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-   -   [REL] The Game Fixes Only Mod (https://www.subsim.com/radioroom/showthread.php?t=151796)

Webster 05-14-09 06:19 AM

[REL] The Game Fixes Only Mod
 
Please Note: when i updated GFO to v1.1 i intended to include my updated menu bar to fix the issue that has caused certain computer systems to not show the menu bar changes correctly.

it was pointed out to me by someone that somehow the new files were in fact NOT included so in order to fix this just add my "Webster's New Orders Bar Menu for v1.5" mod found here: http://www.subsim.com/radioroom/showthread.php?t=152912 as a patch to fix the menu bar



Max Optics 3 mod will not work with GFO, you will get blurry out of focus images up close and sub skins do not work correctly so use Max Optics 4 instead because it seams to work fine without having these same issues.



CTD Issues with GFO:

there are CTD issues with a few of the single missions i included in GFO and below i will explain how to fix this:

anyone who uses GFO should manually delete all of the added single missions found in my GFO mod, they have about 6 or 7 with file errors that cause CTD issues that only show up under certain times or conditions so delete the missions that are numbered SM102 thru SM115 in the "singlemissions" folder found in GFO and then place the missions from this mission pack that has the newly fixed versions for all of those missions plus a few extra missions not originally found in GFO group numbered SM102 thru SM115.

get the tambor198 mission pack here: http://www.subsim.com/radioroom/showthread.php?t=158202


================================================== ====================

Game Fixes Only Mod v1.1

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This mod will ONLY work properly on Silent Hunter 4: Gold Edition with the U-Boat Missions Add-on v1.5 installed or
Silent Hunter 4 game with the downloaded version of U-Boat Missions Add-on v1.5 installed.

The "Game Fixes Only Mod" is comprised of a collection of stand alone fixes and mods that were made by the modding
community for use with the stock silent hunter 4 UBM v1.5 game.

Always install the "Game Fixes Only Mod" first and then add any other mods you want to try using on top of it.


Mod compatability:

GFO is compatable with RSRDC v401 as long as you install the "GFO Patch for RSRDC v401" afterwards.

GFO is compatable with Real Environments #1 as long as you install the "GFO Patch for Real Environments #1" afterwards.

GFO is NOT compatable with any of the Real Environments ad-on option mods 2, 3, 4, & 5 because they replace too many
elements of GFO.

If you choose to go ahead and use the Real Environments ad-on option mods anyway then you will lose
some parts of GFO in doing so.

GFO is NOT compatable with TMO, RFB, or FOTRS mods.

As for adding other mods to GFO, unless they state otherwise, you will need to check them for compatability on a case
by case basis.

As with any mod, before installing it, you should make a backup copy of your complete unmodded stock v1.5 data folder
and save it to a backup drive or burn it to a disk so you can restore the game later if you ever have need to restore
any corrupted files.

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This mod will add some new keys to the keyboard layout as well as new buttons the in game orders menu bar at different stations.

The new buttons as well as the new keyboard changes were added for the US and the german side of the game.


(keyboard key changes)

KEY ------------------ACTION
CTRL+RETURN--------FIRE TORPEDO
I---------------------RAISE/LOWER SD ANTENNA OR SNORKEL
COMMA--------------RADAR DEPTH / SNORKEL DEPTH
NUMPAD ENTER------TIME COMPRESSION NORMAL
F--------------------FREE MOVE IN CONTROL ROOM

----------------------------------------------------

(COMMAND BAR MENU BUTTON CHANGES BY STATION)

- COMMAND ROOM:

replaced the "deploy decoys" button with a "weather report" button
replaced the "battery charging" button with "battlestations" button
replaced the "silent running" icon to use a different one


- NAVAGATION:

added a new button for "report range to end of course"
added a new button for "battlestations"
- PERISCOPE: (no changes made)


- BRIDGE:

added a new button for "report nearest visual contact"
added a new button for "heading to viewing"
added a new button for "battery charging"
added a new button for "battlestations"


- DECK GUN:

replaced the "aim for bridge" icon to use a different one
replaced the "aim for waterline" icon to use a different one
added a new button for "battlestations"


- FLAK GUN:

added a new button for "battlestations"


- SONAR:

added a new button for "report on nearest warship contact"
added a new button for "silent running"
added a new button for "battlestations"


- RADAR:

added a new button for "radar depth"
added a new button for "raise/lower SD antenna"
added a new button for "battlestations"
(no changes were made to the crew management or camera stations)

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NOTE - The snorkel controls were renamed and used as radar and SD antenna controls so when you are playing on the german side of the game You will need to install the included "Snorkel Name Change Fix" mod found in the "GFO Snorkel Name Change" folder if you want to restore the text to read as snorkel controls in the tool tips and orders boxes. This does not however mean the snorkel works, it is still unusable and non functioning.

please see the read me inside the "GFO Snorkel Name Change" folder for more info.

