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-   -   Mod from Onealex (https://www.subsim.com/radioroom/showthread.php?t=248010)

0x7d 08-24-24 04:33 PM

I have a couple small bugs very low priority bugs...


In the Museum (I know, not that important):


Germany has two IXBs listed. Once when scrolling from the bottom up, the first one in order on the list crashed the game, though I cannot reproduce. The models for these two IXBs look different but the description looks the same. Is there a reason for two being listed?


Germany also has a VIIF listed. The characters (English text) are gibberish.

0x7d 08-24-24 04:36 PM

Quote:

Originally Posted by rOPbIHbI4 (Post 2923346)
0x7d,

Here you are, from "Knights of the Sea Depth" team, SH-4, 197 files: https://drive.google.com/file/d/1Muu...ew?usp=sharing

But not a mod, just replace files in 1, 2, ... 8, 9 "SH3\data\Sound\Speech" directory.


Thank you so much!

And hello, Aktungbby! :-)

warspitejr 09-24-24 07:40 PM

Texture Troubles
 
3 Attachment(s)
Hello! I feel almost silly for posting this because it's such a non-issue, but the texture for the g7e TII torpedo is not loading properly. The G7a (1st picture) works just fine, however when I fire the G7e (2nd picture) it doesn't work right at all. The confounding thing about it is that when I load up the model in Silent 3ditor it works just fine (3rd picture). Is there a way to fix this?

Attachment 6075

Attachment 6076

Attachment 6077

Ignaz Woll 09-25-24 03:45 PM

Hello everyone,

A quick message of pure recognition and appreciation for the community:

I just want to say, after playing SHIII for nearly ten years, that this mod has consistedly gifted me an ambience of immersion, tension, and that general sense of "fun" that a subsim entails.... which is not quite comparable to anything that I had experienced before.

Huge congrats, and a million (truly heartfelt) thanks from my part to Onealex and his collaborators, as well as all those who worked on the foundations of the mod that lied elsewhere originally. Onealex, may the Good Lord bless you and your country with peace, prosperity and tranquility soon!

Aktungbby 09-25-24 03:50 PM

Welcome back!
 
Ignatz Woll! :Kaleun_Salute:...back on the suface after 4 years' 'silent run'!:up:

promitheas 10-02-24 12:45 PM

4 Attachment(s)
Hey all, I have downloaded and installed this amazing mod (it really is the simplest method I have tried so far to get up and running with a good sim experience), however I am experiencing some texture glitches. Some textures appear as completely black, as if they are missing.

These are the BdU orders screen, the radio messages screen, the captains log screen, and the charts in the attack periscope.

Attachment 6082
Attachment 6083
Attachment 6084
Attachment 6085

Also (no screenshot available), the passenger/cargo entry in the ship rec manual is black.

Note, I am on linux running the game through steam proton. Otherwise it runs very well. Does anyone have any idea what could be the cause of this bug, and how I can fix it?

Edit (solution): I switched to proton version 6.3-8f and all the textures seem to be working correctly now.

Avenger 10-03-24 08:53 AM

Hi there,
I like to have a fixed ship view "." button. When the weather is bad with 15 meters wave, to my liking, it doesn´t look good. Too shaky. Is there setting to change that?

Doolar 10-24-24 08:06 AM

re
 
I second that, Avenger. When viewing my boat in stormy weather, I feel like I'm in a boat next to my sub, riding the waves too. I feel the need for a Dramamine. It's really no big deal, it's not a game kill, but it would be nice.

junkman 11-08-24 08:17 AM

Onealex
 
Just a short note to say how wonderful the Onealex mod is. I've been at this now for over one year and enjoyed game play and Emerson . Also a much improved set up, and install. Thanks to everyone fo such a great Mod.
Much better than GTX which I have played for eight years.

kyle9154 11-09-24 05:43 AM

Quote:

Originally Posted by junkman (Post 2932173)
Just a short note to say how wonderful the Onealex mod is. I've been at this now for over one year and enjoyed game play and Emerson . Also a much improved set up, and install. Thanks to everyone fo such a great Mod.
Much better than GTX which I have played for eight years.

Thanks for the kind words, you should join the official GWX Onealex discord when you get a chance, as there is over 3000 members over there in the community. discord link is in my signature ;)

mainexpress 11-14-24 09:40 PM

just started playing again after buying this game nearly 20yrs ago now...and installed this mod...I'm having a problem getting all of the slide-out tool-tips on the left side of the screen to work...for example I cant' click on the observation scope or raise that round weather thing on the conning tower...or lower or raise both scopes in the little box within the tool-tip itself....any help would be appreciated.

