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-   -   Obs peri obstructing uzo view on type VIIC? (https://www.subsim.com/radioroom/showthread.php?t=193360)

Rubini 03-12-12 07:32 AM

Obs peri obstructing uzo view on type VIIC?
 
Hi guys,

I noticed that in type VIIC the obs periscope (standart min position) is obstructing the uzo front view...any workaround on this?

Thanks in any advice!

Edited: I know that it will not lower all the way if you are looking throught it...but this isn't the issue here. It is a bit out of it's case in it's normal position, obstructing the uzo front view. The type VIIA don't have this problem, seems that only the type VIIC have the problem.

TheDarkWraith 03-12-12 10:09 AM

Quote:

Originally Posted by Rubini (Post 1853974)
Hi guys,

I noticed that in type VIIC the obs periscope (standart min position) is obstructing the uzo front view...any workaround on this?

Thanks in any advice!

Edited: I know that it will not lower all the way if you are looking throught it...but this isn't the issue here. It is a bit out of it's case in it's normal position, obstructing the uzo front view. The type VIIA don't have this problem, seems that only the type VIIC have the problem.

screenshot? Can't say I've ever noticed this :hmmm:

Rubini 03-12-12 10:46 AM

Quote:

Originally Posted by TheDarkWraith (Post 1854029)
screenshot? Can't say I've ever noticed this :hmmm:

Thanks again TDW to look at this issue.
I'm at my work, will post the pics in 2 hours.:up:

Rubini 03-12-12 12:47 PM

Ok: here the pics:

http://img252.imageshack.us/img252/2...0312142635.jpg

http://img803.imageshack.us/img803/4...0312142708.jpg


Here what I saw when I enter on uzo station:

http://img580.imageshack.us/img580/1...0312142836.jpg

I just saw this on type VIIC (but only teste on VIIC and VIIA)...
Any idea?

TheDarkWraith 03-12-12 01:43 PM

Quote:

Originally Posted by Rubini (Post 1854107)
Ok: here the pics:

Here what I saw when I enter on uzo station:

I just saw this on type VIIC (but only teste on VIIC and VIIA)...

Any idea?

yep. Simple matter of lowering the bones for the scopes (cfg#O02 and cfg#O03) :up:

Rubini 03-12-12 01:49 PM

Quote:

Originally Posted by TheDarkWraith (Post 1854135)
yep. Simple matter of lowering the bones for the scopes (cfg#O02 and cfg#O03) :up:

Are Bones the equivalent of nodes on old .dat sh3/sh4 files?
To adjust these bones coordenates we need the GoblinEditorApp.exe or your GR2 editor?

By hex is possible, but is a bit "try and error" - as we donīt know visually where the node/bones are with our changes until enters in game, test it, etc, etc.

TheDarkWraith 03-12-12 01:53 PM

Quote:

Originally Posted by Rubini (Post 1854137)
Bones is the equivalent of nodes on old .dat sh3/sh4 files?
To adjust these bones coordenates we need the GoblinEditorApp.exe or your GR2 editor?

By hex is possible, but is a bit "try and error" - as we donīt know visually where the node/bones are with our changes until enters in game, test it, etc, etc.

Bones are like nodes of old .dat files yes.

You cannot adjust the bones with Goblin. The only app that I know of that will let you adjust GR2 files visually is my GR2 Editor/Viewer. And yes you can easily adjust the bones position with it :yep:

What I'm currently working on (and will benefit this kind of problem) is a linker function. This linker function will let you load a GR2 file (say the conning tower) and then load another GR2 file (say the Uboat_sensors file) and then you can select a mesh and have it linked to another (so it displays where the bone is). This way you can have the scope visible at the cfg#O02 and cfg#O03 bones so you know how much to adjust by :up:

Rubini 03-12-12 02:11 PM

Quote:

Originally Posted by TheDarkWraith (Post 1854141)
Bones are like nodes of old .dat files yes.