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Install information:

As with any mod, you should make a backup copy of your complete unmodded stock v1.5 data folder and save it to a backup drive or burn it to a disk so you can restore the game later if you ever have need to restore any corrupted files.

You need to unzip the "Webster's GFO Mod v1.1" to your desktop or to your "my documents" folder and then open it.

Take out the "Game Fixes Only Mod" folder found there and put that folder into the jsgme and then install GFO.

The "Webster's GFO Mod v1.1" folder contains the GFO read me as well as the read me for all the mods in GFO and install
info along with the "GFO Snorkel Patch" folder.


Mod Installation order for GFO + RSRDC v401:

-stock game v1.5
-Game Fixes Only Mod
-Webster's New Orders Bar Menu for v1.5
-RSRDC v401 for stock (v550+patch1 can be used but some ships wont get the manuvering fix)
-GFO Patch for RSRDC v401
-then install the GFO Snorkel Name Fix only if needed


Mod Installation order for GFO + Real Env #1:

-stock game v1.5
-Game Fixes Only Mod
-Webster's New Orders Bar Menu for v1.5
-Real Environments #1
-GFO Patch for Real Environments #1
-then install the GFO Snorkel Name Fix only if needed


Mod Installation order for GFO + Real Env #1 + RSRDC v401:

-stock game v1.5
-Game Fixes Only Mod
-Webster's New Orders Bar Menu for v1.5
-Real Environments #1
-GFO Patch for Real Environments #1
-RSRDC v401 for stock (v550+patch1 can be used but some ships wont get the manuvering fix)
-GFO Patch for RSRDC v401
-then install the GFO Snorkel Name Fix only if needed


NOTE - think of GFO as if it was the stock game when you are trying to decide on the correct install order for using additional mods.

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Changes and Fixes in Webster's GFO Mod v1.1

- 20mm Oerlikon Gun Sight camera position was adjusted to the proper position
- Sen toku submarine was added to the game as an AI target and is sinkable but it won't engage you in battle
- Balao class subs now have a 600' deep depth guage
- Fixes the texture mapping and Damage model for the Battleship Kongo
- Fixes the Missing AA Guns on the battleship Yamato added in the correct places for historic accuracy
- Interior guages were calibrated for accuracy or just made to move with the battery level so they look realistic
- When damaged, the forever leaking pipes will now stop leaking after a short while
- Torpedo bubble trails are now brighter and easier to see
- water streams coming from the subs are now more transparent
- underwater rocks and plants are much smaller now to look a little more realistic
- The bug that causes U-Boat Conning Towers to dissappear was fixed
- You can now start a german career with the Type XVIII U-boat
- Overly excessive number of german dud torpedos were fixed
- US torpedo bombers now attack properly and drop torpedos
- German AA guns were adjusted for better targetting accuracy
- German KDB had its direction of rotation and head position adjusted
- Added 4 bladed propellers to fleetboats and the backwards rotation direction was fixed
- IJN DD are now properly equipt with depth charge Y-throwers and DC inventories reflect somewhat realistic numbers
- The missing interior sounds for S-Class subs now work
- Destroyer escorts were improved in order to be a little more effective
- Underwater views and scenery are much less blury
- Shell splashes and torpedo explosions are now visable at much longer distances
- The range & mast height dial can now be maually adjusted
- The missing sonar sound for the HogIsland has been fixed
- Ship Fires will now have a fire sound to go along with them
- Added 50 more new map location labels to the game
- Added new realistic and better looking interior guages for US subs
- Added new mission loading screens made from in game screen shots
- The photo recon missions were fixed so they can now be completed
- Ship data was accurately calibrated so that ships can be more accurately targeted now
- The size of the radar contact blips were reduced and the radar smiley faces were also removed from the game.
- Deck watch crews are better at seeing and reporting visual contacts now
- Added 16 new US single missions, 12 german single missions, and 5 german single patrols to the game.
- I changed all 11 stock single missions to start the missions submerged at 60 feet to avoid instantly being detected
- Truk Atol was recreated in the game to be as accurate to history as possible
- The US medals and the way they get awarded have been corrected for historic accuracy
- U-boat hydrophones no longer work when you are on the surface
- Missing radars were added to US destroyers so they can now detect you
- US torpedo textures were changed to look more historically accurate
- The Free Camera was adjusted for 400' high view as well as to get much closer to ship hulls
- The periscope was given the historically accurate 1.5x and 6x views
- Air patrols have been reduced but pilots will now be a little more accurate when they are attacking you
- Sub halo marker color was changed to be easier to see
- Waterline colors on several ships were changed to look less pink
- A large number of missing speech files were fixed
- The captain's desk photo was changed (Catherine Bell)
- Added some new keybord command keys & new orders bar buttons
- On U-boats the UZO, radars, and antenna equipt is no longer visable when viewed from underwater
- Lifeboats will move much slower and more realisticly now and they dont move very far from where they spawn
- radio traffic has been greatly reduced and is now displayed correctly
- Some selected game sounds were replaced if a better one was available
- Draft heights for several ships and subs in the game were corrected
- Ship acceleration times are changed to be much slower now and the ships have inertia when they are trying to stop
- The clock or chrono hand Needles were replaced with skinny ones for easier viewing
- The game will now have much smaller sized and more realistic looking rain drops
- Adjusted the sonar station camera view to be at the correct height and closer to the dials
- Periscope depths and radar depths were all calibrated to be as accurate as possible
- Battery life was also calibrated to be as accurate as possible
- You will now start the game with the orders box view set to be transparent
- The SD antenna mast was made to raise and lower when ordered to

