SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Wolfpack (https://www.subsim.com/radioroom/forumdisplay.php?f=277)
-   -   Wolfpack Tactics & Tips (https://www.subsim.com/radioroom/showthread.php?t=240280)

Onkel Neal 03-10-2019 11:03 AM

Wolfpack Tactics & Tips
 
Wolfpack Game Manual - Updated Dec 2019 with Single Player tips


.
Using the Tutorial mission to practice firing torpedoes
https://youtu.be/reU9YMxOhNQ




Wolfpack: TDC - Overview & Calculation Example

https://www.youtube.com/watch?time_c...ature=emb_logo


Under Water Navigation Tutorial
https://www.youtube.com/watch?v=8HlZ...ature=youtu.be



__________________________________________________ ___





Routine dive

1. Routine dive only ordered by Captain
2. Captain orders "Prepare to dive", descends into conning tower, closes voice tube on the bridge.
3. Helmsman uses telegraph and switches from diesel to electric motors, then orders ahead half.
4. Navigator takes a depth sounding, reports depth under keel.
5. Navigator marks on chart where boat’s location is at the start of the dive.
6. Captain closes conning tower hatch, says “Conning tower hatch is closed"
7. Dive Officer sets dive planes, tells Captain “Ready to dive”
8. Captain orders “Flood”
9. Helmsman opens the forward MBT #4 vent valves allowing seawater in the main ballast tanks.
10. Navigator opens the aft MBT #2 vent valves allowing seawater in the main ballast tanks.
11. Captain sets depth with order “Go to depth, xx meters”
12. The boat is dived at a down angle of 5-8. In so doing, the ordered depth is initially overshot by about 2-5 meters, and the ordered depth is approached from below by the Dive Officer's operation of the dive planes.
13. After the report of Dive Officer: "Boat is at xx meters", the order always follows, Captain: "Close vents".
14. Helmsman and Navigator closes MBT vent valves.
15. Navigator reports any leaks or problems, “No leaks detected, Herr Kaleun”.
16. Captain orders new speed, course as necessary. If at periscope depth, the slowest speed should be selected.
17. Helsman reports battery status, “Both batteries at xxxx amps, Herr Kaleun”.
18. Sonar reports any contacts.

Onkel Neal 03-10-2019 11:04 AM

Crash dive

1. Order: "Alarm!" Alarm bell activated by Chief.
2. Helmsman switches from diesel to electric motors, then orders ahead flank.
3. Captain closes voice tube on the bridge, descends into conning tower.
4. Navigator takes a depth sounding, reports depth under keel.
5. Navigator marks on chart where boat’s location is at the start of the dive.
6. Captain closes conning tower hatch, says “Conning tower hatch is closed"
7. Helmsman silences alarm bell.
8. Dive Officer sets dive planes to forward hard down.
9. Captain orders “Flood”
10. Helmsman opens the forward MBT #4 vent valves allowing seawater in the main ballast tanks.
11. Navigator opens the aft MBT #2 vent valves allowing seawater in the main ballast tanks.
12. Captain opens the Negative vent valve allowing seawater in the negative tank.
13. Captain sets depth with order “Go to depth, xx meters.” (At the front usually to 80 meters)
14. Once the down angle indicator indicates the boat has a down angle, hold: 8 to 15
15. Helmsman closes vent valve for negative tank and blows tank to control dive before desired depth is reached. After execution of the order "Flood" and the boat has a noticeable descending tendency, the negative buoyancy tanks are expressed (blown by compressed air), by the Helmsman, who will call out, “Express”. It is critical that the Helmsman perform the crash dive operation competently, otherwise the boat could dive out of control, below safe depth, or with a dangerous down angle.
16. The ordered depth is achieved by the Dive Officer’s operation of the dive planes.
17. After the report of Dive Officer's: "Boat is at xx meters", the order always follows, Captain: "Close vents".
18. Helmsman and Navigator closes MBT vents valves.
19. Navigator reports any leaks or problems, “No leaks detected, Herr Kaleun”.
20. Navigator checks compressed air level and reports, “Compressed air at xx millibar, Herr Kaleun”.
21. Captain orders new speed, course as necessary.
22. Helmsman reports battery status, “Both batteries at xxxx amps, Herr Kaleun”.
Sonar reports any contacts.

