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-   -   The Unofficial "Official" SH3 screenshot thread! (https://www.subsim.com/radioroom/showthread.php?t=83681)

Jimbuna 04-09-10 05:42 PM

Quote:

Originally Posted by KL-alfman (Post 1354048)
I sure understand your points.
would have been risky to stop and save the poor sailors when the hunter is still around .....

btw, @ Steed:
won't you get in trouble for sinking the hospital-ship?
(pic2)

STEED was always a bit of a bugga :DL

Sailor Steve 04-09-10 06:07 PM

Some convoys did have designated rescue ships that would bring up the rear, and, if they had the opportunity, escorts would try to pick up survivors. That said, any ship that stopped to pick people up out of the water was an easy target for a u-boat that managed to escape detection and was still close-by.

On a related note, I once torpedoed a merchant and the one behind him stopped right alongside for about five minutes. I was amazed. Recorded in my log that he was picking up survivors, and I let him go.

Immelman 04-09-10 06:18 PM

Quote:

Originally Posted by KL-alfman (Post 1353617)
I've never seen any ship stopping for rescueing the poor sailors in SH3. this sad in a way .....

Sometimes they didn't specially in the misted of a convoy battle with a wolf pack ships were given the order to scatter and DDs did all they could to hunt down uboats. For a ship to sit still while rescuing sailors was tantamount to suicide might as well paint a bulls-eye on your hull...

iambecomelife 04-09-10 08:27 PM

Quote:

Originally Posted by Sailor Steve (Post 1354128)
Some convoys did have designated rescue ships that would bring up the rear, and, if they had the opportunity, escorts would try to pick up survivors. That said, any ship that stopped to pick people up out of the water was an easy target for a u-boat that managed to escape detection and was still close-by.

On a related note, I once torpedoed a merchant and the one behind him stopped right alongside for about five minutes. I was amazed. Recorded in my log that he was picking up survivors, and I let him go.

I've been looking at the various nodes created by the lifeboat mods & Racerboy's effects - it would be a simple matter to spawn a static rescue ship, Sunderland, or Catalina after a sinking to "rescue" the survivors. I could also make it disappear after a predetermined time. That should ease your conscience. :D It's just a matter of finding time to do these things.

Jimbuna 04-09-10 09:22 PM

Quote:

Originally Posted by iambecomelife (Post 1354244)
I've been looking at the various nodes created by the lifeboat mods & Racerboy's effects - it would be a simple matter to spawn a static rescue ship, Sunderland, or Catalina after a sinking to "rescue" the survivors. I could also make it disappear after a predetermined time. That should ease your conscience. :D It's just a matter of finding time to do these things.

Looking forward to it's inclusion ingame http://www.psionguild.org/forums/ima...s/thumbsup.gif

Stavros 04-10-10 06:11 AM

http://img717.imageshack.us/img717/7...0174354937.jpg

sergei 04-10-10 09:00 AM

U-19's second patrol part 2.

Intercept
http://img94.imageshack.us/img94/378/55061012.jpg

First Hit
http://img138.imageshack.us/img138/8376/23779542.jpg

Second Hit
http://img641.imageshack.us/img641/5439/42586756.jpg

Waiting
http://img341.imageshack.us/img341/6774/59102814.jpg

Abandon Ship
http://img72.imageshack.us/img72/8784/45145395.jpg

She's Going Down
http://img260.imageshack.us/img260/4458/79045547.jpg

Cutting It Close
http://img15.imageshack.us/img15/9137/40589904.jpg

Return
http://img249.imageshack.us/img249/9762/79751324.jpg

All in all a disappointing second patrol for the U-19.
One neutral large merchant sunk.
One British medium cargo for 4400 tons.
A miss with my last torpedo on a small freighter.

nemo7 04-10-10 09:19 AM

SH3: The most immersive, gritty and dirty sub sim ever made...
 
http://img299.imageshack.us/img299/6...0184552861.png

http://img189.imageshack.us/img189/4...0203736517.png

http://img682.imageshack.us/img682/1...0195441478.png

http://img694.imageshack.us/img694/2...1019501865.png

http://img80.imageshack.us/img80/494...0143447901.png

http://img88.imageshack.us/img88/811...1010516565.png

http://img146.imageshack.us/img146/9...0162217929.png

http://img155.imageshack.us/img155/8...0204015366.png

http://img233.imageshack.us/img233/2...0121638471.png

http://img11.imageshack.us/img11/192...1004645861.png

http://img704.imageshack.us/img704/7...1075743839.png

http://img29.imageshack.us/img29/313...0108049938.png

http://img222.imageshack.us/img222/5...2010834156.png

STEED 04-10-10 09:38 AM

Quote:

Originally Posted by KL-alfman (Post 1354048)

btw, @ Steed:
won't you get in trouble for sinking the hospital-ship?
(pic2)

Nope...Thats not a Red Cross Flag on her Stern. ;)

fw66 04-10-10 10:12 AM

Type IID the Channel, 1940. Pestered by a patrol boat, so had a pop at it with the aa gun and reported the contact, within a few minutes a couple of stukas turned up:

http://img535.imageshack.us/img535/4...0231836358.jpg

They strafed the boat with gunfire, then came the real fireworks!

http://img3.imageshack.us/img3/6969/...0232114230.jpg


http://img190.imageshack.us/img190/3...0232138146.jpg
http://img101.imageshack.us/img101/2...0232235423.jpg

Jimbuna 04-10-10 10:27 AM

The storm approaches

http://img215.imageshack.us/img215/9...2817432151.jpg
http://img13.imageshack.us/img13/478...2817462710.jpg
http://img251.imageshack.us/img251/1...2817470315.jpg

sergei 04-10-10 11:46 AM

This game sure is pretty sometimes

http://img689.imageshack.us/img689/5008/purdy.jpg

KL-alfman 04-10-10 12:50 PM

Quote:

Originally Posted by sergei (Post 1354821)
This game sure is pretty sometimes


it definitely is!

btw, did you install a different environmental mod above rik007's "SH5-water for SH3" or do you use the implemented xxkm-atmosphere?

pickinthebanjo 04-10-10 01:13 PM

Quote:

Originally Posted by KL-alfman (Post 1354891)
it definitely is!

btw, did you install a different environmental mod above rik007's "SH5-water for SH3" or do you use the implemented xxkm-atmosphere?

You wouldn't happen to have a link to that mod would you? (SH5 water)
I just put on Thomsens water, looks good but I wan't to see if there is something better. (and hopefully in 16k)

KL-alfman 04-10-10 01:15 PM

Quote:

Originally Posted by pickinthebanjo (Post 1354918)
You wouldn't happen to have a link to that mod would you? (SH5 water)
I just put on Thomens water, looks good but I wan't to see if there is something better. (and hopefully in 16k)


here you are:
http://www.subsim.com/radioroom/showthread.php?t=158921

(and there is a 16km) :03:


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