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More info:

Webster's GFO Mod v1.1 doesn't solve all the problems with the game and some available mods were left out to avoid making changes to the game that could be looked at as a matter of personal style, choice, game play, or anything that would have changed the difficulty level of the game too much.

I wanted GFO to appeal to everyone and also be easy for modders to add their own mods to it or create their own super mod from GFO but built to their own taste.

Game Fixes Only Mod is just a collection of the stand alone mods and game fixes that has been produced by the great SH4 modding community.

I am proud to be part of that community and i wish to thank them for all of their contributions and hard work and their continued dedication to the SH4 game.

I have included a Documents folder with a read me file for each of the fixes and mods included in GFO.

Not every modder included a read me for their mod so where needed i used their mods thread descriptions.

I have done extensive testing to make sure that all the fixes in this mod are working correctly.

The "Game Fixes Only Mod" works perfectly when it is properly installed over the stock unmodded v1.5 game.

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Modders who contributed to the "Game Fixes Only Mod"

In alphabetical order:

aanker, akdavis, anvart, captain america, Captain Cox, Carotio, CapnScurvy, dgrayson, Ducimus, fred8615, Hitman, Jace11, jmardlin, kakemann, kapitan zur see, Krishna, lurker_hlb3, miner1436, munchausen, Nisgeis, Oak Groove, Peabody, redwine, RFB team, RockinRobbins, sober, syxx killer, tambor198, tater, vickers03, Webster, Zantham, ZeeWolf

Many thanks to all the modders who gave me permission to use their mods and fixes to make this Game Fixes Only Mod.

Special thanks to Neal Stevens for his great website and I wish to thank the whole SUBSIM community for helping to make this game so great.

I also wish to thank skwasjer for his wonderfull S3D Silent 3ditor utility that gives us all the ability to mod the game so easy.


enjoy!

webster

================================================== ================================


Because of the changes made in GFO v1.1 I was not able to modify GFO v1.0 with a patch to update it to v1.1 so it will be necessary for you to redownload GFO v1.1 and then delete the old GFO v1.0 mod.

the actual changes GFO v1.1 makes are minor but its a large number of files involved in making those small changes.


changes in GFO v1.1:

- the easy to read colored text was removed
- the missing menu bar button images are fixed
- the radio display fix was added
- added new mission loading screens
- added Kakemann and ATR-42's Music Fix

================================================== ================================

Download GFO v1.1 here: SUBSIM and Filefront


Download GFO Patch for Real Env #1: SUBSIM

Download GFO Patch for RSRDC v401: SUBSIM

Download for RSRDC v401: SUBSIM

tonschk 05-14-09 09:06 AM

:salute::rock::woot: thank you WEBSTER :woot:,

I renamed the game version to v1.6 and this number will be seen on the main menu screen .

If somebody with the already new SH4 1.6 version suddenly want to play online do you think will have problems to play with other players which have the older previous SH4 1.5 version ?

ReallyDedPoet 05-14-09 09:17 AM

Nice work :up:

Rockin Robbins 05-14-09 10:03 AM

I love the mod, but I have to ask, what if Real Fleet Boat had renamed their mod to "Unofficial Game Patch 1.6" and claimed that future mods should be based on it? I have a problem with that, be it GFO, TMO, FOTRS, GWX or Rockin Robbins.

