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-   -   T34 vs Tiger- Kursk 1943 coming soon! (https://www.subsim.com/radioroom/showthread.php?t=158301)

ZeeWolf 08-07-11 01:00 AM

Quote:

Originally Posted by LcSummers (Post 1722520)
HI ZW,

have been waiting for the update since yesterday, nothing.

Seems you forgot me or you have put me to a Strafbattalion:wah:

PS: Dont take it serious with the kill marks, it was to be meant a joke.


LC

Sorry LC ole ZW has been getting hammered on for screwing up my send
out list, believe me kamerad your not alone on this "Oh S**t!" :oops:

http://www.tanksimzw.com/images/ZW_Winter_7.jpg


Vorwärts Kameraden!

ZW :salute:

LcSummers 08-07-11 03:43 AM

Some tests
 
Hi ZW,

so first impression on WM1 is woooaaahh!! Fantastic. I enjoyed this mission verry much. Colour is great, envirionment is great. Love the sky!!
There are some texture issues with the ground (only minor)
BUT this one was fantastic. Shooting tanks!!!:yeah:


German Mission 1

I tested GM1 . The envirionment has changed, AI has changed. COOL. I dont know exactly what but its different (better). Oh yes, airplanes too.
My Tiger had now a brown cammo, not a green one.

I have found some issues.
1, The KV 85 rear is to heavy protected.:damn: Please tweak it. We shot more than 15 rounds in his a.., engine but we couldnt destroy it. The KV 85 was heading away from me.

2, Leaving the town and heading towards the ZIS guns i saw strange grey lines circles in the air, closing in they disappeared.

This for the first one, going back to see/test more.


PS. Thank you for your hard work and keep the updates coming.

Sorry i must leave, my Tiger has to engage the enemy now:03:

KdF 08-07-11 09:23 AM

Played the Beta mission, 10.5 fps average with Geforce 560-TI's SLI'ed.
Still very playable.
Still pulling right or left a bit depending on where you are on the map.
Wish you could get the sight to stay set where the AI gunner is shooting to be set to say 1600 when you take over the position, instead of having to re-set the sight.
Won of course.

Move along, nothing to see here.........

ZeeWolf 08-07-11 10:02 AM

Quote:

Originally Posted by LcSummers (Post 1722585)
Hi ZW,

so first impression on WM1 is woooaaahh!! Fantastic. I enjoyed this mission verry much. Colour is great, envirionment is great. Love the sky!!
There are some texture issues with the ground (only minor)
BUT this one was fantastic. Shooting tanks!!!:yeah:


German Mission 1

I tested GM1 . The envirionment has changed, AI has changed. COOL. I dont know exactly what but its different (better). Oh yes, airplanes too.
My Tiger had now a brown cammo, not a green one.

I have found some issues.
1, The KV 85 rear is to heavy protected.:damn: Please tweak it. We shot more than 15 rounds in his a.., engine but we couldnt destroy it. The KV 85 was heading away from me.

2, Leaving the town and heading towards the ZIS guns i saw strange grey lines circles in the air, closing in they disappeared.

This for the first one, going back to see/test more.


PS. Thank you for your hard work and keep the updates coming.

Sorry i must leave, my Tiger has to engage the enemy now:03:

Great LC, Thanks, :up:
I think the issue with the KV85 is in the model it self (Collision Shapes), and
I can fix that. The grey lines is an issue with the road textures being placed
right on both terrain zone map and the router zone map. And I can fix that
as well. These will be included in the patch that will be created after more feed back is in.

Angriff!

ZW :salute:

ZeeWolf 08-07-11 10:25 AM

Quote:

Originally Posted by KdF (Post 1722766)
Played the Beta mission, 10.5 fps average with Geforce 560-TI's SLI'ed.
Still very playable.
Still pulling right or left a bit depending on where you are on the map.
Wish you could get the sight to stay set where the AI gunner is shooting to be set to say 1600 when you take over the position, instead of having to re-set the sight.
Won of course.

