Some additional mod to twos
I am trying to find out a list of mods that are compatible to twos. Specifically I want EQua tool mod that gives large compasses. I don’t want to install something that would mess up my current twos installation.
Also how do I get knot and distance conversion table? |
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Hello Wolfcat, the Equa Tool_03 with the large compass work's fine with my TWoS Mod Installation. Far easy to install. Greetings from Uli |
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Thank you, guys. This is awesome. Exactly what I am looking for.
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I'm trying to locate some of those files for no real navigation but I can't find them using the search engine.
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Curious question about the critical hits mod. i see that there is a critical hits v1.2 for the deck gun, but i also noticed that the author has made a critical hits v1.1 for the torpedoes. I really like what i am reading in the description of this mod.
i am curious to know if the torpedo version would also be compatible with TWoS? |
Hi BT
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https://www.subsim.com/radioroom/dow...o=file&id=1798 I converted my critical hits for deck guns mod into the torpedo version. Both mods are combatible. Install with JSGME Basicaly it works like this. In Stock SH 5 a torpedo allways does 120-180 damage. You need to fire allmost everytime 2 torpedos to sink a merchant. I changed the damage to 100-450 which means that you could do from lower damage up to 2,5 times the damage. The damage is also modified with the area you hit, hitting fuel tank gives it a multiplicator. This means you never know how much damage your torpedo actualy does, just like in real life. A torpedo now has a chance to even blow up a large tanker but its very rare. Anything could happend, you could fire 4 torpedos into a freighter and it still sails away or it blows up with the first torpedo, you never know. Have fun with it Darkreaver1980 courtesy acknowledgement to Darkreaver1980 Peter |
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Nice. Thank you Sir! |
@Peter
This sounds like a great mod. Just a couple of quick questions: 1. Deck gun version and torpedo version need be installed separately? Or your torpedo one contains both? 2. Can this mod be enabled any time or it has to be in port? |
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