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-   -   [REL]WideScreen Mod: First Beta Release (Jan 21, 2009) (https://www.subsim.com/radioroom/showthread.php?t=147044)

Rubini 01-19-09 02:34 AM

[REL]WideScreen Mod: First Beta Release (Jan 21, 2009)
 
January, 21 2009
Wide Screen mod for SH3 open pre beta V1.0
======================================
Mod by Rubini.
======================================
Compatible with GWX 2.1/3.0

Credits:
Skwas' S3D tool
GWX team

Usage and actual progress:
This mod allows SH3 to run in a wide screen mode without streched 3D images.
I and others already have tryed to find a way to get this in the past but without any progres until I find the solution some days ago.
In this stage the mod is already useful and ready to be used. Note that for now only (but the more important ones) 3D views are adjusted. All the 2D tgas (loading screens, TDC, masks, etc, etc) yet need to be adjusted folowed by it's needles, text, buttons position, etc. This will be a huge work (but not difficult) that needs a team to work on.
Also the Periscope and Uzo views are yet streched. The Bino view is already adjusted. I only can adjust the Peri/Uzo after we adjust the mask.

Downsides:
1. Event camera will continue streched - I can't find it's camera parameters...if someone knows where it is please contact me (obviously i already looked at EventCameras.dat). Seems that it's hardcoded.
2. Sunhalo only appears at the extrem left part of the screen, no fix until now, besides the majority of DX10 cards have problems with sunhalo even on stock game, linked to the AA/Gama_correction settings.

Files content:
data\library\cameras.dat
data\Interior\NSS_Uboat2\NSS_Uboat2_CR.cam (this is where the type II A/D interior fore camera parameters are)

Installation:
JSGME ready, you can enable it at any point on your campaign. It's totally harmless, if you don't like it just disable using JSGME and continue your game.

============================================

F.A.Q.

How it works?
What make it work is the parameter "Right" at Viewport section on Cameraparams controller, Cameras.dat file. The value range for 16:9 is 1.4 to 1.45. To 16:10 is 1.35 to 1.4. I put them all on 1.4, this way it will work for both 16:9 or 16:10. (original values are set at 1.0)
I also made small cameras' angles adjusts just to fit the new "zoom"aspect of the wide screen mode.

Will work with the HighResolution mod?
Yes, at any resolution!

Do I really need a widescreen monitor to play with this mod?
Yes, obviously...only WS monitors have the physical size with 16:9 or 16:10 aspect ratio.

How the better resolution? How I must adjust my monitor?
1. using the High resolution mod at the exactly resolution of your WS monitor is the best option. (HighResolution mod don't allow to alt tab in some systems and also have some others small issues, it's up to you use it or not)
2. if you don't use HR mode, so you will run at stock 1024x768. Ok just let your WS monitor fulfill the entire visual area and you will have the game in correct WS aspect using this mod. No FPS losses in any way.

Any future mod differences to fit 16:9 or 16:10 WS monitors?
My Sony LCD TV monitor have 1360x768 pixels, physical size in exact 16:9. So i don't know for sure about 16:10...but i guess that it will work out of the box for both without need different set of files.

Future of this WideScreen mod...
Well, I will stop right here if I don't receive help from the experts on menu_1024/texture guys. The work necessary to adjust all that things exposed above is too much for one guy.
I'm also an eye candy freaking guy and the problems with the event camera and sunhalo really annoy me...I almost drop the mod after not find a solution for them...although after have played an entire patrol with the mod enabled I then really becomes very excited with it again.

Last minutes comments:
I just really tested it with a Type IID and with a Type VIIC. I guess that it will work with any uboat. If you tested it with some other uboat, please post here yours observations. This will help a lot.
In the end, this is an open community mod, so, obviously, your feedback (good or not) is absolutely important and necessary!

Have fun!
Rubini.

