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-   -   [REL] Jyunsen B, Kaichu and kaidai IJN mod (https://www.subsim.com/radioroom/showthread.php?t=137761)

I-25 10-10-08 01:50 AM

Quote:

Originally Posted by keltos01
told you I could help but seing they had no details... added new ones, stil WIP though... :

http://img114.imageshack.us/img114/4789/hatchls9.jpg

with Sledgehammer427's textures :

http://img525.imageshack.us/img525/6...ewhatchzw7.jpg


a closer look :

http://img530.imageshack.us/img530/3...whatch2oj8.jpg

http://img359.imageshack.us/img359/1...whatch3ay4.jpg


I also removed the bar thingies around the deck gun as I saw none around on I-25's schematics.

Keltos

:o NICEEE!

ill look at more books i got, im sure i must have more stuff, as for the 3D model... good question the whole book is in Japanese and i haven't the slightest idea about what it says, ill file up the full pics and post the download link later :up:

keltos01 10-10-08 10:09 AM

Sledgehammer427
 
your skin : the deck looks darker between the plancks on the starboard sibe of the ship next to the tower , do you know why ?

Actually I think it looks better that way that the lighter side, it gives the impression of the gap between the plancks and that's good :up:

Also : I might have to remake the uv map for the hull as well now that I've removed the original two hatches and replaced them with high res, multi parts ones :)

When you think it's done, it's not ...:nope:

I also like the illustrations posted by I-25, but it means I'll have to add the cylindrical hangar to the tower, plus a base, to be able to punch out those holes visible in his posted drawing... but it'll be more accurate that way.

Keltos

Sledgehammer427 10-10-08 03:45 PM

actually, i noticed that too, and i realised my mistake...

in my photoshop-esque program, i made a pattern of strips to use for the planks, and on that side, i accidentally double clicked...i'm such a klutz.

maaaaaaybe, i'm gonna keep trying to find where the skin meets model...maybe i'll try retexturing the hull too...

*sighs*immer arbeiten....:lol:

keltos01 10-10-08 03:54 PM

Quote:

Originally Posted by Sledgehammer427
actually, i noticed that too, and i realised my mistake...

in my photoshop-esque program, i made a pattern of strips to use for the planks, and on that side, i accidentally double clicked...i'm such a klutz.

maaaaaaybe, i'm gonna keep trying to find where the skin meets model...maybe i'll try retexturing the hull too...

*sighs*immer arbeiten....:lol:

:up::up::up:

keltos01 10-10-08 05:04 PM

new UV map for hull
 
here, since I added two detailed hatches to replace the blunt original ones, I remade the UV map :

http://img510.imageshack.us/img510/1...emplateti3.jpg
http://img510.imageshack.us/img510/j...pg/1/w1024.png

the size of the hatch (lower right) will allow for some details. I hope (sledgehammer427) that the position of the other pieces will be clearer.

keltos

keltos01 10-10-08 06:13 PM

New hatches, uv map and texture
 
New texture (sledgehammer427) and new detailed hatches :

http://img510.imageshack.us/img510/2...xthatchkc4.jpg


from up close :

http://img80.imageshack.us/img80/309...hatchesom2.jpg
http://img80.imageshack.us/img80/det...pg/1/w1024.png

download link (.dat and .dds to slip in Jyunsen B folder):

http://files.filefront.com/NSS+Jyuns.../fileinfo.html

Sledgehammer427 10-10-08 09:58 PM

i just found something horrible

in my modeling program (misfit) i found out that the texture applies itself on the INSIDE of the model (on the hull) so i think i will just keep to modifying the texture as is rather than trying to make a completely NEW texture.

i think i can see where it all happens anyways...

PS. keltos, i can see the deck texture on the rudder...theres a problem.
BUTi modified the rudder to match the blueprint i sent you. its not the type XVIII rudder anymore

keltos01 10-11-08 02:13 AM

finished at 1:30 last night, but the rudder is a separate piece !

It sits in the .dat, is a separate model, I left the typ XVIII never got around to replace it...

here's the model of the hull : no rudder !!!!

http://img145.imageshack.us/img145/9265/rudderoy6.jpg

so for now, if you want the most complete set :

version 2.6 of Jyunsen B mod

download the Nss Jyunsen B.rar on the main FF page, slip it into the Jyusen B folder to replace the hull with the new one.
version 1.1 of type 22 radar mod

and you are set to wait for the coming campaign.

all these will be included in the 2.7 version when the new tower is done (might take a while)

Keltos


keltos01 10-11-08 03:07 PM

sneak peek : working on tower
 
As I saw from I-25's pictures that the rod antenna was in the rear well, and that there were three, I added one. I also imported 3d models of the binoculars and range finder, and made a new UV map.

http://img399.imageshack.us/img399/7704/newtowerxg1.jpg


Nisgeis 10-11-08 03:30 PM

Quote:

Originally Posted by Sledgehammer427
i just found something horrible

in my modeling program (misfit) i found out that the texture applies itself on the INSIDE of the model (on the hull) so i think i will just keep to modifying the texture as is rather than trying to make a completely NEW texture.

Sledgehammer, that happens when importing models when the 3d software has the normals reversed. The normals are the bits that tell the 3d software which side of the triangle is poiting outwards and if it's reversed, it will think the surface of the model is on the inside. If your modelling software has the option, looks for 'reverse normals' and tick/untick it.

keltos01 10-11-08 03:32 PM

ingame
 
http://img505.imageshack.us/img505/2...wtower2iv8.jpg
http://img505.imageshack.us/img505/n...pg/1/w1024.png

keltos01 10-11-08 04:10 PM

New tower
 
Here's the new sub with basic textures :


http://img224.imageshack.us/img224/7...nsenb27nt6.jpg
http://img224.imageshack.us/img224/j...pg/1/w1024.png


her new tower :

http://img406.imageshack.us/img406/8414/tower27zy5.jpg

another view of the tower :

http://img146.imageshack.us/img146/7840/tower27bxy1.jpg


the bridge view front :

http://img171.imageshack.us/img171/3...dgeviewnc2.jpg


same view, towards stern :

http://img72.imageshack.us/img72/468...geview2ei0.jpg



thanks to Sledgehammer for the new hull textures too :)

keltos

keltos01 10-11-08 05:04 PM

I changed the outside texture and put the one from the hull :

http://img391.imageshack.us/img391/7...nsenb27mh0.jpg


I know the hangar is a bit light in color but now you can see some of its holes.

the height at which the crew is placed has been fixed as well.

keltos

I-25 10-11-08 05:35 PM

i saw earlier keltos01 and Sledgehammer427 were talking about holes on the hanger and i could not quite figure what you two were talking about but now i know.

Those "holes" you see are Bolts or rivets or something likewise, but not holes they stick outward;)

Ill have pics up with this later

Sledgehammer427 10-11-08 07:00 PM

well, i just figured out how to retexture the CT, and i have just a regular grey. however, on the free-flood holes. i see the deck texture...jeez, its like a hydra, one problem down, two more pop up

EDIT:my hull is a darker grey. keltos, can you set your tower retexture to me somehow? like PM me, and i will give you my Email addy?
also, i noticed once, and a couple times after that when i surface, my entiretexture flickers, and its downright horrible


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