1.05 in progress
Changelog of beta (in progress still).
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This is good:
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It's a good thing though as I always felt it was an rather an exploit than anything. :) |
Keep up the good work, KF:Kaleun_Thumbs_Up:
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Love these updates!
Can't wait until we get 3D towed arrays though... |
I wish KF would use the universal NATO NTDS map symbols. Its strange not using them.
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Any update on the helm panel addition?
Seems to be referenced and shown off in screenshots but have not heard anything about it since. Im sure there are customers who bought the game based on that feature coming that would like just a little update at least as to where we are with that and how its going to be implemented. Thanks appreciate it. |
welcome aboard!
jrolson!:Kaleun_Salute:
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So the plan is get to it soon and we want to time as many edits to options/keybinds in the one release to try and minimise disruption to player's options and of course mods. Once we commit to the helm stuff it will put bug fixes on hold for a while and we want go get the campaigns stable and track down the last of the major bugs (including AI ones) first. |
That is all I was asking for thank you.
Just wanted to know it hasnt been forgotten about or canned. Its amazing what a little communication can do! Thank you sir! |
Thank you KG! It's so nice to know you are working hard on this great game. The UI is going to be amazing, it will put the game in legendary status.
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Thanks KF!
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Really looking forward to this when completed. :yeah: Keep up the good work. :salute: |
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I've included them in the mod I'm currently working on. This is how it looks: http://oi65.tinypic.com/iz97ch.jpg Here's the link: https://drive.google.com/open?id=0B5...WowYldoTlZsY1U If you just want the icons use only this folder: override\campaign\images\sprites And if you're interested in other things I changed, here's the thread: http://www.subsim.com/radioroom/showthread.php?t=231759 |
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