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-   Indie Subsims (https://www.subsim.com/radioroom/forumdisplay.php?f=174)
-   -   IronWolf VR (https://www.subsim.com/radioroom/showthread.php?t=230319)

skin-nl 03-18-17 05:11 PM

Looking Good :up:

THE_MASK 03-18-17 06:51 PM

There needs to be a detection penalty for leaving the periscope up while surfaced . Everyone leaves the scope up .
You could have a hatch that leads to the deck gun . Same with the AA gun . The main hatch from the command room should lead to the Conning deck near the UZO (have torpedo fire control and compass/direction change next to the uzo) .
Three hatches excludes teleporting .
I think 3 hatches would work . The gates look silly imo .
3 rooms would work for between 1 and 4 players with this layout imo .
So basically 3 rooms . Hydrophone room with Hydrophone and hatch to access the Deck gun .
Command room with periscope/torpedo fire/depth/steering/engine speed controls and hatch that leads to the UZo on deck . Have 2 big steering wheels on one side of the room , one for turning and the other for hydroplanes .
On one side of the turning wheel have the speed control and on the other side of the hydroplane wheel have the ballast controls . Layout would be depth/steering..........hydroplanes/ballast .
Have the wheels far enough apart that you have to take a step between them . On the other side of the room have the torpedo fire control .
Engine room with battery management ? and hatch that leads to the AAgun .
Even with 1 players and 3 rooms it would work .

Have an option to have the hydrophone in the command room if only single player . The deck gun hatch would still be in the hydrophone room though .
You don't need animated characters imo , it would wreck the atmosphere of it .

JU_88 03-20-17 04:05 AM

Cool, that looks like a blast, congrats guys, :salute:
(See the seafort sunk with 20mm flak) -you weren't about 'arcade end' :)

Dragon81 03-30-17 06:50 AM

After a long break I'm coming back to check this game out. :salute:

I like it when the developers registrating on a community forum! :up:
Hopefully he responds to the feedback soon.

I also want to play this in Multiplayer. Maybe we can team up?
Anybody interested?

zuff 04-04-17 07:17 AM

They just posted this to their steam news section:
http://steamcommunity.com/games/5520...05196780293897

Gif Preview of Manual Torpedo Loading:
https://giant.gfycat.com/DigitalBigh...whiteshark.gif

Dragon81 04-05-17 06:40 AM

Today (5. April) is the Birthday of the HTC VIVE. They reduced the price 100€ only today...
Get it guys! :up:

http://store.eu.vive.com/store?Actio...tID=5091056900

Nafod81 04-23-17 06:11 PM

Any subsimmers want to do some coop? friend me on steam (nafod81).

I get sick of playing with peeps who can't understand simple bearings.

Haukka81 08-08-18 06:14 PM

BUMB


This is looking really nice.


https://www.youtube.com/watch?v=-p_2K7Q3QdY

fastfed 09-04-21 07:39 PM

as a member here forever and played every sub game, how does this not have its own forum topic.

how is this game only 2 pages lol


Guys, while yea its arcade and lets be real, EVERYTHING WE PLAY IS ARCADE!!

This game gives you the sense of REALLY BEING IN A WW2 SUBMARINE!! It's worth every penny and worth every minute of the experience

btw, VR is the future, hands down

adrians69 10-24-21 02:42 AM

I just got my first VR headset and this game was the first I bought for it/. Absolutely awesome and still in active development, although it is now down to a team of 1 as ionizedphil is now on Eternal Patrol. There are still active updates going on, albeit at a slower pace obviously.

The plans for playable destroyers have now had to be scrapped, but the development goes on.

RIP Phil


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