Onkel Neal 03-10-2019 11:05 AM

Surfacing

1. Captain will order a sonar sweep for nearby vessels.
2. Sonar reports any contacts held and strength.
3. After the Captain has satisfied himself by visual sweep and sound bearings that the boat can surface, he gives the order: "Prepare to surface"
4. Helmsman reports “Vents closed”
5. Captain: “Surface”
6. Helmsman will open the high pressure air valve to blow the main ballast tanks, with the report, “Blowing main ballast tanks”. To surface, the boat goes to Ahead Full because, if immediate diving is required (aircraft alarm), high speed is absolutely necessary. The boat is angled stern down and driven up dynamically with diving planes "Forward hard up", "Aft up 5-10".
7. Dive Officer to Captain: "Boat rises".
8. Dive Officer to Captain: "13 meters, 12 meters…." meter by meter.
9. Dive Officer to Captain: "Conning tower hatch free", order concluded at 7.5 meters.
10. Helmsman closes compressed high pressure air valve and Dive Officer sets planes to neutral.
11. Captain will set the bridge watch (usually Captain and Navigator).
12. Captain ascends the bridge ladder, opens hatch and says "Conning tower hatch open".
13. Navigator marks position of surfacing on chart.
14. Captain opens bridge voice tube.
15. As necessary, Captain may order, “Switch to diesels” and set new course and speed.
16. Sonar reports any radio traffic or messages received.

Usurpator 03-13-2019 12:01 PM

Wolfpack Roadmap and Tutorial Videos!
 
OLD Roadmap -------------------------------------------------------------------------- NEW ROADMAP
https://steamcdn-a.akamaihd.net/stea...c6487aaf07.pnghttps://cdn.cloudflare.steamstatic.c...8050fde7db.jpg

Hello everyone, Wolfpack will be released on Friday!

We put this roadmap together to give you an idea of what's next in the development.

We also published a series of video tutorials on our YouTube channel.
More videos will be added to the playlist as development progresses.

https://www.youtube.com/watch?v=5UYx...H&index=2&t=0s

https://www.youtube.com/watch?v=uHuk...sLYtyH&index=2

https://www.youtube.com/watch?v=O0je...sLYtyH&index=3

https://www.youtube.com/watch?v=Its5...sLYtyH&index=4

New: Wolfpack Tutorial 5 - Torpedo Data Computer
https://www.youtube.com/watch?v=FOjr...H&index=7&t=0s

Video Tutorial playlist: https://www.youtube.com/playlist?lis...YdySw-9OsLYtyH

Wolfpack Discord Server: https://discord.gg/SH2Rg42

/Einar

Jonny-Dog 03-20-2019 08:11 AM

Wolfpack Tactics & Tips
 
Here is a tutorial I've made for setting up a "Fast 90 Attack" in Wolfpack.


https://dc586.4shared.com/img/EXNMQa...Fast_90_Attack


Further discussion for this Tactic

Enjoy,
Jonny-Dog :Kaleun_Periskop:

Onkel Neal 03-31-2019 09:33 AM

U-Boat Type VII Manual

Full details and information about the historical U-Boat model.

derstosstrupp 04-06-2019 07:51 AM

Wolfpack Tactics & Tips
 
Hi All,

Ive made tables for the method I use in my Comprehensive tutorial in my sig (computing target speed based on his bearing change over one minute). Ive put a link to it in my sig. I used a self made whiz wheel in my tutorial but wanted to make the tables for ease of use So people could print them off and keep them at their desk. Instructions are in the document.

Tutorial is written using SH3 but of course the methods work for Wolfpack as well.:Kaleun_Thumbs_Up:

Onkel Neal 04-20-2019 01:01 PM

Wolfpack Tactics & Tips
 
I've put together a quick guide for understanding AOB.

https://www.subsim.com/tips/wolfpack/aob.ht6.jpg

Onkel Neal 05-09-2019 06:29 PM

Game Stach's excellent Wolfpack tutorial: How to FIRE and HIT a torpedo
https://www.youtube.com/watch?v=XESEkSVZlYM

Usurpator 09-27-2019 11:32 AM

Version 0.19 - Bots
 
Hello everyone!

We are now releasing the bot features we've
been working on the past month. The addition
of bots will make the game more
single player friendly by allowing you to control
the U-boat from a dashboard interface.

Bots are activated on a per server basis in
the lobby menu.
To access the bot interface in game, click the
mouse wheel, or press F1-F3 for individual bots.
Bots play crew members that do not have a player.
If a player logs in, the corresponding bot is deactivated. There is no captain bot.

