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-   -   Torpedo not searching (https://www.subsim.com/radioroom/showthread.php?t=79248)

Aladar 05-09-06 09:05 PM

I'm having the same problem. If I have a target out at 9000 yards, it doesn't seem to matter when I set the torpedo to go active (I've tried everything from 7000 to 1000), it doesn't seem to go into active mode. Before I installed SCXII or even SCXIIc I used to get a little red line in front of the Torp showing when it went active (and an annoying wagging which Is why I installed SCX) and where it was scanning, but not anymore. No matter when I tell it to go active it just keeps going straight. BTW, I'm using the Mk48.

I mean I can get the Torp pretty dang close to that oil tanker too, but it just wont do it.

I'm trying to finish the last training mission, in case that's a factor.

Aladar 05-09-06 09:35 PM

Thought I'd post an image or two.

http://webpages.charter.net/gdawson/NoActive.jpg

Aaaaand right on by.

http://webpages.charter.net/gdawson/...thecontact.jpg[/img]

After further playing, I noticed that the Torpedo will inded lock on to my own submarine if I wheel it around using the wire guidance.

I figured I was chasing a ghost contact, but the other contact is the one the tutorial says is a ghost contact, and it is the one that moves during the course change.

Molon Labe 05-09-06 10:16 PM

My first instinct is to say that's a passive torp at max speed, but you did say active earlier..

Is the solution accurate?

Aladar 05-09-06 10:53 PM

Well, to be honest, I'm not sure if it's a good firing solution or not, but from these sequences I guess not. I took what you said and lowered the torp's speed to 45.

Here's my solution.

http://webpages.charter.net/gdawson/Sol1.jpg

http://webpages.charter.net/gdawson/Sol2.jpg

And in the last pic the torpedo suddenly locked on to something, swerved and hit it. But this was all I got and a basic idea of where the contact was (or whatever the torpedo hit)

http://webpages.charter.net/gdawson/sol3.jpg


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