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-   COLD WATERS (https://www.subsim.com/radioroom/forumdisplay.php?f=268)
-   -   Beta 1.03 Now Available (https://www.subsim.com/radioroom/showthread.php?t=231918)

Killerfish Games 06-18-17 01:09 AM

Beta 1.03 Now Available
 
A beta of version 1.03 is now available.

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.01.

Any assistance to verify these fixes are working will be appreciated.
Would also like confirmation from Mac users that it is working fine.

Please use this thread to comment on the beta features, testing result, any issues you come across.

Version 1.03 Beta
18 Jun 17

General
Full in-game unit reference linked to Signature tab.
Soviet mast textures fixed
Kotlin now uses the newly added wp_sm2_shell naval guns.

Changes to Default File Structure and Contents
Several changes to the default folder file structure were made which will impact mods and localisations which have edited these files.

default/weapons.txt - removed weapon names and weapon description fields. Added wp_sm2_shell for Kotlin class.

language_en/dictionary/dictionary_interface.txt - added new variables
Code:

ReferenceSonar=Sonar
ReferenceRadar=Radar
ReferenceActive=Active
ReferencePassive=Passive
ReferenceTowed=Towed

ReferenceVeryQuiet=Very Quiet
ReferenceSemiQuiet=Semi-Quiet
ReferenceQuiet=Quiet
ReferenceSemiNoisy=Semi-Noisy
ReferenceNoisy=Noisy
ReferenceVeryNoisy=Very Noisy
FrequencyAbbreviated=F

language_en/sensors/sensors.txt - restructured the entire file to:
sensor_reference=sensor_display_name=sensor_descri ption

language_en/weapon/depth_weapon_display_names.txt - this is a new file for other weapons using the format:
weapon_reference=weapon_display_name=weapon_descri ption

hud/default.txt - added new variables
Code:

[Other Panels]
SignatureIconColor=65,173,77,255
SignatureIconNext=hud/default/arrow_next.png
SignatureIconPrev=hud/default/arrow_prev.png
SignatureIconSelect=hud/default/checkbox_filled.png

[Recognition Manual]
UnitReferenceMain=hud/default/unit_ref_main.png
UnitReferenceSecondary=hud/default/unit_ref_info_window.png
UnitReferenceTab=hud/default/unit_ref_tab.png

UnitReferenceTextColor=0,0,0,255
UnitReferenceTextHighlightColor=maroon
UnitReferenceIconColor=100,100,100,255
UnitReferenceIconNext=hud/default/arrow_next.png
UnitReferenceIconPrev=hud/default/arrow_prev.png
UnitReferenceIconSelect=hud/default/checkbox_filled.png
UnitReferenceIconHighlightMarker=hud/default/arrow_next.png

[HUD LAYOUT]
RightRecognitionManual=0,0

default/vessels/profile - new folder containing all ship profile images

YoYo 06-18-17 03:31 AM

Thx!
Fast work!

Ramius 06-18-17 04:06 AM

Kotlin bugs out in the Unit reference

https://puu.sh/wnmjU/2e284c9f9c.png

ridley 06-18-17 11:47 AM

Is this game still in Beta or is it for sale?

YoYo 06-18-17 11:57 AM

Quote:

Originally Posted by ridley (Post 2492521)
Is this game still in Beta or is it for sale?

Released: http://www.subsim.com/radioroom/showthread.php?t=231572

Patches are in the first stage are beta like always.

ridley 06-18-17 12:34 PM

So its the patch that's Beta not the game?

qiaoyech 06-18-17 12:55 PM

Yes. Look at the steam store. It's not in early access stage.

KevinM 06-18-17 12:58 PM

Quote:

Originally Posted by ridley (Post 2492540)
So its the patch that's Beta not the game?

Yes, indeed...

The main game is very stable, it's just the patches that are getting released, initially, as betas, to add more features, fix bugs etc...

You do not need to install the beta patches...you can wait, and they will become official (non beta) patches as they are tested and debugged...

ClaudiuC 06-18-17 01:14 PM

Quote:

Originally Posted by Killerfish Games (Post 2492385)
A beta of version 1.03 is now available.

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.01.

Any assistance to verify these fixes are working will be appreciated.
Would also like confirmation from Mac users that it is working fine.

Please use this thread to comment on the beta features, testing result, any issues you come across.

