ALFA / Projekt 705 Lira SSN US and German Campaign Standalone
Hello and Happy New Year!
During the holidays, I have reworked the Alfa of my CWSS mod.Originally, I wanted to combine the Models of Hotmanandre and the Dangerous Waters RA-Mod, but in the end I had to recreate the entire model, the conning etc. There is now a pressure hull model as well as animated flaps and new extensibles. The mod is designed like the Oscar II - refit and is campaign playable for both sides. http://img13.imageshack.us/img13/5989/lira5.pnghttp://img33.imageshack.us/img33/5808/lira4.pnghttp://img809.imageshack.us/img809/6154/lira3.pnghttp://img515.imageshack.us/img515/5939/lira2.pnghttp://img528.imageshack.us/img528/1659/lira6.pnghttp://img267.imageshack.us/img267/4329/lira7.png http://img72.imageshack.us/img72/5348/lira.png LINK : http://www.gamefront.com/files/21152569/Alfa_US_GE.zip |
link, please :)
Happy new year! Thank you! |
ALL HAIL JHAPPRICH!!
:sign_yeah: |
Beautiful submarine! The good fellow and how about the project 685? There is almost finished boat will undertake to eat both drawings and a photo if that:arrgh!:
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Legend
Thats all I have to say about the man....legend.
:up: |
SLBM is going from Mark 10? you let range at 3500 yards and i don't want autodestroy my own ship :)
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This alfa is too beautiful.:up::up:
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WOW
This is amazing. :rock::rock:
I have tested in depth :haha: and its simply breathtakingly awesome. How about an Ohio class with USN Ballistic Missiles? :D Respect to you JH. :salute: |
Custom Interior
Some shots of the ALFA`s Command Room i´ve been working on recently.At the moment, i am stuck on figuring out how to create Ambient Occlusion maps, so what you are seeing here still looks like crap:
http://img194.imageshack.us/img194/7998/91069495.jpghttp://img710.imageshack.us/img710/9213/20168510.jpghttp://img202.imageshack.us/img202/6051/41899921.jpghttp://img714.imageshack.us/img714/5899/61469338.jpghttp://img36.imageshack.us/img36/342/33077898.jpghttp://img607.imageshack.us/img607/39/94540039.jpghttp://img820.imageshack.us/img820/9553/17338771.jpghttp://img194.imageshack.us/img194/9822/12082866.jpghttp://img861.imageshack.us/img861/9386/94997880.jpghttp://img600.imageshack.us/img600/2286/11102590.jpghttp://img545.imageshack.us/img545/5995/69865776.jpg |
WOW
Quote:
looks good so far mate!:arrgh!: |
[QUOTE=jhapprich;1818377]Some shots of the ALFA`s Command Room i´ve been working on recently.At the moment, i am stuck on figuring out how to create Ambient Occlusion maps, so what you are seeing here still looks like crap:
QUOTE] Looking forward to seeing this module. :yeah::yeah: Good Job :salute::salute::salute: |
woow good to have you back working on those submarines ;)
thanks alot for keeping this game alive :up: |
Baking AO is easy. You just need a 2nd uv channel and then use render-to-texture with a skylight.
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Nice sub here, happy to add it too my "collection" but can I ask for a version that isnt in russian?
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>Quote: Baking AO is easy. You just need a 2nd uv channel and then use render-to-texture with a skylight.<
yap, the AO-Maps are underway thanks to my 3dsmax2011.needed some time to figure it out since i do my models with milkshape. what do you mean with russian? |
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