Links:
http://www.mediafire.com/file/jngzyn...een_SH3_V1.rar
http://rapidshare.com/files/18732044...een_SH3_V1.rar

Rubini 01-19-09 02:34 AM

Here. Look that the tga dials are yet streched. See about in the first post. What is already done is all 3D views. Now we need to finish working on the tgas/tdc, intro, etc. Notice the pics before and after the mod:

Before the mod:
http://img164.imageshack.us/img164/3640/uboatstrly2.jpg

After trhe mod:
http://img242.imageshack.us/img242/3...ternal1ck2.jpg

before
http://img174.imageshack.us/img174/4...ior1strdk8.jpg


after
http://img242.imageshack.us/img242/9...terior1lm6.jpg


Here a link with more pics:
http://www.mediafire.com/file/otmbo2jmjyg/SH3_WScreen_pics.7z

Task Force 01-19-09 02:41 AM

Finally, SH3 will look right on my wide screen monitor.:p COOL!!!

jaxa 01-19-09 03:52 AM

It sounds very interesting. Can this idea be used for hires playing, not only on widescreen? I use hires patch now for playing 1280x1024 resolution on 19" LCD, but it makes circles oval (ratio 4:3, should be 5:4)?

Rubini 01-19-09 04:02 AM

Quote:

Originally Posted by jaxa
It sounds very interesting. Can this idea be used for hires playing, not only on widescreen? I use hires patch now for playing 1280x1024 resolution on 19" LCD, but it makes circles oval (ratio 4:3, should be 5:4)?

Hi Jaxa,

Yes, it works with any wide screen 16x9 resolution! Stock or using high resolution mod. Itīs also possible configurate it to others aspects...but I guess that the 16x9 is most common one, no?:up:

In time...do you had time to try that SMission?;)

Reece 01-19-09 05:18 AM

Sounds very good but I use my own combo of GWX 1.03, and many single mods, since the menu_1024 ini file is different for each super mod will you be releasing the details so we can mod our own versions?:D
Thanks.
Edit: Would it be possible just to use a search & replace or maybe easier to edit the guage images, deliberately adjust out of scale?

Wolfehunter 01-19-09 09:05 AM

Now this is a gem! Must have. :rock:

Rubini 01-19-09 09:43 AM

Quote:

Originally Posted by Reece
Sounds very good but I use my own combo of GWX 1.03, and many single mods, since the menu_1024 ini file is different for each super mod will you be releasing the details so we can mod our own versions?:D
Thanks.
Edit: Would it be possible just to use a search & replace or maybe easier to edit the guage images, deliberately adjust out of scale?

Reece, I just ried to adjust the uzo view and itīs button until now. But ye will be possible make a search, copy and paste on the non 3d gauges and scales...i myself also have a heavy modded menu_1024, so I also needed to work on mine.

My idea is make a basic one for GWX 3.0 for example, then we will learn all the tricks and then will be more easy to adjust any other non 3D gauges.

We need a good menu_1024 man... Someone?:hmm:

ReallyDedPoet 01-19-09 09:44 AM

Nice work on this Rubini :yep::up:


RDP

Rubini 01-19-09 09:45 AM

Quote:

Originally Posted by Wolfehunter
Now this is a gem! Must have. :rock:

Hi mate!
Do you know a good TGA man? Will be need to adjust all static (intros) TGAs, UZO/Periscopes/Binocular, nav map and others masks and finally the non 3d dials, pointers, etc. Please someone!

makman94 01-19-09 09:59 AM

Quote:

Originally Posted by Rubini
Quote:

Originally Posted by Wolfehunter
Now this is a gem! Must have. :rock:

Hi mate!
Do you know a good TGA man? Will be need to adjust all static (intros) TGAs, UZO/Periscopes/Binocular, nav map and others masks and finally the non 3d dials, pointers, etc. Please someone!

hello rubini, i think that jscones has a solution for that problem (if i am not wrong it works only on nvidia cards) .
although i tried his suggestions i didn't manage to see sh3 in wide screen

better pm him

bye

Lagger123987 01-19-09 10:20 AM

I don't know but to me the pics are the same.....

ReallyDedPoet 01-19-09 10:45 AM

The first one is harder to tell the difference, but you can see the " stretching " in the second set.


RDP

bert8for3 01-19-09 11:39 AM

And the zipped pics also show it well.

Very nice, Rubini :up:

Fubar2Niner 01-19-09 02:01 PM

@Rubini again you have waved the magic wand. I have been waiting for ages for a solution to the widescreen ssttrreettcchh...... Well done Kaleun, it seems you have injected hope again (why am I not surprised !) :rock: . Just hope someone takes this up, if only I had the skills, alas I'm not so gifted.

Best regards.

Fubar2Niner


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