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-   -   Intro to Battleship Command (https://www.subsim.com/radioroom/showthread.php?t=244415)

bracer 04-01-20 11:02 AM

Intro to Battleship Command.
 
Hi everyone!

”Battleship Command: Scharnhorst” is my dream simulator that I am working on as a hobby project. Since I played Destroyer Command the first time I have been longing for a similar game but with battleships.

In its current form Battleship Command lets you control a Scharnhorst class battleship and its weapons. You can steer it by rudder controls or setting compass directions and ordering speeds. You have flexible control over the three main 28cm guns, either fire all three at the same target or split the guns on seperate targets. There is three fire control stations with a fire control computer each. So potentially you can engage three different targets at the same time. You also have access to the heavy AA guns. And soon enough the secondary 15cm batteries will be ready.


https://youtu.be/Kl1e0v4ww9Q



At the moment ”single missions” are available, where you can sink merchants and battle destroyers, cruisers and battleships. A quick scenario editor is in the works as a built in function. Open world (north Atlantic) patrols are also not far away.

I have a vision of a campaign mode similar to Silent Hunter V, where you go on patrols, sometimes with specific tasks/patrol areas. You will need to follow the prize rules and be careful in combat to keep a good reputation and not get stuck in harbour doing repairs for long periods. A good reputation will grant you plenty of fuel, amo, new updates (radars, sensors, weapons) and the best crew.

I am not a programmer or a graphic designer, so I am learning as I go. I am not using any game engine, but a programming IDE with a OpenGL graphics library. So I have much freedom, but no ready made assets like water, enviroment and FX. I love good graphics, see World of Warships, but with these tools and my skills Battleship Command will initially not reach that level.

With that said, welcome to my subforum, THANKS NEAL!! Feel free to post questions, feedback, ideas and feature requests here! Demos will be available for everybody soon enough…

Cheers!!
/Daniel aka Bracer

bracer 04-01-20 11:03 AM

Reserved for some screenies...

bracer 04-01-20 06:12 PM

Removed outdated screenshots...

bracer 04-26-20 09:11 AM

I have should manage to have the demo compiled and uploaded for you all within a day.


:salute:

bracer 12-28-20 02:41 PM

Here is a new PR video I made!
https://youtu.be/Kl1e0v4ww9Q

Julhelm 12-29-20 10:11 AM

That looks really impressive!

bracer 01-01-21 05:30 PM

Quote:

Originally Posted by Julhelm (Post 2716993)
That looks really impressive!

Thanks alot Julhelm!!

Contemplative Flame 11-11-21 06:19 PM

Wow I've always wanted another surface ship sim since Destroyer Command. I have no idea why no one has made something before, but this looks very interesting. I hope the work is going well.

bracer 11-12-21 08:56 AM

Hey!
Thanks! Yes, then there is two of us, I am also wondering why it hasn't been made already.
I think games like Task Force and Great Naval Battles was great concepts, but no one attempts something similar with more modern graphics.
Battleship Command should hopefully satisfy the need to blast ships out of the water with heavy guns.


It's all progressing very good! Working alot on small details which takes time, and then there is one or two big things I need to implement before the next demo can be released.

https://battleshipcommand.files.word...4.36.29.40.pnghttps://battleshipcommand.files.word...4.36.58.19.png


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