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-   -   [REL] Operation Monsun (https://www.subsim.com/radioroom/showthread.php?t=134922)

loreed 11-03-08 02:19 AM

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Originally Posted by cgjimeneza
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Originally Posted by Orion2012
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Originally Posted by loreed
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Originally Posted by lurker_hlb3
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Originally Posted by loreed
I have just added Op Mo V400 with patch. I have fired point blank ate a small merchant and a medium tanker with absolutely no effect, 50 rounds and the tanker was unharmed, not even a small fire, one torpedo sank it. Ditto the small freighter, anyone else having this problem?

For best results, use the "Aim at Waterline" option when firing the main deckgun.

I did that for about half the shots, went for the splash and the flash as much as possible but nothing, then I shot for th engine room and super structure to see if I could get any damage, nothing happened. I am looking for a file I can check to see if it was corrupted during install, if anyone has any suggestions where to look I would appreciate it.

What other mods do you have. In some cases damaging a previously damaged compartment, say by torpedo, will not cause the HP to flood any more, but begin to degrade ship HP, which will take a long time. In RFB 1.52 you can only sink a ship by flooding it, meaning only shots below the water line will cause more water to be taken on.

if possible make a unique install for playing op monsun.... it helps a lot

I guess its time to strip everything out and do a clean install to see if I can figure out what I FUBARed:damn:

TDK1044 11-03-08 08:34 AM

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6)where are convoys?I'm alone in Ocean?

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There out there, you just need to look harder. Go to the support directory for intel data
What Support Directory?

xristoskaiti 11-03-08 09:25 AM

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Originally Posted by cgjimeneza
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Originally Posted by xristoskaiti
:88) :88) :88) it has planes....:oops:

and did you survive the finding :rotfl: :hmm:



:yep: :yep: :yep:

Engelmann 11-03-08 10:56 AM

Thnx for the great mod!! :up:
But I have a question do the u-boats have a schnorkel or do I need to download a mod for it?
and is the U-163 available as commander my (maybe ancestor) Kurt-Eduard Engelmann who died with all his crew in the bay of Biscaye

xristoskaiti 11-03-08 11:12 AM

the German submarines they is acquaintance that they have error time
ballast. in the v500 they can change sjm files with American
submarines?? I suppose that this they will not be problem after the
v500 they is only Atlantic Campaigns :hmm:

Wilcke 11-03-08 12:13 PM

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Originally Posted by TDK1044
Quote:

6)where are convoys?I'm alone in Ocean?

Quote:

There out there, you just need to look harder. Go to the support directory for intel data
What Support Directory?

Within the OMV500 folder are two additional folders; one with version histories and Readmes', the other folder with multiple maps, convoy route maps, and intel type material to facilitate a patrol. Really nice stuff!

Happy Hunting!

TDK1044 11-03-08 12:33 PM

Thanks, Wilcke. :D

Bashou0 11-03-08 01:41 PM

indefinete number destroyers
 
Maybe you will have a "deja vu" feeling here, but I have a question...
If one, say cross the channel, and make dogsfood of fourteen destroyers, can you, after that, on the way back, in the SAME patrol, encounter a indefinite number of destroyers, or, can the channel swept clean in thàt patrol..?
I don't mean the destroyers who protect convoi's, it's logic that they keep poping up, I mean those fightboats who patrol the channel and have nothing to do with convoi's.

Kruniac 11-03-08 08:29 PM

Is the damage model in OM the same as in TMO? In other words, ships only sink from flooding?

I really enjoy that, even if it is a bit tricky. Its better than the ship just exploding into a fireball from two torpedoes.

lurker_hlb3 11-03-08 09:11 PM

Quote:

Originally Posted by Kruniac
Is the damage model in OM the same as in TMO? In other words, ships only sink from flooding?

I really enjoy that, even if it is a bit tricky. Its better than the ship just exploding into a fireball from two torpedoes.


Damage mod is from RFB 152

lurker_hlb3 11-03-08 09:12 PM

Quote:

Originally Posted by Bashou0
Maybe you will have a "deja vu" feeling here, but I have a question...
If one, say cross the channel, and make dogsfood of fourteen destroyers, can you, after that, on the way back, in the SAME patrol, encounter a indefinite number of destroyers, or, can the channel swept clean in thàt patrol..?
I don't mean the destroyers who protect convoi's, it's logic that they keep poping up, I mean those fightboats who patrol the channel and have nothing to do with convoi's.


No sure what your trying to ask me ????

cgjimeneza 11-03-08 09:21 PM

it figures
 
Quote:

Originally Posted by lurker_hlb3
Quote:

Originally Posted by Kruniac
Is the damage model in OM the same as in TMO? In other words, ships only sink from flooding?

I really enjoy that, even if it is a bit tricky. Its better than the ship just exploding into a fireball from two torpedoes.


Damage mod is from RFB 152

No wonder, I tought the ship I had repeatedly torpedoed and fired upon was carryng a cargo of corks for some wine bottler.........

Bashou0 11-04-08 02:37 AM

indefinite number destroyers
 
Lurker, I will try my best English. Rereading my post I can see it's a bit blurry...
What I meant : I start on objective and to do so I pass the channel. I encounter a given number destroyers on patrol in the channel. I dispose of all of them and GO BACK to refit. Then I pass the channel again and sink whatever I encounter.
I go on and furfill the objective.
After that I go back to base trough the same way (the channel).
Will I still encounter patroldestroyers, I mean really on patrol and NOT those who protect convois.
This question because I can't imagine say Great Brittanie has an indefinite number of destroyers,particularry not in the beginning of the war. Knowing the channel has been swept clean of patrol-destroyers, you can easly be tempted to refitt again and again...
The same goes in fact for planes. A given airfield has an indefinite number of planes..?

xristoskaiti 11-04-08 02:41 PM

u-boots they do not have realistic divetime.:cry: :cry: :cry: will exist in future a
imprinting for this problem? :oops:

Reise 11-04-08 02:58 PM

Quote:

Originally Posted by Bashou0
Lurker, I will try my best English. Rereading my post I can see it's a bit blurry...
What I meant : I start on objective and to do so I pass the channel. I encounter a given number destroyers on patrol in the channel. I dispose of all of them and GO BACK to refit. Then I pass the channel again and sink whatever I encounter.
I go on and furfill the objective.
After that I go back to base trough the same way (the channel).
Will I still encounter patroldestroyers, I mean really on patrol and NOT those who protect convois.
This question because I can't imagine say Great Brittanie has an indefinite number of destroyers,particularry not in the beginning of the war. Knowing the channel has been swept clean of patrol-destroyers, you can easly be tempted to refitt again and again...
The same goes in fact for planes. A given airfield has an indefinite number of planes..?

Game engine not account for ships or planes you sink or shoot down
So yes UK has infinate destroyers


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