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-   -   SBP version update (https://www.subsim.com/radioroom/showthread.php?t=99706)

Skybird 10-19-06 09:36 AM

SBP version update
 
According to Ssnake, release of the 1st addon is "near".

Quote:

Originally Posted by Ssnake
As of version 2.294, the following features have been added, improved, or bugs fixed:
  • Mines that explode near combatants will now show up on the 2D map as a green minefield.
  • Added feature to write hot keys to an HTML file.
  • Added tool to convert the map projection type in the map editor. (Available in classroom version only.)
  • Fixed bug in which crew information was not being sent properly over the network in certain special cases in network sessions.
  • SB will now search all subfolders of the standard scenario locations when joining a network session and searching for the scenario that is loaded by the host.
  • Pressing one of the view hot keys (F1, F2, etc...) when already in that view will now toggle the mouse steering on and off.
  • Expanded the amount of information in the HTML AARs by logistics as well as a detailed tracking of events, their times, and locations
  • Added the ability to create a completely user-defined language by adding a folder with language name to the ..\loc\ folder. (Start by duplicating a language of your choice, then translate the content of the files and/or replace the wave files).
  • Added tutorial for the employment of HE grenades from a vehicle’s grenade launcher
  • Added tutorial for the employment of bridgelayer tanks
  • Added tutorials for CV90 gunner & commander
  • Added multispectral smoke, and Galix protection system
  • Fixed bug (ammunition count in T-72 and T-80)
  • Fixed bug (M113SA4 no longer amphibious)
  • Fixed bug (turret rotation speed with hull turning into the same or opposite direction)
  • Fixed bug (turret rotation speed with hull turning into the same or opposite direction during network sessions with human gunner and commander)
  • Fixed bug (artillery delivered smoke now properly obstructs view of computer-controlled forces)
  • Fixed bug (Loss of alignment if gun is in back-deck clearance area is now indicated in the gunner’s primary sight)
  • Fixed bug (M1’s cal .50 and loader’s MG now don’t collide as easily as before)
  • Fixed bug (HIND now less vulnerable to small-arms fire)
  • Fixed bug (FIST-V day-channel and thermal view were not properly aligned)
  • Fixed bug (Leopard 2A4 battlesight procedure is now working properly)
  • Fixed bug (Infantry marked as killed on the host computer now gets properly killed on client machines, too)
  • Fixed bug (infantry ATGM launch sound)
  • Fixed bug (Bridges laid in network sessions can now actually be crossed)
  • Fixed bug (improved aiming procedures of computer-controlled gunners)
  • Fixed bug (added hotkeys to initiate a refill of ammunition ready compartment (no longer needs menu action to do it))
  • Fixed bug (remote control of other vehicles’ cal .50)
  • Fixed bug (some maps didn’t show properly georeferenced grid coordinates)
  • Fixed bug (Galix grenades now listed as of French origin – how could that possibly happen? Mon dieu…!)
  • Fixed bug (a missing resource file error for some languages)
  • Added CV-9040B infantry fighting vehicle
  • Added CV-9040C infantry fighting vehicle
  • Added Strv 122 Swedish main battle tank
  • Added rearward driving camera view for driver’s place of Strv 122 and Leopard 2A5DK
  • Infantry can now occupy buildings
  • Squads may now drop an unmanned ground vehicle (UGV) which can be remotely controlled and provides thermal and optical camera views from locations up to 300m away.
  • Added SPAG dummy for constructive simulation purposes (may not be in SB Pro PE since it's a rather useless thing at the moment)
  • Added CH-146 “Griffon” light transport helicopter
  • Light vehicles can now get damaged in collisions with tanks. Koga, beware!
  • Own troops now survive collisions with vehicles. You can still squash bad guys, though.

actually, they are already counting at version status 2.299.

porphy 11-02-06 04:22 PM

The uppgrade gets closer. More nice fixes and add ons. From Steel Beast forum:

More changes:
  • Fixed bug (Leopard 2 gunner can now change TIS settings while in KH mode)
  • Fixed bug (Troops no longer dismount automatically after engine turn-off)
  • Fixed bug (AT-6 “Spiral” reduced to 600mm RHAe)
  • Fixed bug (Clicking on the “Exit” button in the map screen will no longer activate the mouse steering in the next view)
  • Fixed bug (T-72 no longer shoots at distant targets with primary sight damaged)
  • Fixed bug (saved plans with units moved to the edge of deployment zones locked those units in place)
  • Fixed bug (T-xx gunners’ hatches now closed)
  • Fixed bug (Loading of PLN files during the planning phase blocked proper spawning of units)
  • Fixed bug (AARs now show troops that were killed inside of buildings)
  • Fixed bug (Selecting buttons and devices in 3D interior no longer are also treated as steering impulses)
  • Updated all MBTs’ armor files
  • Reduced external sound levels further when inside a vehicle.
  • Engines for helicopters can be turned off only when landed.
  • Adjusted brightness of thermal textures for a more consistent look.
  • Adjusted floating height of amphibious vehicles.
  • Added emplacment depth options for CV9040 and ASLAV.
  • Added new Instant Action scenarios for all playable vehicles
  • Added gunnery range scenarios for all playable vehicles
  • Added a multiplayer scenario "Evil HESH"

Winston 11-04-06 09:53 PM

Looks like they’ll need another week for testing…



Quote:

Originally Posted by Ssnake
I'm terribly sorry to break the hard news to you, but Al wants to be really sure that we're good to release without the need of a quick patch afterwards, and insists on testing for another week. The reason for this is that our stock of CDs is running low, so we will have a new Gold Master made and we want to make sure that it will be good for a new production lot.



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