SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   DW Mission Designers' Forum (https://www.subsim.com/radioroom/forumdisplay.php?f=191)
-   -   Dynamic start points , dynamic civilian ships number (https://www.subsim.com/radioroom/showthread.php?t=92520)

Qppralke 04-26-06 12:31 AM

Dynamic start points , dynamic civilian ships number
 
Hi

I've created a mission with respawn points based on dynamic groups.
To make the player subs start in different locations, I've put the subs with their killgoal triggers in seperate groups (min 2, max 2, prob of inc. tried 0, 99 or 100).

Either way , the sub always spawn at the same location :damn:

It's the same with civilian traffic.

The group hierarchy is:

SUB (min 2, max 2 prob 100)
- Sub Red (groups of sub with spawn point (min 1, max 1, prob 100 )
- sub 1 (as mentioned above)
- sub 2
- sub . . .
- Sub blue (same as red)

Fish 04-26-06 12:15 PM

Could be you didn't change the Prob of Inclusion?

Qppralke 04-26-06 01:56 PM

On the editor map - in platform settings - every single of them - all have prob of inclusion "0".

Fish 04-26-06 05:51 PM

When you want one out of three to exist, 33 % should do the trick.

Qppralke 04-27-06 01:54 AM

You sure ? I'll try that.

Miika 04-27-06 01:58 AM

Jep
 
The way I've found it to work is the following:

The program will check the listed platforms in the listed order; hence, if the first platform has 100%, it will always be the one to be created.

So, if you have 3 platforms, give each a 33% propablility, if you have 5, give 20% etc.

Miika

Qppralke 04-27-06 04:37 AM

Sorted . . .

Thanks a lot guys.
Much appreciated


All times are GMT -5. The time now is 03:36 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.