Version 1.03 Beta
18 Jun 17

General
Full in-game unit reference linked to Signature tab.
Soviet mast textures fixed
Kotlin now uses the newly added wp_sm2_shell naval guns.

Changes to Default File Structure and Contents
Several changes to the default folder file structure were made which will impact mods and localisations which have edited these files.

default/weapons.txt - removed weapon names and weapon description fields. Added wp_sm2_shell for Kotlin class.

language_en/dictionary/dictionary_interface.txt - added new variables
Code:

ReferenceSonar=Sonar
ReferenceRadar=Radar
ReferenceActive=Active
ReferencePassive=Passive
ReferenceTowed=Towed

ReferenceVeryQuiet=Very Quiet
ReferenceSemiQuiet=Semi-Quiet
ReferenceQuiet=Quiet
ReferenceSemiNoisy=Semi-Noisy
ReferenceNoisy=Noisy
ReferenceVeryNoisy=Very Noisy
FrequencyAbbreviated=F

language_en/sensors/sensors.txt - restructured the entire file to:
sensor_reference=sensor_display_name=sensor_descri ption

language_en/weapon/depth_weapon_display_names.txt - this is a new file for other weapons using the format:
weapon_reference=weapon_display_name=weapon_descri ption

hud/default.txt - added new variables
Code:

[Other Panels]
SignatureIconColor=65,173,77,255
SignatureIconNext=hud/default/arrow_next.png
SignatureIconPrev=hud/default/arrow_prev.png
SignatureIconSelect=hud/default/checkbox_filled.png

[Recognition Manual]
UnitReferenceMain=hud/default/unit_ref_main.png
UnitReferenceSecondary=hud/default/unit_ref_info_window.png
UnitReferenceTab=hud/default/unit_ref_tab.png

UnitReferenceTextColor=0,0,0,255
UnitReferenceTextHighlightColor=maroon
UnitReferenceIconColor=100,100,100,255
UnitReferenceIconNext=hud/default/arrow_next.png
UnitReferenceIconPrev=hud/default/arrow_prev.png
UnitReferenceIconSelect=hud/default/checkbox_filled.png
UnitReferenceIconHighlightMarker=hud/default/arrow_next.png

[HUD LAYOUT]
RightRecognitionManual=0,0

default/vessels/profile - new folder containing all ship profile images

What about these?

NEW FEATURES
Optional sim-like navigation commands
Buttons for just about every keystroke
Speed toggle for campaign strategic map
Voices for message log
Towed array displayed in 3D, ability to extend and withdraw
=====================================

Are they coming in 1.03 as well or are they coming in future patches?

Stardog765 06-18-17 01:32 PM

Would like to know as well. I trust them when they say they are coming but would like to have at least an idea when.

Especially the control options. Seems to be some rethinking now how this is going to be implemented.

Jace11 06-18-17 01:48 PM

Quote:

Originally Posted by Ramius (Post 2492415)
Kotlin bugs out in the Unit reference

https://puu.sh/wnmjU/2e284c9f9c.png


Check your override folder, specifically your weapons.txt, it may be outdated. The new 1.03 version has some major changes, including to the Kotlin's guns. If your running a mod that alters weapons.txt, you need to remove or update it to a 1.03 compatible version. The same thing happened to me btw.

YoYo 06-18-17 02:08 PM

Quote:

Originally Posted by ClaudiuC (Post 2492554)

NEW FEATURES
Optional sim-like navigation commands
Buttons for just about every keystroke
Speed toggle for campaign strategic map
Voices for message log
Towed array displayed in 3D, ability to extend and withdraw
=====================================

I like all +1!

clayton 06-18-17 03:01 PM

Hi, when I go into properties, all I see is betas-
When I click on that, I have no option to choose which beta I want.
Is it automatic?

Stardog765 06-18-17 03:08 PM

Once you select beta it should give you the most current beta.

Ramius 06-18-17 03:43 PM

Quote:

Originally Posted by Jace11 (Post 2492561)
Check your override folder, specifically your weapons.txt, it may be outdated. The new 1.03 version has some major changes, including to the Kotlin's guns. If your running a mod that alters weapons.txt, you need to remove or update it to a 1.03 compatible version. The same thing happened to me btw.

Yea, it was a mod that was doing it. Removed the override folder and it works as intended.


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