Crash Dive 2
Greetings SubSimmers!
For the past few months I've been working on a sequel to Crash Dive (something I've been wanting to do for years). It will still be WWII, but this time in the South Pacific, with the player in command of a U.S. Navy Gato-class submarine. The core gameplay will be very similar to Crash Dive, but with significant improvements. Below is a partial wish-list of new/upgraded features; some of these are done, some are in progress, and some I have no idea how to accomplish yet:
If you have suggestions/additions/feedback on this list, sound off and let me know! I'm also going to have questions that this community is uniquely suited to answer, so I'll be posting those in this forum. Thanks! -Scott |
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It would definitely be played and enjoyed if a sequel was made, and by the wish list it it looks like would be a good game
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Another video: Crash Dive 2's new weather system, showing fog, clouds, rain, and wind. Wind affects the water's wave speed and size.
All weather factors affect the enemy's ability to detect your sub (and your ability see them!). https://youtu.be/f2Z6BRczbgM |
I'm definitely onbaord with this! I loved Crash Dive so much, it was really a fun game. It was really polished and gave me a lot of pleasure while waiting for my gf to decide which shoes she couldn't live without.
Recommendations: Play the original Silent Hunter to sample the tone of the game. I always felt CD was an homage to Aces of the Deep, having CD2 bring back memories of SH1 would be awesome. Have crew reports in the game. "Rrrright full rudder, aye sir!" Have some small villages on the islands, small military outposts, and docks with moored vessels, buoys, mines, and nets. Have harbor penetration missions and make navigation and reconnaissance a big factor. Trying to find Wewak among a dozen small islands would be a great mission in itself. USS Wahoo. While on the topic of harbor intrusions, have some missions where the enemy is skirting the coast and you have to run dangerously shallow to close the range, re: USS Barb. Sub vs sub missions Warship encounters, like USS Cavalla. Thermoclines and bathythermographs Easter eggs! cheers, Neal |
Great list of recommendations, thanks Neal!
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Bring it on!:Kaleun_Cheers:
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Hi,Scott
Can't wait for it ,whats the E.T.A for this game??:Kaleun_Applaud: |
Loved Crash Dive have it on my tablet and on pc im sold on Crash Dive 2
Cry Havoc and let slip the dogs of war ill be enroling in the Silent Service once again Yippee :Kaleun_Salute: |
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Though I'm hoping for some time next year... |
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Not to overwhelm you with suggestions, how hard would it be to add S-Boats? Another thought, how hard would it be to add the option to play as the Japanese? Would that be just too much to model/add? How big is your dev team? Best of luck:Kaleun_Salute::Kaleun_Thumbs_Up::Kaleun_Cheer s: |
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-Scott |
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How much time does it take to create a model? All of that would make a great add on! I wish I could help, but I have zero programming skill. I've done level design and artist research many years ago. I think a Japanese add-on would be cool, depending how this edition works out. |
Lack of meetings is my favorite part of being a solo dev. :)
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15 or 20 years ago, when I used to do that kind of work full-time, it would have taken me half as long. But now I'm old and slow. :yeah: |
Torpedoes
I'm debating whether to eliminate the fire arc limitation that Crash Dive has, and would love to hear feedback.
I know that the Mark 14/15/18's gyroscopes allowed setting an angle that the torpedo would turn to after launch; but was there a practical limitation to that? E.g., would they ever fire a torpedo with a 90-degree offset? If so, I could just let the player fire at any relative bearing (from whichever torpedo room is within the 180-degree arc). |
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