You cannot adjust the bones with Goblin. The only app that I know of that will let you adjust GR2 files visually is my GR2 Editor/Viewer. And yes you can easily adjust the bones position with it :yep:

What I'm currently working on (and will benefit this kind of problem) is a linker function. This linker function will let you load a GR2 file (say the conning tower) and then load another GR2 file (say the Uboat_sensors file) and then you can select a mesh and have it linked to another (so it displays where the bone is). This way you can have the scope visible at the cfg#O02 and cfg#O03 bones so you know how much to adjust by :up:

Thanks by the info!:up:
I will try to mess with it a bit. The last link that you provide on your main GR2 editor thread is an already functional version or is only a viewr for now?

If i canīt do it, can you adjust these bones later?

TheDarkWraith 03-12-12 02:28 PM

Quote:

Originally Posted by Rubini (Post 1854151)
Thanks by the info!:up:
I will try to mess with it a bit. The last link that you provide on your main GR2 editor thread is an already functional version or is only a viewr for now?

If i canīt do it, can you adjust these bones later?

You want to get the latest test version which is at the last page of the thread. The current version posted will do it but the test version is better.

The GR2 Editor/Viewer can import, export, edit positions/rotations/scale, rename anything, show texture coordinates (rendered as 2D), etc. It's pretty functional. I'm constantly working on improving it :up:

I can edit them easily if you can't figure it out. I'd prefer you figure it out though :yep:

Rubini 03-12-12 02:37 PM

Quote:

Originally Posted by TheDarkWraith (Post 1854164)
You want to get the latest test version which is at the last page of the thread. The current version posted will do it but the test version is better.

The GR2 Editor/Viewer can import, export, edit positions/rotations/scale, rename anything, show texture coordinates (rendered as 2D), etc. It's pretty functional. I'm constantly working on improving it :up:

I can edit them easily if you can't figure it out. I'd prefer you figure it out though :yep:

Ok, thanks! I will try!:up:
Later i will post here my finds.

Rubini 03-12-12 03:15 PM

Hi TDW,

Find the nodes, I mean, bones, :DL and changed itīs Y axis position, save the new corrected file (Conning_7C_01.GR2), started the game ...and CTD when trying to open a mission that uses that tower!

Tried again, just openning the file and saveing it without change anything, ctd again.

An info: when i open the file (Conning_7C_01.GR2) GR2 Editor says this:

http://img24.imageshack.us/img24/870...r7c01error.jpg
Shot at 2012-03-12

If i click in NO it donīt opens the file. If I clik on Yes, it corrected the header and opens the file, but then, as exposed above, itīs ctd when the game try to load the file.:hmmm:

TheDarkWraith 03-12-12 03:41 PM

I'll try it and see what's going on :up:

Rubini 03-12-12 03:53 PM

Quote:

Originally Posted by TheDarkWraith (Post 1854208)
I'll try it and see what's going on :up:


Thanks! tried a bit with hex but is very difficult to find that coordenates. With GR2 edit is very easy! It will be the definitive tool to we mod Sh5!:up:

One more info: the other 7c tower, Conning_7C_02.GR2, opens without any warning...but, again, even just openning it and saving it, using a comparision softer, it shows a lot of byte changes, even if i didnīt changed anything.:hmmm:

TheDarkWraith 03-12-12 03:58 PM

Quote:

Originally Posted by Rubini (Post 1854213)
Thanks! tried a bit with hex but is very difficult to find that coordenates. With GR2 edit is very easy! It will be the definitive tool to we mod Sh5!:up:

One more info: the other 7c tower, Conning_7C_02.GR2, opens without any warning...but, again, even just openning it and saving it, using a comparision softer, it shows a lot of byte changes, even if i didnīt changed anything.:hmmm:

That's because when you save it using my app I put some data (extendeddata for the exporter) into the file. The files changes because of this :up:

7c_01 con was delivered from the devs with incorrect CRC value. That is why you are getting the error at start with this file. It's ok.

I've edited both 7c_01 and 7c_02 conns with no problems. Loaded game up in single mission to try both. Will post screenshot here in a few

TheDarkWraith 03-12-12 04:06 PM

Here you can see I lowered both periscopes on the 7c:
http://www.subsim.com/radioroom/pict...pictureid=5448

Here are the files: http://www.mediafire.com/?lx6lf359fn3yt9b


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