Single Player tutorial
https://www.youtube.com/watch?v=7iV6var3CX8


https://www.subsim.com/radioroom/pic...ictureid=10804
Use the helmsman interface (F1) to set the speed, heading and rudder angle.

The helmsman bot will notify you if the battery level is low.

Helmsman Bot will not switch to Diesels upon surfacing.


https://www.subsim.com/radioroom/pic...ictureid=10805
The torpedo data computer may be controlled via the helmsman interface.


https://www.subsim.com/radioroom/pic...ictureid=10806
The hydrophone and the radio are available in the radio man interface (F2).

The radio man bot will notify you of radio messages as well as hydrophone contacts.


https://www.subsim.com/radioroom/pic...ictureid=10807
The dive officer interface (F3) allows you to set the U-boats depth by entering a desired value. Use the automated quick commands for diving, surfacing, emergency dive and for maintaining periscope depth.

The dive officer bot will notify you if the compressed air supply is low. You must manage the compressed air.

The Dive bot will use the negative tank if you order a crash dive using the right side icon.

If you are already submerged and you order crash dive using the icon, the negative tank is not used.





Patch notes:


Added bots. Press the middle mouse button, or F1-F3 to activate the bot menus.
Added scalable menu cursors.
Added overlay to distance table to make it easier to use.
Added quick encounter option.
Outgoing telegraph messages are now logged.
Added indoor zoom.
Increased time between fired salvo shots to 2.3 seconds.
Added bearing indicator to UZO
Reloading torpedo tubes now depletes compressed air.

Onkel Neal 09-27-2019 03:58 PM

Selecting the Close Encounter option will place your starting position in a random spot where the convoy is coming towards you, give or take 90 degrees. Essentially, check this and you are not forced to perform a lengthy end around run to get in front of the convoy. Should you wish to start a mission with a chance of needing to do an end around, leave this unchecked.

https://www.subsim.com/radioroom/pic...ictureid=10597


.
---
When using the hydrophone interface, you can click on the speaker icon to "put the headphones on", and click again to "take them off".

https://www.subsim.com/radioroom/pic...ictureid=10596

|
|

When a U-boat sends a radio message, it will be received by any U-boats surfaced or above 12m.
A U-boat below 12m will not get the message, and it is not "saved" for them when they surface; they missed the message.
https://www.subsim.com/radioroom/pic...ictureid=10598

Onkel Neal 09-28-2019 09:48 PM

Quick tip for playing solo but leaving the door open for any other players to join your battle in their own U-boat.

Select the Worldwide option and then select New Lobby
https://www.subsim.com/radioroom/pic...ictureid=10605
|
|
|

Lobby settings "Visible to Everyone" and no password. This way other captains are able to see your battle and join...
https://www.subsim.com/radioroom/pic...ictureid=10606

|
|
|

Then choose your boat and take the Captain role, and enter a password here.
This will prevent any other player from joining you in your boat. Using the bots,
you will be able to fight your submarine like a pro.
https://www.subsim.com/radioroom/pic...ictureid=10607

|
|
|

If any captains decide to join your battle, they will do so in their own sub, and not
interfere with the operation of your sub. You will see a note when another player joins
your battle but you will only be able to communicate with him (or them if 3 guys join
your battle) through the u-boat radio interface, which gives the whole experience a
touch of mystery and intrigue. You're fighting the convoy, and there are other u-boats
in your wolfpack, giving the escorts fits. You may hear their torpedoes when they hit!
https://www.subsim.com/radioroom/pic...ictureid=10608


|
|
|

The good thing about this version of the game, if players join and leave, it really doesn't
have much of an effect on you.

.

Onkel Neal 09-30-2019 03:41 PM

Bot tips thread started.

To update Wolfpack, make sure you have auto updates enabled, when you start the game it should download and install. You will see .19 on the main menu.

Onkel Neal 09-30-2019 05:25 PM

Bot mode tips

Lost At Sea 10-03-2019 12:01 AM

Quote:

Originally Posted by Simmunist (Post 2630447)
How can I play the tutorial with the bots ?

Hola Simmunist,

On the game MP lobby setup screen:
1. do not immediately choose "Tutorial"
2. tick the "Enable bots" box first
3. and then choose Tutorial

The Tutorial will then launch with bots enabled.

Cheers,
Lost


All times are GMT -5. The time now is 12:19 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright 1995- 2020 Subsim