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-   -   Another escort question (https://www.subsim.com/radioroom/showthread.php?t=250791)

John Pancoast 10-13-21 01:30 PM

Another escort question
 
What determines what speed an escort chases you at ? I'm guessing the .exe file. :wah: I.e., doing some experimenting and many times when they should be using their top ("fast" on the chart) speed during a surface chase, they're stuck in medium instead.
To easy to outrun them then. I'm aware u-boats could do so irl early war but I wager the escorts were going full speed too.
Still can't get them to fire their guns when they should either. I.e., I'm within 1500 meters, they're chasing me so they see me, .........nothing and eventually I pull away and leave them behind.

They should be blasting away in such circumstances.
This is in various installs with nothing overwriting the escorts files.

FUBAR295 10-13-21 02:33 PM

John,

Maybe you should fire your Flak at them to rile them up :hmmm: to provoke the response you want. :06:

Good hunting,
FUBAR295

FUBAR295 10-13-21 02:59 PM

John,

Escort cannon fire is the first indication that they are on to me and seem to continue to fire at regular intervals while surfaced or at the periscope if spotted. So I am not sure why you are experiencing contrary results. Or are you looking for something more intense.

Maybe you have inadvertently turn something off?

Good hunting,
FUBAR295

John Pancoast 10-13-21 03:17 PM

Quote:

Originally Posted by FUBAR295 (Post 2774206)
John,

Escort cannon fire is the first indication that they are on to me and seem to continue to fire at regular intervals while surfaced or at the periscope if spotted. So I am not sure why you are experiencing contrary results. Or are you looking for something more intense.

Maybe you have inadvertently turn something off?

Good hunting,
FUBAR295


I get that too sometimes (firing, regular intervals, etc.) but it should be happening *every* time in similar circumstances I would think.
As is, sometimes they'll blaze away, sometimes not and sometimes it's even the same escort that fired before, but isn't now, after I attack their convoy again in the same weather conditions, range, etc. :doh:
100% sure there is nothing changed with the relevant files.

John Pancoast 10-13-21 03:19 PM

Quote:

Originally Posted by FUBAR295 (Post 2774197)
John,

Maybe you should fire your Flak at them to rile them up :hmmm: to provoke the response you want. :06:

Good hunting,
FUBAR295


I did my best Monty Python/Holy Grail imitation to them. :D

John Pancoast 10-13-21 03:37 PM

Maybe it has to do with their positioning. I.e., seems they fire more when I'm at an angle to them vs. when they're dead astern or so.
Them firing more when chasing dead astern is what I'd like to see.

FUBAR295 10-13-21 04:01 PM

Quote:

Originally Posted by John Pancoast (Post 2774210)
I did my best Monty Python/Holy Grail imitation to them. :D

Maybe your outrageous French accent fooled them and got them building a giant rabbit instead. :har:

John Pancoast 10-13-21 04:39 PM

Quote:

Originally Posted by FUBAR295 (Post 2774219)
Maybe your outrageous French accent fooled them and got them building a giant rabbit instead. :har:


:haha::haha: :up:

Mister_M 10-14-21 03:14 AM

Quote:

Originally Posted by John Pancoast (Post 2774211)
Maybe it has to do with their positioning. I.e., seems they fire more when I'm at an angle to them vs. when they're dead astern or so.
Them firing more when chasing dead astern is what I'd like to see.

Indeed, most (all ?) ships can't fire with their first (lowest) gun/turret at 0° angle, because the shell would hit their own bow while pointing low on the sea at your submarine.

John Pancoast 10-14-21 03:53 AM

Quote:

Originally Posted by Mister_M (Post 2774284)
Indeed, most (all ?) ships can't fire with their first (lowest) gun/turret at 0° angle, because the shell would hit their own bow while pointing low on the sea at your submarine.


I know thanks, but that's not what is going on. If they can fire at me at say, 1500 meters (or whatever) when I'm showing a side to them, they should be able to fire at me when they're astern too.

propbeanie 10-14-21 07:50 AM

Visual acuity in Sensors.cfg influences that also John Pancoast, such as "Visual speed factor=" Visual aspect=" etc. It might be that your submarine is "invisible" until they get closer due to the aspect, the wave, the light, etc... If they can't "see" you, they can't shoot at you. The same with the gun range. ?? :salute:

John Pancoast 10-14-21 09:42 AM

Quote:

Originally Posted by propbeanie (Post 2774314)
Visual acuity in Sensors.cfg influences that also John Pancoast, such as "Visual speed factor=" Visual aspect=" etc. It might be that your submarine is "invisible" until they get closer due to the aspect, the wave, the light, etc... If they can't "see" you, they can't shoot at you. The same with the gun range. ?? :salute:


I was wondering about that, thanks Rick. Strange though; if they're chasing me they obviously can see me, yet they won't fire sometimes. I'd like it so that they do fire any time they do see me, excluding any ridiculous range distance of course.

