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-   -   [REL] Type II Interior 3 (https://www.subsim.com/radioroom/showthread.php?t=201398)

postalbyke 01-13-2013 01:04 PM

[REL] Type II Interior 3
 
Get it here!

http://bit.ly/UX7aSv

__________________________________________________ __________________

Type II Interior 3 by postalbyke

Big thanks go out to LucaGaeta, DivingDuck, and Flakmonkey for their hard work on other mods leading up to this one, and for support and permissions for the type II interior 2!

This mod is intended to be installed after Type II Interior 2 (also by postalbyke) (you can find that here: http://bit.ly/UFro4Z )

This mod is not yet complete, I haven't finished all the models, I haven't skinned everything, but I promised to release this by Jan 14, 2013, so here it is! I will try to continue to work on it, but I will be in school, so no promises!

This adds an almost-complete interior to the Type II U-boat (dugout fans rejoice!)

This mod is to be freely distributed and never paid for.
If you want to improve it, go ahead, and please PM me cause I can't wait for someone with better skills to fix it!
Finally, please put my name in the credits if you use part of this mod for your own.

__________________________________________________ __________________

More to follow (eventually!) I'll post and update when I have time!

MADLOU 01-13-2013 07:22 PM

Where do we Type II Interior 2?
 
Thanks for you hard work. You say this has to be installed after Type II Interior 2. I searched all over the place and can not find that mod. Can you help? Thanks again!

MADLOU 01-13-2013 07:25 PM

Found it!
 
Stupid me. I found it right in the downloads section!

ReallyDedPoet 01-13-2013 07:40 PM

Nice work :yep:

postalbyke 01-13-2013 07:50 PM

You can also find it here:

http://www.subsim.com/radioroom/showthread.php?t=193263

I forgot that I released it as conning tower open hatch, I just looked at the file name lol

Anvar1061 01-13-2013 10:21 PM

postalbyke,you are able to keep the word!Thank you very much!http://www.subsim.com/radioroom/imag..._Applaud-1.gif

postalbyke 01-14-2013 05:29 AM

Also, if you're disappointed in the overall quality, there's my previous mod Torpedoraum TypII which is just the torpedo room by Tomi99 and others added to the game Type II interior. You can find that here:

http://bit.ly/Rr8hLa

MADLOU 01-16-2013 07:59 PM

Good Start!
 
Your new work is certainly a good start! I downloaded the torpedo room and that is simply marvelous. I especially liked the attention to detail in the torpedo room such as the submachine gun and leather jacket hanging on the torpedo tube. If your finished complete interior is as good as the finished torpedo room, it will be a great winner! Hopefully when you get a break from school you can finish it up. Can't wait to see it!

postalbyke 01-17-2013 05:42 AM

Yeah, actually that torpedo room is based on this work here:

http://www.subsim.com/radioroom//sho...d.php?t=141858

The original model is by mikhayl, and was taken up by tomi99 (who has some truly stunning 3d models that he hasn't released yet (to my knowledge))

machiavelli 01-21-2013 04:19 PM

Have crew members been added to these new rooms?

Did I miss something? I didn't see any crew member models in the Silent 3ditor model in the new rooms.

Have they been placed their from another external model?

postalbyke 01-25-2013 08:20 AM

Have you tried it in the game?

No, I didn't add crew members to the new rooms, sorry!
I'm not that skilled. I thought about adding dock workers, but hadn't worked out how to get them to interact with anything meaningfully.

Basically, I tried to see how much 3d modding I could get done in three weeks. I may not have time to update this model until summer, so this is just a taster. If you're interested in crew and higher-detail models, check out U-boat HAHD and Tomi99. Both of them have high-detail type II interiors, and maybe even more crew!

Newinger 01-27-2013 02:59 AM

Could someone post a screenshot of this?

machiavelli 01-27-2013 05:26 PM

Hi postal,

Nice work. Yest I've explored your model much but I do have to ask, is this the historical layout of the boat? I noticed the radio,sonar rooms have been moved. I'm asking because I implement mods manually, and I am after historical authentic models. I'd be happy to release my finished conversion with the addition of previous type2 interior mods all in one, with crew members when I am done.

But first, I'd like to know if the radio room position is accurate in your model, because that will take alot of time for me to implement and to remove the previous things that were in that position, like the navigator's desk/map, and instruments, etc.... Plus the shortening of the hull because the absense of the extra radioroom extension room.


Thank you.

Quote:

Originally Posted by postalbyke (Post 1998717)
Have you tried it in the game?

No, I didn't add crew members to the new rooms, sorry!
I'm not that skilled. I thought about adding dock workers, but hadn't worked out how to get them to interact with anything meaningfully.

Basically, I tried to see how much 3d modding I could get done in three weeks. I may not have time to update this model until summer, so this is just a taster. If you're interested in crew and higher-detail models, check out U-boat HAHD and Tomi99. Both of them have high-detail type II interiors, and maybe even more crew!


postalbyke 01-28-2013 04:16 PM

Sorry for the late reply:oops:

According to this drawing:

http://members.ozemail.com.au/~jgpri...lansTypeII.jpg

Which appears to be Type IIa or Vesikko

You can actually see parts of that image on the floor, it's how I started the layout. If I didn't have to move the radio room, I wouldn't have. I'm not 100% positive about the sound room, but that's the most likely place.

machiavelli 01-31-2013 08:19 PM

Quote:

Originally Posted by postalbyke (Post 2000518)
Sorry for the late reply:oops:

According to this drawing:

http://members.ozemail.com.au/~jgpri...lansTypeII.jpg

Which appears to be Type IIa or Vesikko

You can actually see parts of that image on the floor, it's how I started the layout. If I didn't have to move the radio room, I wouldn't have. I'm not 100% positive about the sound room, but that's the most likely place.

Hi postal, thanks for the reply.

I think your right. It looks like that radio room has a door on it too. Also, I noticed you took out the captain's bunk and placed a closed room there, right next to the radio room. Is that what the picture looks like? I would think next to the stove and across from the stove are two bunks? That's what the picture looks like to me. Not certain though.


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