SH3, has played un-modded SH4 a fair amount since it came out and finds SH5 (modded or otherwise) to be beautiful, but rather rigid, overly complex and just not quite enough 'fun', could I get some opinions on SH4 megamods and which ones add the most without making the game too finicky or unstable?
Thanks Gents! Rick |
A Warm Welcome To The Subsim Community > Rikk Von Westhoff
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: Support The New SH4 Mega Mod Project FOTRSU > 100_FalloftheRisingSun_Ultimate_v0.56 PublicBeta_EN:salute: Steam Conversion SH4 Installation Instructions By ValoWay I also can recommend Websters GFO which you can find details of in my signature. |
I would like to recommend you my ModPack for SH4.
It is a compilation and assembly of four large and many small modifications, which are compatible or made with one another and are absolutely stable with each other. The pack mainly consists of these mod (inkl. Patches): 1. Trigger Maru Overhauled 2. Run Silent, Run Deep - The Campaign 3. Optical Targeting Correction (OTC) Furthermore are included as well as adapted (inkl. Patches): - Improved Ship Physics (ISP) - Pre Pearl Harbor Career Start - MadMax ShipPack (inkl. IJNNagato_IJNMyoko) - Ralles SoundPack - Convoy Routes TMO+RSRD Map - Real Environment RSRDC_TMO by Kriller + Caustic - Enhanced EnvMod experimental; Derived from W_clear's EnvMod for SH5 with new weather cycles and climate zones - NewDepthCharges - Torpedoupdate V2 - TDW_Ship_Plane_Fire_Damage_v1_3_SH4 - Nav_Map makeover V2.1 - Sub Class Info - AftStbAntenasCorrected - AI shooting torpedos ... and more Quote:
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welcome aboard!
Rikk Von Westhoff!:Kaleun_Salute:
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Awesome,
Exactly the post I was looking for :Kaleun_Cheers: since it's been a while I was around in SH4 forum. It looks amazingly quite though :ping: |
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That's awesome you are using some of my mods in your pack. :salute: |
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The description of NewDepthCharges is self-explanatory and works fine. With your TorpedoUpdate I found particularly good that you have the Mk 27 from the explosive power adequately defused. :salute: |
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