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-   COLD WATERS (https://www.subsim.com/radioroom/forumdisplay.php?f=268)
-   -   Time Compression auto stop (https://www.subsim.com/radioroom/showthread.php?t=231826)

xXNightEagleXx 06-14-17 07:51 AM

Time Compression auto stop
 
Please add an option to stop automatically time compression in situation where you pass from zero contact to a new contact and/or once you already have multiple contacts but a new one is found.

YoYo 06-14-17 02:39 PM

I agree, something like in SH. When the crew will notice something new (AI, torpedos, plane ect.).

elrond petit pas tapons 06-14-17 03:49 PM

I Agree to !

Shadow 06-14-17 06:15 PM

Definitely agree.

Killerfish Games 06-15-17 02:10 AM

We agree.
Have it for navigation hazards already and should definitely have it for new contacts. Adding it to the list of stuff to do.

m3thuselah 06-15-17 02:20 AM

oh hey, the dev or one of the devs (haha THE dev, shows my age, can't do anything the size of Cold Waters as a one-man-wonder these days) actually posts in here?

Thanks for the game, man! Put down Silent Hunter a long time ago because it just got too old and cumbersome and just resigned to never playing another Sub Sim again unless there was a revival of the genre.

It's a cool game you guys have made, something new and different. No crews or mucking around, straight into combat and fighting in the sub effectively.. which has been a lot of fun.

Hope you guys make money and eventually Cold Waters 2!


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