Aktungbby 11-15-24 01:30 AM

welcome back!
 
mainexpress!:Kaleun_Salute:Forced to surface after 3 years 'silent running'!:timeout::up:

IoannisSH3 02-23-25 09:59 AM

UZO
 
Ahoy to all. A rather silly question / help : i cannot find the UZO - before that mode, which is astonish - I use to press ''U'', now which is the apropriate button ? Thank you in advance.

lederhosen 02-23-25 11:34 AM

shift - U (I think) or ctrl-U

PHN 02-28-25 09:09 PM

What I find works for using the UZO in the Onealex mod is: I click F4 to stand in the open bridge, and Shift-U to mount the UZO binoculars on the bearing transmitter. Then I left-click on the UZO with my mouse cursor.

I don't find that the U keystroke takes me to the UZO view any more.

Ctrl-U detaches the UZO binoculars, and stows them below. I believe this is historically what U-boats would have done to prepare to dive, as the UZO optics could not tolerate pressure from deep submergence. If I order a dive with UZO attached, the crew seems to know to stow the UZO without an explicit order.

Aktungbby 02-28-25 11:50 PM

Welcome aboard!
 
IoannisSH3!:Kaleun_Salute:

PHN 03-05-25 10:02 PM

Crash to Desktop while submerged, destroyers, torpedoes
 
Hi, I have had a few Crashes to Desktop (CTD) while playing SHIII with Onealex 1.53. The circumstances have been that my boat is submerged, I am being hunted by enemy destroyers, and I've recently launched torpedoes. I believe in most cases I was looking at ships with the F12 free camera.

My computer is old, with Windows 7 Home Premium 64-bit, Intel i7, 8GB RAM, and GeForce GTX 670M with 1920x1080 resolution.

Onealex 1.53 runs very well on my computer most of the time. My guess is that when I'm submerged and hunted by escorts, there's too much going on for my computer to handle.

I've stopped using JFO!_Mod_v2.1_OneAlex_Edition_Edit_by_Tonci87 and SH3Commander. I appreciate both these mods, but starting Onealex 1.53 with the sh3.exe application seems to make it less prone to crashing CTD.

Tristand 03-16-25 03:12 AM

If i always get "attack at your discretion" when reporting a convoy using onealex mod, is the mod not installed properly? So far i only reported one convoy accurately and got that radio message.

kyle9154 03-16-25 09:37 AM

Quote:

Originally Posted by Tristand (Post 2948930)
If i always get "attack at your discretion" when reporting a convoy using onealex mod, is the mod not installed properly? So far i only reported one convoy accurately and got that radio message.

You did it correctly, just means there are no available AI uboats in the area to help.

The time between your first contact report and the wolfpack attack
depends on the initial distance between the Uboats and the convoy. During shadowing, you'll
get some orders from BDU. Follow these instructions. But sometimes BDU messages get lost
or come too late - chaos, as in real life. If the wolfpack reaches the operation area, BDU will
wait for good attack conditions (dark and no fog) and then order to attack. Then, some time
later, the convoy battle (hopefully) begins. But it is possible, that the order to attack does not
come in time or even gets lost. Bad luck, as in real life. The time period influences the
availability of wolfpacks: In 1939, no wolfpack Uboats are available. In 1942 the chance is
very high that a wolfpack is available to help you. From 1943 on, the chance strongly rises,
that hunter-killer groups sink/damage the wolfpack Uboats, so that they don't reach their
operation area. Then, BDU orders to attack alone. Your position also influences the
availability: Wolfpacks are available in the north- and south atlantic, but not near land. It is
important to send contact reports on a regulary basis - every hour, if possible, in order to lead
the wolfpack to the convoy using the shortest route. Otherwise the chance rises, that the
wolfpack isn't able to reach the interception point in time. Then, you have to attack alone.
Weather also has an impact: The higher the windspeed, the higher the chance that the
wolfpack Uboats get fuel problems or similar and don't reach the operation area in time.

Tristand 03-16-25 02:01 PM

Appreciate your answer! I was in august 1941 so prob less of a probability for a wolfpack attack. But i was sending a few contact reports while shadowing, eventually i attack and broke off. Loving the realism checks for wolfpack attacks ingame though!

One last thing, besides wolfpacks the only other game feature i didn't understand is utankers. Can someone please explain how i use a utanker (using sh3 commander) without losing my crew to transfers or getting a full compliment of torps? I though steiblers fixes solved that problem but i must not be doing it right.

Dock with "U-Bressel"
Exit game
Reload using sh3 commander making sure the selection "not a home base" is right
Reload?


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