Move along, nothing to see here.........

Well so much for my SLI theory, :o I get that with my nVidea 8600GT,
Last night I modified the playable Tigers and the smoothness of their
suspension - this will have a noticeable effect (for the better) on this
pulling issue and this will be in the upcoming patch. As for the Gun site
being set to a specified range; this would create a problem because the
range adjustment is connected to the mouse wheel zoom. And when you
change view (as Gunner ) to F6 and zoom in and out around the outside
of the tank, this mouse wheel action is at the same time changing the
Gun Site range. So, quick fix for you is; Find an F6 view zoom distance
you like then go in the F5 or F3 view at set the Gun range using the
Keypad 7 (zoom in) and Keypad 1 (zoom out). This is not a hard solution
but in the meantime it will give me time to figure something out.

Bewegung vorwärts!

ZW :salute:

eddie 08-07-11 06:09 PM

I'm starting to get upset when I don't have enough time to play TvT , ZW,lol

http://img.photobucket.com/albums/v138/Thony/pic1-3.jpg

ZeeWolf 08-07-11 06:35 PM

Quote:

Originally Posted by eddie (Post 1723032)
I'm starting to get upset when I don't have enough time to play TvT , ZW,lol

http://img.photobucket.com/albums/v138/Thony/pic1-3.jpg

I TOTALLY understand man! :o

ZW :DL

MikeB 08-07-11 07:26 PM

Alright!! got internet just in time for the update!! Played the winter mission GREAT STUFF 20 fps solid. Played the 1st Citadel mission. Have a few hiccups, stutters. The forest lines look like they have a white fence around them, far off land textures look white as if missing,( the horizon texture issue is in all the missions old & new ) I see tanks on the map but no wingman or other vehicles as I go up the hill. Zee, this is just feedback, not being critical, this is really amazing work, thanks!!!

i7 2600K
GTX 580 1538mb
8g ram
Nvidia driver 270.61

ZeeWolf 08-07-11 08:44 PM

Quote:

Originally Posted by MikeB (Post 1723057)
Alright!! got internet just in time for the update!! Played the winter mission GREAT STUFF 20 fps solid. Played the 1st Citadel mission. Have a few hiccups, stutters. The forest lines look like they have a white fence around them, far off land textures look white as if missing,( the horizon texture issue is in all the missions old & new ) I see tanks on the map but no wingman or other vehicles as I go up the hill. Zee, this is just feedback, not being critical, this is really amazing work, thanks!!!

i7 2600K
GTX 580 1538mb
8g ram
Nvidia driver 270.61

No problem MB, I need your feed back.
It may be a missing texture file for the forest indeed I will get on
that and make absolutely sure. There is how ever a 2000 meter
limit on the Commanders camera view. The view when he's out
of the hatch. The best way to check if you may be missing texture
files is look through the F3, F5 or F6 views. Meanwhile I will double
check the missing texture theory on my end so give me some time and
I will report back.


ZW :salute:

edit: OK, I found that indeed there is some missing texture files files
Download them here:

http://www.tanksimzw.com/ForestStripeTextures.zip

And drag and drop them here:

C:\Lighthouse Interactive\T34vsTiger\Textures


It looks like some of the regular forest and terrain textures are missing
But please let me know if there is still any problems.

Thanks:salute:

ZW

LcSummers 08-08-11 03:14 AM

Hi ZW,

just one question. As my monitor runs 1920*1080 is it possible in the future to tweak info boxes size? Its too big on my monitor.

Can i tweak it myself? So you do not need to concern about it.

Thanks

LC

ZeeWolf 08-08-11 09:11 AM

Quote:

Originally Posted by LcSummers (Post 1723203)
Hi ZW,

just one question. As my monitor runs 1920*1080 is it possible in the future to tweak info boxes size? Its too big on my monitor.