FUBAR295 10-14-21 12:13 PM

Could the experience level of the escort crew have something to do with it also, not continue to fire or not fire at all, along with what Propbeanie has pointed out. :06:

John Pancoast 10-14-21 01:39 PM

Quote:

Originally Posted by FUBAR295 (Post 2774353)
Could the experience level of the escort crew have something to do with it also, not continue to fire or not fire at all, along with what Propbeanie has pointed out. :06:


Was wondering that too, so I changed them all to veteran or elite. Same results.
Strange.

propbeanie 10-15-21 10:29 AM

So John, how long have these DD been chasing you? Have you run them out of ammunition perchance?... lol - they need a Privateer (purposeful double entendre - not a bawdy one though... :roll: ) to come help with a big, under-wing light and some rockets... lol :salute:

John Pancoast 10-15-21 03:59 PM

Quote:

Originally Posted by propbeanie (Post 2774500)
So John, how long have these DD been chasing you? Have you run them out of ammunition perchance?... lol - they need a Privateer (purposeful double entendre - not a bawdy one though... :roll: ) to come help with a big, under-wing light and some rockets... lol :salute:


No, ammo isn't a problem. Many times they don't even fire a shot the entire spotting and resulting chase while being well within range.

propbeanie 10-16-21 12:08 PM

So, do only certain ships display that behavior, or most of them? What specific DD (DE or otherwise) is after you above that is just chasing, and not shooting?

ahhh... the Flower?

John Pancoast 10-16-21 12:15 PM

Quote:

Originally Posted by propbeanie (Post 2774681)
So, do only certain ships display that behavior, or most of them? What specific DD (DE or otherwise) is after you above that is just chasing, and not shooting?

ahhh... the Flower?


Right. Did some more looking and it seems to be narrowed done to that, more or less.
I.e. getting chased at 1500 - 2000 meters, I'd like it to be shooting at even longer than that; it doesn't.
Sea state doesn't appear to be a factor.

propbeanie 10-16-21 02:49 PM

I just took a "plain" GWX, and got this:

https://i.imgur.com/jdFCPaW.jpg

they are 1.2 kilometers here, but the Flower has been shooting since the mission started with them about 2.2 apart. When I raised my scope and locked on them, when they got to 3800m, I surfaced, and they then turned their attention to me almost immediately. However, they never got close to hitting the VIIC until within maybe 3km, and then had their first hit on me at 2.8km. The next hit and they were down to 2.4, chasing me at top speed while I was standing still... lol - I could not man the deck gun, with waves washing over the boat a bit too much to be able to stay at the station... We were not broadside to the Flower initially. I'll move a bit further out for another run.

Hebe Vollmaus 10-16-21 03:29 PM

Are you be shure you has been dedected?

Is your Escort-behavier the same as this?
https://www.subsim.com/radioroom/sho...7&postcount=40

The pictures there shows no Stealth Meter or "Tarnanzeige", the small green/yellow/brown/red Sub. So how can you be shure you are detected and the escorts has to be in attacking-mode?

I would put the Stealth Meter back onto normal SH3-behavior just to see the game shows you are detected.
And no additional Environment, just the original ENV with its original Sensors.



The Picture show me a NYGM Flower-corvette. I created some sorts of SingleMissions to find out how close i can get to this Ship as with in the picture around 2000clock, without detection in NYGM.
For short - i cant get close as you. The Flower will always put some nice shells on me.

BTW, why has the Campaign_SCR Unit 309 a Speed of 19, when the Flower has a MaxSpeed of 16?

The results Area Azoren time 2000 ENV original 8km version are:

get closer from behind, SCR Flower Speed 0, Submarine Speed Ahead full:
Date - Flower Crew Rating - Boat - Sensor detection - visible at - reaction of ship - begin Gunfire - Weather
19410601 - 2 - 7B - 5100 - 4400 - 2500 - 1950 - overcast, medium fog, wind 7, no rain [*](see below)
19430601 - 4 - 7c - 5300 - 4900 - 3000 - 2950 - overcast, medium fog, wind 7, no rain

each in front of, SCR Flower Speed 12, Sub-Speed Ahead full:
19410601 - 2 - 7b - 4200 - 4400 - 2400 - 2400 - overcast, medium fog, wind 13, no rain
19430601 - 4 - 7c - 9500 - 8700 - 4000 - 3400 - overcast, light fog, wind 8, no rain

One merchant one Flower, as RND-group set Escort=false, Sub-Speed Ahead full only after seen RWR-lines:
19430601 - 2 - 7c - 9400 - 8100 - 1800 - 1800 - overcast, light fog, wind 15, no rain
this one react very late at night after houre 0200, i had to get into its comfort-zone,
but it puts gunfire on me.

I have the impression there is something wrong with its Radar-detection ability in all these 1943 tests.
I get RWR-lines at 20km but no reaction (red Sub-icon) on around 6500m as it should be.

As of the Nature of SH3 these ranges will always vary sligthly from test to test. And will vary much bigger on weather changes.[*] 1st line of results shown from this Mission "T_1Flower41a.mis":
Code:

---empty line here---
[Mission]
Title=test
MissionType=0
MissionDataType=0
Year=1941
Month=6
Day=1
Hour=20
Minute=0
Fog=0
FogRand=0
Clouds=1
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=4.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
Briefing=NYGM Flower test 1|Go to Ahead full

[Unit 1]
Name=BR CO Flower#1
Class=COFlower
Type=1
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19390201
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19390214
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-3515800.000000
Lat=4693200.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=2
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 1.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-3515800.000000
Lat=4698600.000000
Height=0.000000

[Unit 2]
Name=Type VIIB#1
Class=SSTypeVIIB
Type=200
Origin=German
Side=0
Commander=1
CargoExt=-1
CargoInt=-1
CfgDate=19380601
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380625
GameEntryTime=0
GameExitDate=19450503
GameExitTime=0
EvolveFromEntryDate=false
Long=-3513300.000000
Lat=4672250.000000
Height=0.000000
Heading=0.000000
Speed=5.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 2.Waypoint 1]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-3513250.000000
Lat=4695500.000000
Height=0.000000

[EditorParams]
InitLongOff=430540000.000000
InitLatOff=-142334496.000000
ZoomIndex=0
---empty line here---



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