SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Dangerous Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=181)
-   -   Dangerous Waters Screenshot thread (https://www.subsim.com/radioroom/showthread.php?t=123367)

Onkel Neal 10-11-07 08:53 PM

Dangerous Waters Screenshot thread
 
Just wondering, how about a DW screenshot thread? I for one would love to see some of the stuff you're doing... be sure to list any mods that you have that enhance the grfx :up:

If we get enough we can sticky the thread, too.

Sea Demon 10-12-07 02:06 AM

This thread is a great idea!!! :up:

I'll see what I can scrounge up later this weekend. That's the next time I'll get a chance to play. I can't wait to see some of the pics posted here....

Orret 10-12-07 10:23 AM

http://i133.photobucket.com/albums/q...ightvision.jpg

OneShot 10-12-07 12:52 PM

With the filter it looks really cool and the blur smoothes everything out. Great Pic

MarkShot 10-12-07 02:10 PM

What SC/DW needs is a few illustrated AARs which capture the strategic/tactical aspects of the game and excitement of game play. Despite the improved graphics in DW over SC, neither of the two are going to excite anyone who plays SH3 or SH4.

And yet what SH3/4 players like over older titles like AOD and SHCE is the ability to take the hydrophones themselves and listen in order to work out what contacts are doing. They prefer this over the simplistic lines/tracks that earlier games had. Also, they prefer taking a target and working out the targetting solution for it as opposed to earlier titles that just gave an auto solution and a measure of how good your hit chances would be.

Well, if that's what people like (besides the 3D world), then SC/DW gives sonar/TMA/fire control stations which require serious analysis and skills. SC/DW aren't just advancements in situation awareness flavor and atomosphere, they are the real deal in that station work is how you interact and engage the world. For SH3/4, it is only TDC where the player is really forced into station work as opposed to just enjoying atomosphere enhancements over earlier titles. So, it is serious station play where SC/DW shines ... not in graphics/sound. Additionally, for those who like station play besides making it central to the game, SC/DW stations generally have superior UI. SH3/4 went overboard with 3D and the interactive crew. The 2D of SC/DW works much better for clean and crisp station interactions than SH3/4.

DivingWind 10-12-07 02:57 PM

http://www.subsim.com/radioroom/%5BI....jpg%5B/IMG%5Dhttp://img233.imageshack.us/img233/6536/warco1.jpg
...and no it's not SH3! :D

Subsim Monitor 10-12-07 05:50 PM

Awesome! Stickied. :up:

MarkShot 10-12-07 08:50 PM

In honor of our Cold War discussions and close tracking of Soviet subs without being counter detected, here is close track. (SC 1.08 stock scenario)

As I said before, "it's the stations, Dummy". The stations aren't atomosphere here. Instead they are life and death. Beautifully rendered in glorious 2D.

http://mywebpages.comcast.net/marksh...images/CT1.jpg

http://mywebpages.comcast.net/marksh...images/CT2.jpg

http://mywebpages.comcast.net/marksh...images/CT3.jpg

Dr.Sid 10-13-07 09:38 AM

I love shadows of those buttons. :arrgh!:

MarkShot 10-13-07 09:44 AM

Also, I have to say the SHOW TRUTH was a stroke of FOW genious by Sonalyst to only see what you think you would see. I play SH3 and on one hand and I know I should see nothing of the outside world but the attack and observation scopes ... on the other hand it is a shame to throw all that beauty away. I would love the option to have a Sonalyst style FOW.

Regarding realtime external views, I would prefer to play SC/DW with NO external views, but have a much better replay facility which included 3D for replays.

Onkel Neal 10-13-07 10:56 AM

Quote:

Originally Posted by MarkShot
Also, I have to say the SHOW TRUTH was a stroke of FOW genious by Sonalyst to only see what you think you would see. I play SH3 and on one hand and I know I should see nothing of the outside world but the attack and observation scopes ... on the other hand it is a shame to throw all that beauty away. I would love the option to have a Sonalyst style FOW.

Regarding realtime external views, I would prefer to play SC/DW with NO external views, but have a much better replay facility which included 3D for replays.

I agree, Show Truth made Sub Command and DW truly great simulations without losing the flexibility to enjoy the visuals.

Dr.Sid 10-13-07 12:21 PM

I agree too .. but different thing .. good 3d replay would help. When you play MP game for 4 hours, it would be great satisfaction too se your fishies hit the targets.

DivingWind 10-14-07 03:55 AM

http://img468.imageshack.us/img468/7061/projectsi5.jpg

TLAM Strike 10-14-07 01:19 PM

1 of 2
 
Das Kilo: :rock:
http://img87.imageshack.us/img87/197...5279nj6.th.jpg
http://img87.imageshack.us/img87/755...2277ja5.th.jpg
http://img225.imageshack.us/img225/8...5552iw0.th.jpg

Three Russian SSNs passing to port and starboard... :o
http://img87.imageshack.us/img87/986...3260mt0.th.jpg

TLAM Strike 10-14-07 01:19 PM

2 of 2
 
Air dropped depth bombs... :dead:
http://img87.imageshack.us/img87/117...7459ki4.th.jpg

Missile launch from Hull Sonar: :up:
http://img215.imageshack.us/img215/2...5918kn2.th.jpg

Never even knew I was there! :know:
http://img84.imageshack.us/img84/882...scarfp3.th.jpg

Night sortie from Bandar 'e Abbas: :arrgh!:
http://img84.imageshack.us/img84/771...innveh3.th.jpg

The French running at the first sign of danger... how typical! :p
http://img87.imageshack.us/img87/869...ardsvn3.th.jpg


All times are GMT -5. The time now is 09:02 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.