Can i tweak it myself? So you do not need to concern about it.

Thanks

LC

I don't know for sure but I will look in to it. I'm working on replacing all
the default menus and graphics with the ZW touch. And looking good on the
wide screen monitors. So, I will do what looks best and remains functional
on my 1680*1050. After that I could maybe I could do what is necessary
for the new monitor sizes too.

ZW :salute:

MikeB 08-09-11 09:47 AM

That did it Zee!! Thanks. If you have the time could you post the link for the Save Keys file? The one I found in the thread doesn't work.

ZeeWolf 08-09-11 10:36 AM

Quote:

Originally Posted by MikeB (Post 1724236)
That did it Zee!! Thanks. If you have the time could you post the link for the Save Keys file? The one I found in the thread doesn't work.

Sure MB,

Right mouse click and choose "Save Link As" :up:

http://www.tanksimzw.com/TvT_saveKeys.7z

Drag and drop the directory "DirectX" here:

<drive>:\Program Files\Common Files

It must look like the following:

<drive>:\Program Files\Common Files\DirectX\DirectInput\User Maps

or you can create the folders manually. Create a new folder and copy and
paste the names in each new folder

1.) DirectX

2.) DirectInput

3.) User Maps

The Game program will fill the content the the game needs. (if
it works correctly)

Your on target Kamerad!

http://www.tanksimzw.com/images/ZWs_TZF9b_1.jpg

Vorwärts!

ZW :salute:

ZeeWolf 08-17-11 07:13 PM

Starting to take shape
 
Kameraden!
Thank you for all who took the time to give your feedback.:up:
I made allot of changes that you all will be quit happy with. The
new menus and screen images are one example. The new damage model
is another. ;) Also you have a choice of what key you want for your
screen captures too (you can get lots of purdy pictures now) :shucks:
I think this will be a good sign of how far we have come together with
"Project ZeeWolf "

http://www.tanksimzw.com/images/ZW_Winter_8.jpg

The work ahead will start taking shape as a professional quality product that has given T34 vs Tiger a real second chance :DL

http://www.tanksimzw.com/images/ZW_Winter_9.jpg


Vorwärts Kameraden!

ZW

ZeeWolf 08-20-11 06:26 PM

New Menus
 
Here is a glimpse of the new menus that will be in this final update coming out
tomorrow.

http://www.tanksimzw.com/images/ZW_NewMenu1.jpg

http://www.tanksimzw.com/images/ZW_NewMenu2.jpg

http://www.tanksimzw.com/images/ZW_NewMenu3.jpg

http://www.tanksimzw.com/images/ZW_Winter_10.jpg


Vorwärts Kameraden!

ZW

Kalss 08-21-11 10:53 AM

Hi ZeeWolf

One more time : very nice work !

Kalls

ZeeWolf 08-21-11 12:32 PM

Quote:

Originally Posted by Kalss (Post 1733072)
Hi ZeeWolf

One more time : very nice work !

Kalls

Com'on Kalss it's time to support me man, I need your support! :DL

ZeeWolf

PS: Welcome aboard mate! :up:

Gerald 08-21-11 12:41 PM

Welcome to SubSim Kalss!
 
:salute:

ZeeWolf 08-21-11 03:02 PM

The 2011 Final August Update has been sent
 
Kameraden!
The 2011 Final August Update has been sent! :woot:
So, please check your e-mail and spam folders.

Also, there is one e-mail address that was unable to be delivered and
it ends with "@telia.com" so if that is you e-mail me.

ZW :salute:

KdF 08-21-11 06:25 PM

OK, First Feedback.
Same Video cards as before.
Loading screen, 588 fps
Start: 25.1
Move :9.2 to 10.2
Crest hill : 11.9
Battle 10.6 avg
Heat 'o Battle : 8.9

Still pullin, depending on where.
Little clippin and a restart due o video hork.
(Negitive Polarization)

Keep goin

KdF


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