Time Compression auto stop
Please add an option to stop automatically time compression in situation where you pass from zero contact to a new contact and/or once you already have multiple contacts but a new one is found.
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I agree, something like in SH. When the crew will notice something new (AI, torpedos, plane ect.).
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I Agree to !
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Definitely agree.
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We agree.
Have it for navigation hazards already and should definitely have it for new contacts. Adding it to the list of stuff to do. |
oh hey, the dev or one of the devs (haha THE dev, shows my age, can't do anything the size of Cold Waters as a one-man-wonder these days) actually posts in here?
Thanks for the game, man! Put down Silent Hunter a long time ago because it just got too old and cumbersome and just resigned to never playing another Sub Sim again unless there was a revival of the genre. It's a cool game you guys have made, something new and different. No crews or mucking around, straight into combat and fighting in the sub effectively.. which has been a lot of fun. Hope you guys make money and eventually Cold Waters 2! |
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