It also confuses the issue of just what a game patch is. The devs purposely made that distinction with 1.5, making hardwired code changes and leaving most moddable issues to the modders. Changing parameter files does not constitute a patch. Changing executable files is what a patch does. If we were to do this we would overstep our role of modders and turn into illegal hackers of Ubi's game code. Methinks we should avoid that.

Just my opinion that muddying the waters between mod and patch does everyone a disservice that we should avoid.

Hitman 05-14-09 10:16 AM

It's been a long way since you first proposed such a patch in the forums, I must congratulate you for having had the endurance and will to push it forward :salute:

Whiel supermods will always remain independent because they are already too much built up on a specific basis, this 1.6 is exactly what is needed for people who just want to play a stock game or add their own selected mods.

Many thanks for this :up:

ETR3(SS) 05-14-09 11:56 AM

Wow! Very Impressed! I must say imo this is an excellent mod/unofficial patch and am glad I downloaded it. That being said, I believe I have the first bug report. :cry:

When ringing up Ahead 2/3 the telegraph needle moves and when the OOD is about to say Ahead Slow, the game will CTD. Also noted that my crew had no eyes! Talk about a creepy crew. But hey, they still manage to call out contacts! :haha:

Webster 05-14-09 01:30 PM

after a few requests to upload this at various other sites i figured it would be best to post this:

anyone who wants to can feel free to put it up any place and anywhere they wish to.

it is what it is and it will never be altered or updated by me so i need no control over it.

as far as i am concerned it belongs to everyone now.

as for the rest of my mods, i feel they are there for everyone and if you want to post them then go ahead and feel free to do so.

each of my mods has a read me in it and that is what i use as the thread post so all you have to do is use that as the mod description for any mod.

Webster 05-14-09 02:19 PM

Quote:

Originally Posted by tonschk (Post 1101080)
:salute::rock::woot: thank you WEBSTER :woot:,

I renamed the game version to v1.6 and this number will be seen on the main menu screen .

If somebody with the already new SH4 1.6 version suddenly want to play online do you think will have problems to play with other players which have the older previous SH4 1.5 version ?


im not sure but it is only a simple text edit so i doubt it

Webster 05-14-09 02:22 PM

Quote:

Originally Posted by ETR3(SS) (Post 1101175)
Wow! Very Impressed! I must say imo this is an excellent mod/unofficial patch and am glad I downloaded it. That being said, I believe I have the first bug report. :cry:

When ringing up Ahead 2/3 the telegraph needle moves and when the OOD is about to say Ahead Slow, the game will CTD. Also noted that my crew had no eyes! Talk about a creepy crew. But hey, they still manage to call out contacts! :haha:


the eye thing is the eye bug fix, i guess it gives you the eye bug in some cases so i removed it from patch v1.6

the ahead 2/3 was a glitch in my sound files and i cant figure it out so i just removed the ahead 2/3 and back 2/3 so it stays with the stock ahead slow and back slow sounds.

i am re uploading patch v1.6 without those files at this very moment but for those of you who already have v1.6 PM me for a link to replace the files with copies of the original ahead slow and back slow sounds.


EDIT: ok the updated patch v1.6 is now uploaded without the bugged files as of 3:30pm US central standard time

Rockin Robbins 05-14-09 02:48 PM

Quote:

Originally Posted by WEBSTER (Post 1101251)
as far as i am concerned it belongs to everyone now.

SALUTE! Webster I wish we had a lot more modders with your attitude.:up:

ichso 05-14-09 03:28 PM

Love your attitude, man ... wait a minute ... somebody was faster :doh::D

Lt commander lare 05-14-09 06:17 PM

this patch is what we needed and the only bug i see is the ahead 2/3 button causes crash to desktop great job on the patch it was worth waiting for


lt commander lare

AVGWarhawk 05-14-09 07:07 PM

You know what Webster, your laundry list of fixes really does look like a developers patch. Cool stuff! :up:

Webster 05-14-09 07:24 PM

Quote:

Originally Posted by Lt commander lare (Post 1101430)
this patch is what we needed and the only bug i see is the ahead 2/3 button causes crash to desktop great job on the patch it was worth waiting for


lt commander lare


that only applies to filefront downloads before 3:30pm central time today

if anyone still needs the ctd fix its on my filefront (i put it back up until tomorrow)

@ AVGWarhawk :salute: thanks

Gato76 05-14-09 07:51 PM

How is the AI with this patch ?


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