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-   -   [REL]U-jagd tools mod 1.3 (https://www.subsim.com/radioroom/showthread.php?t=123373)

u.Prestige 10-15-07 10:15 AM

Wish to get your U-JAGD HUD soon:up:
Salute!

looney 10-15-07 11:54 AM

Hmm installing seems to be a bit difficult...

I'll have to look into that ltr

Hey am I reading this ok??? I need to take the 3 steps only if I make use of other mods wich change the menu file???
I'm only using GWX with some minor image mods.

abel29a 10-15-07 02:11 PM

Quote:

Originally Posted by joegrundman
To be honest there are problems with the 6 slideout dials (the other aspects of FLB Sale's work, such as the periscope TDC and torpedo settings do not cause a problem)..

I'll try to come up with a fix for this but it probably won't be for a few weeks as I'm going to be away for a while.

Why don't you try using this mod instead of the 6-dials for a little while to see how you like it

Sounds most promising. I'm uninstalling 6-dials as we speak and will be giving the jagd mod a spin tonight. If you do manage to make som workaround tough, you'd be my new modder hero :) A whiz wheel ingame AND retaining the ability to give accurate HDG orders would be a little slice of uboat heaven.

Klaus_Doldinger 10-15-07 02:55 PM

Downloaded. Training this night.

KrvKpt. Falke 10-15-07 04:48 PM

So, i inderstand there will be problem if i will use this mod with TDC in Peri/UZO?
Im going to install and try it anyway, but it seems like i have to change position of the dial in left upper corner?

http://i187.photobucket.com/albums/x...225659_984.jpg

Maraz 10-15-07 04:57 PM

Quote:

Originally Posted by joegrundman
To be honest there are problems with the 6 slideout dials (the other aspects of FLB Sale's work, such as the periscope TDC and torpedo settings do not cause a problem)..

I used the "do it yourself" version on my modded game that includes Poor Sailor's Favourite Dials (6 sliding dials + UZO/Periscope TDC), and it seems it works well. The only thing I had to change was the position of the Angriff disk because its parent is one of the dials (the compass/rudder one) so only a small portion was visible. Will make some more tests tomorrow but at first sight it seems it's working.

Great job!!!!! :up:

Maraz

abel29a 10-15-07 05:19 PM

Quote:

Originally Posted by Maraz
Quote:

Originally Posted by joegrundman
To be honest there are problems with the 6 slideout dials (the other aspects of FLB Sale's work, such as the periscope TDC and torpedo settings do not cause a problem)..

I used the "do it yourself" version on my modded game that includes Poor Sailor's Favourite Dials (6 sliding dials + UZO/Periscope TDC), and it seems it works well. The only thing I had to change was the position of the Angriff disk because its parent is one of the dials (the compass/rudder one) so only a small portion was visible. Will make some more tests tomorrow but at first sight it seems it's working.

Great job!!!!! :up:

Maraz

Ah sounds good. How did you merge the files? I noticed the numbers of differences in the menu 1024 file was relatively daunting...

Kpt. Lehmann 10-15-07 05:24 PM

Hitman, JoeGrundman, and Onelifecrisis... Awesome work you guys! Great mod!!! :up: :up: :up:

joegrundman 10-15-07 06:16 PM

Quote:

Originally Posted by looney
Hmm installing seems to be a bit difficult...

I'll have to look into that ltr

Hey am I reading this ok??? I need to take the 3 steps only if I make use of other mods wich change the menu file???
I'm only using GWX with some minor image mods.

Then there shouldn't be a problem. You do not need the DIY kit. Just the regular U-jagd1.2_GWX download. :up:

joegrundman 10-15-07 06:19 PM

Quote:

Originally Posted by Maraz
Quote:

Originally Posted by joegrundman
To be honest there are problems with the 6 slideout dials (the other aspects of FLB Sale's work, such as the periscope TDC and torpedo settings do not cause a problem)..

I used the "do it yourself" version on my modded game that includes Poor Sailor's Favourite Dials (6 sliding dials + UZO/Periscope TDC), and it seems it works well. The only thing I had to change was the position of the Angriff disk because its parent is one of the dials (the compass/rudder one) so only a small portion was visible. Will make some more tests tomorrow but at first sight it seems it's working.

Great job!!!!! :up:

Maraz

Maraz, if you could post your solution, that would be great! Thanks for your effort!

:D

GT182 10-15-07 06:59 PM

Fantastic mod Joe. :up: ~S!~

Maraz 10-16-07 03:01 AM

Quote:

Originally Posted by abel29a

Ah sounds good. How did you merge the files? I noticed the numbers of differences in the menu 1024 file was relatively daunting...

You must download the "DIY" version and follow closely the installation instructions. They are very detailed, you cannot do anything wrong.

This evening I will post the change to the menu_1024_768.ini I made, but basically you should only look at this entry:

;;;;;;;;;;;;;;;;Angriffsscheibe
[G3F I426]
Name=KM whizwheel
Type=1026; Menu Group
ItemID=0x3F4E1000
ParentID=0x3F1C0000;3F000000
Pos=-550,600,800,600
Color=0xFFFFFFFF

(the Ixxx entry might be different in your numbering) and change the "Pos=" line, IIRC I put values as follows:

Pos=-800,-20,800,600

or something like that.

The Angriff disk will slide with the compass/rudder dial, it's a "quick and dirty" solution but it works for me :)

Maraz

Hitman 10-16-07 07:14 AM

Quote:

Hitman, JoeGrundman, and Onelifecrisis... Awesome work you guys! Great mod!!! :up: :up: :up:
Coming from you it's a great compliment! We're honoured :sunny:

abel29a 10-16-07 10:04 AM

Thanks Maraz - I'll give it a go tonight.

As for the mod itself - wow this is good. It's never been this easy and fun to set up for attacks. I did an attack on a convoy, launching from 7000m at a less-than-optimal angle (approching the convoy from nearly head on, with a slight offset to port), and every torpedo found it's mark. And the operation is so fast you can easily recalculate AOBs and such quickly, getting a good feel for whatever zig-zags the merchants throw your way.

I feel like a U-Jäger indeed :)

The only thing I'll probably remove is the wiz-wheel, seeing as it's not needed, and I use the rudder extensively, so it gets in the way. But it looks so good, I'll be sorry not to have it for eye candy :)

EZeemering 10-16-07 10:08 AM

Fantastic mod. Exactly what I needed. The default tools in the game are not really logical for me. To use them I always need some PDF or tuturial to figure out how to use it precisely. This mod makes it all makes sence to me. Plus its more realistic.

Imo mod of the year!! :up:


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