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-   -   Fixing Blind Type IX Boats from U-Boat Compilation (https://www.subsim.com/radioroom/showthread.php?t=241082)

David I 05-08-19 10:42 AM

Fixing Blind Type IX Boats from U-Boat Compilation
 
All Modders,

Is there someone who can fix the blind Type IX Boats from the U-Boat Compilation?

Ivanov Rus suggested using the following technique:


"Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme
I think it will work out"

I cannot get S3D to work for me, not unusual. Is there someone out there willing to do this and upload to the Subsim Web Site Downloads section? I can't be the only one that would love to use the Type IX's. At present they are death traps incapable of seeing beyond 3000 yds on a clear day. Aircraft are invisible until they are actually making their bombing run.

Thanks,
David I

See Post #9 below for a happy ending.

areo16 05-09-19 11:30 AM

Quote:

Originally Posted by David I (Post 2608232)
All Modders,

Is there someone who can fix the blind Type IX Boats from the U-Boat Compilation?

Ivanov Rus suggested using the following technique:


"Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme
I think it will work out"

I cannot get S3D to work for me, not unusual. Is there someone out there willing to do this and upload to the Subsim Web Site Downloads section? I can't be the only one that would love to use the Type IX's. At present they are death traps incapable of seeing beyond 3000 yds on a clear day. Aircraft are invisible until they are actually making their bombing run.

Thanks,
David I


here you go mate.


https://mega.nz/#!vHQRXKoJ!EMLUAATQr...G5nNAYUGpvcrMc


(you need to learn how to use S3D)

Randomizer 05-09-19 02:26 PM

What mod(s) have this error? Have never seen this problem with the Type IX working fine in two careers with GWX3 and LHS.

-C

David I 05-09-19 03:44 PM

Areo 16 -

A million thanks!! Can't wait to get home and try it out!
If it works can I ask Sailor Steve to put up on the Downloads portion of the Site?

Again Thanks. :Kaleun_Salute:
David I

Randomizer,

The problem was with Ahnenerbe's brilliant and beautiful "German U-Boat Compilation". The Type IXB and Type IXC were short sighted. "Once they were blind, but now they can see!"

David I

David I 05-13-19 03:09 PM

Still blind after all these years
 
Spoke too soon. Fix didn't fix.

For those that use GWX, this is how bad/strange it can be. If you are familiar with Lorient Harbor, and what U-boat Kaleun isn't, when you set sail for a patrol you leave the slip and go up and hang a right at the U-Boat Pens. Usually there is a French Small Merchant anchored there. In Map mode, at night, you can get to within 300 meters from where the Merchant is usually anchored and not see it. If you go to the Bridge and scan to the right you can see it sitting there. Go back to map mode and it isn't there.
Go back to the Bridge and there it is, go to UZO mode find it and lock on the Merchant and finally when you go back to map mode there it is. :k_confused:

That can get you killed in the Atlantic vicinity.

David I

xxxp 06-09-19 08:59 PM

https://www.mediafire.com/file/vw4rf...s_Fix.zip/file


Try this one, activate it as a separate mod in JSGME and make sure it is the last one (bottom of the list in JSGME).


Best regards,








https://www.mediafire.com/file/vw4rf...s_Fix.zip/file

Aktungbby 06-09-19 10:17 PM

Welcome aboard!
 
xxxp!:Kaleun_Salute:

Niume 06-10-19 12:53 AM

For the ones who use mep or olc install sensors last in jgsme list

David I 12-12-19 02:20 PM

Update - SD3 seems to have worked
 
I tackled SD3 again, figured it out, and changed the sensor data. It appears that everything is now working fine.
I followed the directions below and now I can see!

Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme
I think it will work out"

Thanks everyone, particularly Ivanov Rus and Anvar for your help.

David I

Anvar1061 12-12-19 02:31 PM

Quote:

Originally Posted by David I (Post 2640147)
Thanks everyone, particularly Ivanov Rus and Anvar for your help.

https://www.subsim.com/radioroom/ima...n_Cheers-1.gif
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) Sensors Fix
http://shmf.larsbundgaard.dk/Smileys...d/download.gif

Rhodes 12-13-19 06:24 AM

Does the fix xxxp posted works?

I ask because it is a more simple solution for a layman as me. I do not know what is s3d or how to open and edit a dat filhe from SH3. :oops:

Anvar1061 12-17-19 01:16 AM

https://www.subsim.com/radioroom/ima...aleun_Wink.gif
https://steamcommunity.com/app/15210...1865202135943/

THEBERBSTER 12-17-19 04:58 AM

A Warm Welcome To The Subsim Community > xxxp
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below


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